Stage issues

Started by Hyper921, March 10, 2009, 04:44:46 AM

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Hyper921

I'm trying to make a stage for the yuyuhakusho project. but i'm having a bit of trouble.

Whati'm having trouble with is two things actually.

One having no idea on how to add superjump.

and two (the bigger issue)

I'm trying to make the stage LONGER so you don't feel encased in a box.

I created a tile effect for the edge of the arena so it will keep looping until i want it to stop.

but it doens't go to where i want it to be.

AND.

it overlaps eachother.

any help?

this is what i have

[BG to the right]
type =normal
spriteno =1,2
start = -320,0
delta = 1, 0;¦
window = 0,0, 0,0 ;¦
layerno = 0
tile = 1,0
Quote from:  ShawShank RedemptionFear Can hold you prisoner; Hope can set you free

Cyanide

tile = 1,0 just tells it that it should tile, i think it gives a default spacing of 1

You'll have to give it a tilespacing setting big enough for the whole thing.That'll probably be the full width of the sprite, although it may be your alignment instead.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Hyper921

even though i told it to start 320 pixels to the right. it showed all the way to the left.

i think i have my axis' wrong or something.
Quote from:  ShawShank RedemptionFear Can hold you prisoner; Hope can set you free

Rajaa Retired

negative 320, means all the way to the left. you need to make it a positive value.