walt's WIPs - Currently in Project Management

Started by walt, May 12, 2009, 08:03:31 PM

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walt


Hi guys

Done:
* Recompiled SFF
* Made a new Small Portrait (from scratch)

To do:
* Give him a new Big Portrait with better colors
* Code sounds (must get some first)
* Start cleaning/fixing sprites for key frames
* More palettes are welcome.


Already requested permission from Shiryo, but haven't heard back from him.

67th

Definitely my favorite character from the EX series. Good luck with this.

Badboy


thoraxglycerin

#3
Quote from: .(O). on May 12, 2009, 08:41:26 PM
Quote from: Badboy on May 12, 2009, 08:37:23 PM
sprites are not that good.
yeah, something isn't good on the sprites.
:omg:

GBA Ladies and gentlemen (gentlemen for the most, cuz everyone knows, 76.9% of mankind on net are male :P )
they're always like this (what did you expect,hm? perfect sprites on a gba? perfect shading, like ps2?), and if you're talking about this fishy thing like inverted colours, which causes blindness.....
didn't he say he clean and fix them? :P :P
made of ripped hearts waving far away,
only my memory stays still, as i say.
Looking to sky,
oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show

Rōjenomu

where have i seen that layout before..
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

walt

#5
:omg:

Okay, I thought one screenshot should be pretty self explanatory, I guess not --;
P1 On the left with the sexy portrait - my version :D // P2 on the right with the messed up palette - Original version :(

If you download the original character you'll notice how the Palette was built for DOS Mugen, not WIN Mugen.
I fixed it! That's what I meant by Re-compiled SFF 8)

Sprites are "not that good" because they were poorly ripped from the GBA game at a smaller resolution. They were natively resized, not through Mugen code as they should have :-\ Last phase of my fixing the character will involve retouching some sprites to make him look sexy. By retouching I mean cleaning the edges, removing some colors that are on incorrect areas, giving him good proportions in some anims, sexier face/hair, adding a few frames for animations with choppy transitions, and so on.

I will add sounds!  You guys are focusing on the wrong things >_<
Bottom line is - Download the original character to feel the same impotence about the kickass amount of potential this character has.


For the record:
I will abuse my moderation powers if I have to, in order to keep this thread clean. ENFORCING MOD ABUSE NOW!

thoraxglycerin

#6
Quote from: Un Renoi on May 12, 2009, 09:31:59 PM
Last phase of my fixing the character will involve retouching some sprites to make him look sexy. By retouching I mean cleaning the edges, removing some colors that are on incorrect areas, giving him good proportions in some anims, sexier face/hair, adding a few frames for animations with choppy transitions, and so on.

I will add sounds!
that sounds good! :D   
i wish i could help someone here :(
made of ripped hearts waving far away,
only my memory stays still, as i say.
Looking to sky,
oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show

walt

Quote from: Rōjenomu on May 12, 2009, 09:15:35 PM
where have i seen that layout before..
* walt wonders what Rajaa means by layout


One more thing guys. I can promise you this much: PROGRESS WILL BE SLOW.
Also, I'll post dowload links when worthy improvement over the last version has been made, to keep track of the fixes and leave behind a better version than the original one currently online. I guess posting a link for the first beta w/fixed palette is in order. Will do when I fix the Big Portrait.

PotS

That's not Rajaa and I think he means the copyrighted compressed format of the first post. ;P (I hate it >:()

Will check the original char later, but that small portrait does kick ass.  Will he be getting any code revamping?
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

walt

I really don't know where I picked the format from, but I like things tidy :)

Code revamping will only take place if I learn enough Mugen Coding, or if I get any help from the experts. I'm pretty much at ZERO when it comes to coding - I'm specially concerned about the currently messed up mirror helpers :-X

O Ilusionista

QuoteENFORCING MOD ABUSE NOW!

MOD POWWAAAAAAA! hehe, just joking.

QuoteBy retouching I mean cleaning the edges, removing some colors that are on incorrect areas, giving him good proportions in some anims, sexier face/hair, adding a few frames for animations with choppy transitions, and so on.

ahhh, now I got it :)

walt


Cybaster

Good luck, this is an interesting project. :)

Now I want all the sprites to have the same quality as the small portrait. :wiseguy:

Bastard Mami

Get the original gba rips, then run them through a different filter, hq2x + repalettizing  or sacale 2x come to mind,but they are limited to 2x  you can also try mine, which does not has that limit.

http://rapidshare.com/files/93181502/scaleXY_b.rar

Dr. H

Looks cool, I really dig this character aswell. Would love to help you with coding.
Any plans to retouch actual shapes in some sprites? His abdomen looks like Chin's in this screenshot.

Koop

Quote from: CCI [walt] on May 12, 2009, 09:46:53 PMI'm pretty much at ZERO when it comes to coding

Wow. You learn something new everyday.  :ninja:

This project looks most interesting. I am looking forward to seeing how it turns out.

walt

Found a way to RIP all sprites at perfect axis
Will post more about the outcomes of this later :)

PotS

Quote from: PotS on May 12, 2009, 09:43:11 PM
Will check the original char later
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Iced

You better start putting out the sexy then! Damnit! D:

walt


     Currently ripping frames w/axis and comparing to the SFF.
Trying to figure out a COA seeing the obvious improvement --;
...should the SFF be re-built from scratch?
will I touch up even the clean sprites because they're ugly and small?...

Got a little help! Remarkable progress has been made:
Spoiler: Change Log (click to show)
* Now he has a sexy Large Portrait to go with the small one.
* A sound file was created using Iron's voice rips and Vans' KOF FX  (some are still missing implementation)
* Updates to basic move hitdefs
* Fixed jump related stuff (alignment, clsn)
* Fixed width (no more shaking when walking into an opponent)
* Adjusted forward roll, added backroll
* Added roll and knockback shortcuts (z and c)
* Adjusted backdash
* Fixed f+lp in terms of width, and p2state
* Fixed f+lk to better mimick original
* Improved mirror attacks overall, fixed B,D,DB + punch helper alignment
* Stuff coder did but forgot to document :)
* QCF,HCB + p super fixed up mostly
* Actually, all supers now fixed up in some fashion
* Throws have seen some level of fixing
* HCF+kick infinite gone
* Further hitdef updates
* QCB,HCF + ab super now actually makes use of the landing state built for it


I bet you bastards want more eyecandy