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BlackCat new version

Started by O Ilusionista, April 21, 2009, 11:03:38 PM

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O Ilusionista

Hi fellas.

We (XFields, Beja & Eclipse with sprites and me with codes) are working on updates for BlackCat, since she is incomplete. There are some moves that should be there but I wasn't able to do on that time.

BUT LET ME EXPLAIN SOMETHING FIRST:  SHE WON'T TAKE PART OF NEITHER SUPER MARVEL VS CAPCOM EOH PROJECT ANYMORE NEITHER WILL BE ON DC vs MARVEL PROJECT

lets go

IMPROVED

Dashing Claws now is Double Dashin Claws. You input D,DF,F + P then, after the hit, D,DF,F + P again to chain

Video:
http://www.youtube.com/v/6lXY8aau1OM

- Some tweaks here and there.
- Fixes in the Maximum Cat, because some buggy chars makes her get stuck.


- Fixed the big portrait (for unknow reasons, EOH's version have the wrong big). This is the right one:


TO DO LIST

- Finish Bad Luck Day: The move was intended to be very different from what is now. Is about bad things happening to p2 gradualy and slowly.
- Heroes for Hire Team: Its a team hyper move where Tarantula, Collen and the other girl apears, doing a lot of attacks.
- some intros and wins

Any ideas, be free to speak. And constructive criticism too (I'm grown enough to handle they, hehe)

la;MISS~FairY-!

Copy paste from my latest feedback at the other forum. Not sure if you got the chance to see it. <3


1- I'd really suggest getting someone else to redo her voice clips. I've just played her again and I noticed some of her quotes don't make much sense (like her busty winpose one). Plus she has so few, you'd think Black Cat would be a bit more sassy and mouthy. No offense to the original vocalist, though. She did a nice job (not sure if that person is even available anymore?) - This is extremely superficial, though. And most probably don't notice little things like this lulz

2- Some ideas for bad luck day,
Remove the current version completely, and replace it with a random curse type effect.

For example, the opponent turns blue and they can't jump.
The opponent turns orange and has their energy taken away.
The opponent turns red and takes increased damage from black cat.
Some random objects fall and hit the opponent for a while. (like the current move)

I do know the first few things are possible in mugen without modifying the other characters as I've seen it done. And it sort of fits the bad luck theme and keeps the move random to make it difficult to counter. You'd probably want to make it a level 3 super to prevent it from being broken, though.

3- Consider changing the command for her pounce spin move to something like HCF instead of QCF. I've found it to be rather annoying in combos because it's easy to trigger that move by mistake. Maybe it's just me?

4- Maybe make her a bit more combo friendly? (You can get some pretty big combos with her currently, but you need to be pretty quick on some timings. Or is this intended?)

Will add more if I can think of it.

Edit:

Big bug I found

I actually forgot about this. Currently her claw swipe super also doesn't cause the opponent to be put in any type of hold or stunned state. Which allows them to start blocking DURING the super. I'd make the initial hit stun them, or something. (Think of Iori Yagimi's Maiden masher) This would be an easy way of correcting that.

O Ilusionista

Quote1- I'd really suggest getting someone else to redo her voice clips. I've just played her again and I noticed some of her quotes don't make much sense (like her busty winpose one). Plus she has so few, you'd think Black Cat would be a bit more sassy and mouthy. No offense to the original vocalist, though. She did a nice job (not sure if that person is even available anymore?) - This is extremely superficial, though. And most probably don't notice little things like this lulz

Like I told at the other forum, her voice was acted by a XFIelds' friend. Yes, she need more voices for sure. If you wanna to make a try, go ahead.

Quote2- Some ideas for bad luck day,
Remove the current version completely, and replace it with a random curse type effect.

that is the idea. thanx to a bag communication, she had the wrong move. It will be like a curse, somethings happening slowly.

QuoteI do know the first few things are possible in mugen without modifying the other characters as I've seen it done. And it sort of fits the bad luck theme and keeps the move random to make it difficult to counter. You'd probably want to make it a level 3 super to prevent it from being broken, though.

Pretty possible.

Quote3- Consider changing the command for her pounce spin move to something like HCF instead of QCF. I've found it to be rather annoying in combos because it's easy to trigger that move by mistake. Maybe it's just me?

you mean the Heidern rip-off move? My idea was to make it trigger easily, but I think you're right about the command.

Quote4- Maybe make her a bit more combo friendly? (You can get some pretty big combos with her currently, but you need to be pretty quick on some timings. Or is this intended?)

More combo friendly? she is even able to make link that aren't allowed on MVC style. But that was intended.

QuoteI actually forgot about this. Currently her claw swipe super also doesn't cause the opponent to be put in any type of hold or stunned state. Which allows them to start blocking DURING the super. I'd make the initial hit stun them, or something. (Think of Iori Yagimi's Maiden masher) This would be an easy way of correcting that.

Super = Hyper combo?

hum...but should this move hit if the initial attacks hits? after the first hit, they can't block...or they can?

And thanx for you feedback, they are very valuable. I just wish that everyone could handle it like a man, like I do :)

la;MISS~FairY-!

Quote from: O Ilusionista on April 21, 2009, 11:32:43 PM
Super = Hyper combo?

hum...but should this move hit if the initial attacks hits? after the first hit, they can't block...or they can?

And thanx for you feedback, they are very valuable. I just wish that everyone could handle it like a man, like I do :)
Yes, if the first hit connects player two should go into a hold state so the entire move lands. As it is you can take like one or two hits then just block right in the middle of the attack which renders it usually.

Like I said before, I'd either reduce the startup of the move (Rogue's goodnight sugah would be a great reference for a startup delay for a "rush" hypercombo) or allow it to be comboed to directly from another move. (I think reducing the startup delay is a MUCH better idea, though) Right now the launch delay is so lengthy the move is extremely difficult to land since it's virtually impossible to combo to it from anything. And only idiots/bad AI aren't going to block/avoid it. ( The being able to block during move bug aside, obviously)

Spiderman also had a combo rush type hypercombo that would probably be a good point of reference. (I'm guessing hers is styled after is since she has her own maximum spider, ect)

fer619

there's somthing about her hyper portrait that i just don't like...


ExShadow


O Ilusionista

QuoteLike I said before, I'd either reduce the startup of the move (Rogue's goodnight sugah would be a great reference for a startup delay for a "rush" hypercombo) or allow it to be comboed to directly from another move. (I think reducing the startup delay is a MUCH better idea, though)

ah, I get it. yeah, I think that move takes too long to start too. Thanx for pointing me it.

QuoteAnd only idiots/bad AI aren't going to block/avoid it.
heheheheheheheh

Psd: your signature is hell funny :)

Quote from: Aono Tsukune on April 22, 2009, 08:02:26 PM
there's somthing about her hyper portrait that i just don't like...

and what is? Could you be specific?

And thanx High.Sponge

Yoda

I am going to wait for her!!!  ;D

DM

LOL looks great, as always. Looking forward to it.
Gameplay still MvC-like?

Ah, please, fix the back dash, because he's completely useless actually ;P

O Ilusionista

Yes, it will be MVC-ish still. I'm addicted to that gameplay :) I would like to expand it, but one of the owners of this char don't agree.

Yeah, I HATE that back dash (but you're talking about the released one, I've fixed it on the version that was part of a full game project)


la;MISS~FairY-!

Quote from: O Ilusionista on April 23, 2009, 04:18:34 PMheheheheheheheh

Psd: your signature is hell funny :)

Lol :P


Oh, something else I noticed. Her super jump seems harder to do than it should for some reason. Maybe it's just me? (Like, alot of the times when I try to do it she doesn't superjump, but for other characters I can always do it. So hmm)

Anjel

Why are you using CvS2 sparks on a MvC2 character? ???
My shitty mugen stuff:

DM

Quote from: Anjel on April 23, 2009, 07:13:08 PM
Why are you using CvS2 sparks on a MvC2 character? ???
Why not? ???

..

Just an idea, but you should give her another supermove to replace maximum cat. That move is too repetitive for lots of chars have that same move. Should code in something thatll make her more unique and her own person as far as hypers go.

CvS2 sparks work great with anything. Not too fond of mvc sparks anyway.

la;MISS~FairY-!

Quote from: Anjel on April 23, 2009, 07:13:08 PM
Why are you using CvS2 sparks on a MvC2 character? ???
I'd rather have MvC2 sparks, too.


CvS sparks get really old. &gt;_&gt;


@ ShinRa

how Maximum Cat redundant? The only other Marvel character with a hypercombo like that is Spiderman. :S

Or did you mean that claw swipe rush thing?

..

#15
MVC2 sprites are 'ok' in the real game. the MVC2 sprites dont look very good in mugen right now (from what ive seen), they look too pixelated or 'ashy'. Not really smooth enough.

As for the maximum move, ive heard that harley quinn and beast have it. I know cammy basically has it. And soon vega would probably have it too for it is his sf4 move. Oh yea, and Twelve. And of course spidey like you just said. They basically all are just the same. I just think she needs something fresh. *shrugs*.

~*Ishida-Uryuu*~

My Tron Bonne's effects are probably the cleanest in MUGEN ATM, though. All are MvC2.

You are free to use all of her MvC2 effects if you please.

I too hate how stupid EoH puts CvS2 sparks, ugly, wrong-vel hyper portraits, and blurry half-assed effects in all of their characters. The CvS2 sparks make it seem for me like I'm playing a CvS2 character, but then I do a magic series chain into launcher into air combo into super and I'm like wtf, shift+delete.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)

O Ilusionista

Quote from: Anjel on April 23, 2009, 07:13:08 PM
Why are you using CvS2 sparks on a MvC2 character? ???

Because I'm not a big fan of MVC2 sparks. But I will change her sparks for sure...

Quote from: ShinRa Enterprise on April 23, 2009, 07:26:39 PM
Just an idea, but you should give her another supermove to replace maximum cat. That move is too repetitive for lots of chars have that same move. Should code in something thatll make her more unique and her own person as far as hypers go.

CvS2 sparks work great with anything. Not too fond of mvc sparks anyway.


That wasn't my idea, but I think that move fits her nicelly. But, on a future update (I'm chasing the 100% version now), who knows?

Quote from: la;MISS~FairY-! on April 23, 2009, 07:11:25 PM
Quote from: O Ilusionista on April 23, 2009, 04:18:34 PMheheheheheheheh

Psd: your signature is hell funny :)

Lol :P


Oh, something else I noticed. Her super jump seems harder to do than it should for some reason. Maybe it's just me? (Like, alot of the times when I try to do it she doesn't superjump, but for other characters I can always do it. So hmm)

Its an error on her previous project template. You can do the superjump only if you on statype = S, if you press quickly down and up, it would be executed. I will fix that.

Quote from: ShinRa Enterprise on April 23, 2009, 07:49:58 PM
MVC2 sprites are 'ok' in the real game. the MVC2 sprites dont look very good in mugen right now (from what ive seen), they look too pixelated or 'ashy'. Not really smooth enough.

As for the maximum move, ive heard that harley quinn and beast have it. I know cammy basically has it. And soon vega would probably have it too for it is his sf4 move. Oh yea, and Twelve. And of course spidey like you just said. They basically all are just the same. I just think she needs something fresh. *shrugs*.


This character is beeing edited for YEARS, afaik. Them, back on that time, this move wasn't so "overused".

Quote from: ~*Ishida-Uryuu*~ on April 23, 2009, 07:58:13 PM
My Tron Bonne's effects are probably the cleanest in MUGEN ATM, though. All are MvC2.

You are free to use all of her MvC2 effects if you please.

haahahahah, what a STRONG coincidency! I was sending a PM to Anjel to ask your name here, because I wan't to talk with you...about effects :)

Quote
I too hate how stupid EoH puts CvS2 sparks, ugly, wrong-vel hyper portraits, and blurry half-assed effects in all of their characters. The CvS2 sparks make it seem for me like I'm playing a CvS2 character, but then I do a magic series chain into launcher into air combo into super and I'm like wtf, shift+delete.

I'm not related to them anymore, neither I wann talk about them. Check my website and you will know why.

Thanx for the feedback guys.

O Ilusionista

#18
Shot of her new intro:



She comes down on the rope, than jumps to the ground.

Another intro against Spider:


la;MISS~FairY-!