Elque Edit 2.0

Started by zigg4d, May 19, 2009, 05:24:58 AM

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zigg4d


obligatory image in case I feel like changing my avatar- Unlikely at the moment

Mostly Copypasta from mugen genesis because I'm lazy :P

I want to do something else, so I figured I'd revamp my elque patch- into an edit.

The patch was a good start for MUGEN creation. but now he seems kinda... still imbalanced.
Elque's Revamp will include new sounds & voices. HINT: Left 4 dead- guess who and I'll give you a cookie ;)
special moves & supers will be remade- most of the cheap & generally unused/uneeded specials will be outright removed.

Changes to expect....

===Power level will be dropped to 3

Specials


===Evil Claw (Done)
-will change from one multi-hit slash to four single-hit  slashes in succession, still punishable if blocked, no longer comboable from other versions (BUT it still will be supercancelable)


===Shougekiha (the shockwave that breaks your combos)
-broken & annoying: Removed


===Raging Charge (Ground Version Done)
-Anim Redo, the ending frames will not hit, aerial version will be added as a command grab.


===Shuryou [the Spammable Orange freeman wave]
-will be replaced with a pseudo-B's Destruction/Genocide Cutter attack


===Power to Health conversion (Almost Done)
-will use KoF blue orochi pillars for graphics instead of the Oni Chizuru Pillar.


===Health to power conversion (Almost Done)
-will use KoF red orochi pillars for graphics instead of the Oni Chizuru Pillar.


Supers


===Evil Claw EX (level 1)
- Removed, the revamp of final claw will replace it



===Shuryou EX (level 1)
-Removed.


===Final Claw (Formerly level 3) (Done)
-Revamped to be a level 1


===Lightning (Formerly level 4)
-Will be revamped to strike randomly around elque instead of sliding across the whole screen, will use Eternal Fighter Zero graphics & will be a level 2 instead of 4.


===Last Judgement (Formerly Level 4) (the one where he pins the foe to the wall & shreds them)
-will be revamped as a max level super & get an animation revamp.


===Oni No Tsume Zeroshiki (Formerly Level 5)
-Will be revamped as a Zetsumi Ougi & a max level desperation/perfection move, & will be MUCH more brutal looking.

Blood Sacrifice Mode

If you've seen my videos, then you probably have seen what this mode is capable of, however in it's current form It's HIDEOUSLY imbalanced- Infinites are possible with it at the moment.

if the title isn't self explanatory enough, this mode will use elque's life to power his supers- 1/5 of the normal cost to be precise, however OniTsume Zero reduces elque's health to 1 HP on use & at that point you're pretty much screwed if you miss.

I forgot to add in before- this mode will also disable your super bar for the rest of the round.

Thoughts?