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Marancv's a-CvS Sprite Packs

Started by Marancv, March 31, 2009, 12:34:37 AM

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Marancv

yep. another mass-produced spritepack.
This sprites intends to look Ok in CVS gameplay.

color count downed hard and ratio aspect scaled too.



at the time being is around 35%. so if anyone wants to take your chances and do a CVS Ibuki, well, just wait a little  ;)
Ripps by Zweifuss.

dunno if this should be posted here or in graphics, so mods feel free to move if neccesary.

Spoiler (click to show)
a-CVS stands for "almost"CVS lol

 
Thanks, Buckus.

Tony 3rd

he is only doing the sprite pack. not the full character.

if you want to code it into a character with "a-cvs" groove system, feel free to do it.

Bastard Mami

Looks good, you might want to talk with someone else who was also working on a similar pack, unless you already talked with him...underwater.

~*Ishida-Uryuu*~

Only gripe I have is that her toes need more detail.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)

Marancv

Quote from: Frederica Bernkastel~ on March 31, 2009, 01:05:20 AM
Looks good, you might want to talk with someone else who was also working on a similar pack, unless you already talked with him...underwater.
didnt know someone was working at it... oh well..
Quote from: randomish on March 31, 2009, 02:37:55 AM
Are The Sprites Going To Be PCX Files Of BMPS ??? ;D
.PNG

Quote from: ~*Ishida-Uryuu*~ on March 31, 2009, 02:49:36 AM
Only gripe I have is that her toes need more detail.
yeah i know fucking damned toes   :S

 
Thanks, Buckus.

SNT

#5


I approve of this so fucking hard it's not funny.  Not only that, it looks good too, save for the toes.  Also, make sure you don't overlook the ponytail.

Rajaa Retired

Will they be perfect axised? or are you cropping them? I'm a perfect axis junky like Jesuszilla and Laquak. :ninja:

FeLo_Llop

Quote from: Marancv on March 31, 2009, 03:00:51 AM
Quote from: Frederica Bernkastel~ on March 31, 2009, 01:05:20 AM
Looks good, you might want to talk with someone else who was also working on a similar pack, unless you already talked with him...underwater.
didnt know someone was working at it... oh well..


Hello...But I left her for take more time on Viper. My problem with Ibuki was that she shares some skin with her pant. Anyway, I'll send you a preview of what I did.

Have a nice day!

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

SNT

#8
Quote from: FeLo_Llop on March 31, 2009, 11:22:35 AM
My problem with Ibuki was that she shares some skin with her pant.
They are seperate colors in Zweifuss' rips, it's something in the act of converting them to PCX where the extra colour gets lost.  I remember figuring out how to avoid it when I converted the sprites for my old Ibuki WIP, but I can't remember how I did it for the life of me.

EDIT: I was going off an older tutorial which advised to switch from Indexed Color to RGB, then back to Indexed to load up the Color Table window.  Later I remembered that you could load the color table directly, and skip converting to RGB at all.  When I did that, all her colors were preserved.

Also:
Quote from: FeLo_Llop on March 22, 2009, 11:40:10 AM
Hay guyz, I'm making CVS-style C.Viper and Delta Red Cammy spritepacks!
Quote from: Marancv on March 31, 2009, 12:34:37 AM
Hay guyz, I'm making a CVS-style Ibuki spritepack!
I picked an awesome time to get back into Mugen.

Bastard Mami

I will be picking those up, since I was interested in adding ibuki to my game, the only reason I had not stated before is that I was not up to doing the sprite conversion myself. Madre, please post a palette in which her skin looks clearly a different color from her pants, note that the "bags" on ehr pants are actually her legs/hips.

Marancv

pack will come with palettes also no much, maybe just 3

 
Thanks, Buckus.

Marancv

Quote from: Rajaa on March 31, 2009, 07:49:13 AM
Will they be perfect axised? or are you cropping them? I'm a perfect axis junky like Jesuszilla and Laquak. :ninja:
i guess so since im not cropping them. :P


Progress about 50%

Now that I think it, will need a color separation Job later lol  ;P
Spoiler (click to show)
wich I wont do!  :ninja:  ::)

sry for dpost

 
Thanks, Buckus.

Marancv

because we NEED yang in CVS. :P

a-CVS will look like this:


Color separated FTW.

progress: 32%.  the third and last spritepack I'll made before return to Asura.

 
Thanks, Buckus.

PotS

Marancv in full throttle hehe.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Marancv

lol  if I´d get paid, then would be full throttle hehe.

btw, i demand you to do yang! >:(
:P

 
Thanks, Buckus.

Byakko

I must point out that the muscles are still heavily defined SF3-style, I forgot if CvS2 Yun's muscles are the same ?
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

PotS

You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Drex

Quote from: Byakko on April 03, 2009, 11:15:28 PM
I must point out that the muscles are still heavily defined SF3-style, I forgot if CvS2 Yun's muscles are the same ?

Jesuszilla

Why not headswap Yun and edit from there? Most of the sprites should be the same.

Drex

Last I saw CVSNB was pretty much done with every move involving a headswap. He just was lacking any actual unique moves. If it is acceptable for you, you could ask what his status is and maybe put just a bit more through work into the missing Yang only moves.