Guile update

Started by Thedge, February 04, 2009, 04:06:00 PM

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Thedge

Updating this character, using parts of Vans code, [E]'s juggle system, accurate clsns and velocities (Thanks to Raposo for the vel data)

Video.
http://www.youtube.com/watch?v=y3pg7l3llkk

Im twitching some things by now, ill release him soon.
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

Cybaster

Nice :)

What gameplay will you give him exactly ? SVC, KOF whatever, other ?

Bastard Wolf


DGO

very very nice, i no expect nash  sumersault in that hiper  :o

PotS

What does he gain from low Sonic Booms other than hitting chibi chars? ;P
Nice work on the SF4 moves.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Thedge

Quote from: Bastard Wolf on February 04, 2009, 04:19:13 PM
KOFXI I pressume.

Without skill bar.

Quote from: P.o.t.S. on February 04, 2009, 04:55:33 PM
What does he gain from low Sonic Booms other than hitting chibi chars? ;P

Don't you know that Guile hates chibi characters?  ;D
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

K.O.D

How do you plan on implementing super/dream cancels without a skillbar?

Thedge

Enough power bar > Cancel
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

Anjel

#8
Wait, how many powerbars will he have?
If only three, you cannot make a DM > SDM/LDM. Cause if the cancel takes 1 power bar, you only have on powerbar left.


I must have misunderstood, I thought when you had power bar you used it.
My shitty mugen stuff:

Bastard Mami

Who said the cancel will take another powerbar ?

BC

looks, cool and yea its good to see sf4 moves.....

some suggestions?

-the flash kick super.... (if you was intending to make it like sf4 ultra) after the 2 hits....when he lands.. make him face away from p2 in crouch then use crouch turn(if the anim looks good enough) to face p2 again then time it so that he does the 3rd kick just at the right time of p2 falling..... the pausetimes are cool though.

-the air throw looks odd(backbreaker type).... mayb a sprpriority problem? i dunno.. just doesnt look like its connecting propperly(p2 reacting to the move)
Accepting commissions

Thedge

Have you heard about SF4?















Me neither.

Giving him the final touches, and yes, that hitspark is missplaced.
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand