Holy Strider WIP - Edit of Splode Strider Hiryu 99% TESTING PHASE! WHAT!!!

Started by Cypha Signals, June 11, 2009, 01:37:57 AM

Previous topic - Next topic

Cypha Signals

Holy Strider - By Cypha Signals


95% Finished! NOW JUST TWEAKING AND THE AI AND I'M DONE!

IF YOU ARE GOING TO POST ANYTHING ABOUT HIS COMBO-SYSTEM MAKEUP, UNDERSTAND YOU ARE GOING OFF OF OUTDATED MEDIA.  PLEASE DO NOT POST ANYTHING REGARDING INFINITES OR "ANOTHER GOD HIRYU" IN A DISRESPECTFUL WAY.  I RESPECT YOU, PLEASE RESPECT ME.  I PUT A LOT OF CUSTOM CODING, PHOTOSHOPPING, AND SPRITES FOR YOU ALL'S ENJOYMENT.  IF IT'S NOT RESPECTED, I'LL JUST TAKE HIM SOMEWHERE ELSE AND CREATE EXCLUSIVE DISTRUBTION UPON COMPLETION.  THANK YOU.

This is my first mugen work, started in 2006, adding and removing stuff on and off.  I did a couple other edits for my own enjoyment (SICK ASS EX Terry and EX Rock with MvC combo implementation, counter system, and new supers, i.e. Air Overheat to a "Rock Bottom" like slamming geyser and air Reppuken's including double Reppukens  ;P).

ALSO, I cannot and REFUSE to post this character UNTIL I get permission (or someone here releases the permission) from Splode to post this edit.  ENJOY!

I have a story line and everything lined up but here are some pics of where I'm at (about 90%, mostly bugs and sprites, also finishing "True Servant" mode).

Spoiler (click to show)

Full Sized Click here ---> http://www.geocities.com/aaronvlee/Holy-Strider-Collage.jpg

Specials added:
Holy Flush - quick slash by opponent, air achieveable
Ouroborus release (edit) - now a slower fireball, may just revert it back to an ouroborus (impulsive edit I never fixed :P)
Ame Combo - 4 hit Mid,Mid,Low,Air ground combo, controls similar to Hayato's but starts in fireball motion
Slashback - Quick little Air stab bouncing up a little allowing a continuance of air comboing
Excaliber interruptable - can start attacks right out of Excaliber (D,DF,F,x, and button in air)
Custom throw anmation - launches opponent up, teleports above them then stomps them down, pretty simple
Redeemer - Counters out of getting hit, air achievable
Redeemer EX - Advanced version, launches oppoent back ad in the are (visually the SHIT shen used when hit in and Ourobus battle)
Praise of the Just - Charges special, health, or both simo at a slower rate, air achievable

Supers:
Ouroborus - faster rotation, more projectiles, was really already perfect as is, just seemed "old fart-ish" to me for sme reason
Legion - resprited tigers to glow, trans ADD on falcons (may just remove all together with Holy Legion as replacement)
Ragonorak - unchanged (may remove)
Just of Gabriel - Slashes past opponent, time stops, waves his sword, time starts lol
Just of Gabriel ESP. - Lauches a pre-combo, hops back, then starts the slashing ending in a stronger Just of Gabriel attack
Just of Elohim - BEAM!
Dance of the Cherub - Strong Flying kick, goes forward or angled downward more
Ton Pooh Intervention - Strider ports behind and Holy Flushes opponent one time (not screenbound) lauching opponent slightly upward as Ton Pooh does her thing
Holy Legion - launches mini angle Strider, Falcons, and Ouroboros pregressively forward while floating up slightly


:sugoi:

PS - I cannot get these forum controls to work for nothing! lol  May have to excuse my posts, I'm new to this forum :P
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

Cypha Signals

#1
POST RESERVED FOR UPDATE EDITS:

UPDATED VIDEO OF "2 on 2 Demo"
http://www.youtube.com/watch?v=IcRFXu7Vdes
100% under Beta Testing, working out bug at the end of video.

UPDATED VIDEO OF "DANCE OF THE CHERUB"
http://www.youtube.com/watch?v=vWGqk3zbTj8
Any feedback appreciated :)

UPDATED VIDEO OF HOLY STRIDER:
http://www.youtube.com/watch?v=n6JSWUhk2ms
Keep in mind he still needs work.

Here's a little video showing him off when he still had a buttload of tweaks and needed sprite edits.  He's a lot more balanced (damage and defence) and smoother now.  Check it out
http://www.youtube.com/watch?v=k8HhtptLs7k

Fixed from what you will see in the video

Air kick special - added explodes to compliment the attacks, adjusted freeze time and unfreeze experience, not sterile anymore, pending sounds additional explode on contact
Ouroborus - downed the uneeded speed of rotation, reduced projectiles allowed to shoot off (impulsive edit XD)
Attack Power on Moves - balanced out, reduced where not needed (i.e., the back and forth slash ending)
Slash By Super - sword glimmers before excution, post speech, doesn't send oppenent so high, removed slash explode glitch that's after contact pause
Combo System (AI) - not as agressive, doesn't just swing at random lol, now includes additional moves/specials/supers, uses more of the custom gameplay mechanics, still a little work to go
Combo System (Player) - Infinites on release will be removed until I make more characters with play system.
Custom Super Portraits - individual sprites made by me to explode according to PalNo.  True Servant Mode particular portriat
Customer Select Screen portrait - lovin it :D
Ton Pooh Intervention - New super includes Ton Pooh launching 3 HEAVY kicks, last kick is fierce
Holy Legion - not a Legion edit, built from scratch with custome edits and coding.  Launches angel striders, ourob's and falcon forward progrssively...
Just of Elohim - Lightning now shocks him like a deity gives him the proper power to blast.  Occurs during superpause.


More to come if I missed any :P

Any questions or suggestions on his play-system are appreciated! :)

UPDATES:

6/23/09
DEBUGGED?    
-Formation B Type Y and Z are fiished with te design and purpose.  Minor tweaking needed for balance.

6/22/09
DEBUGGED?    
-VIDEO OF DANCE OF THE CHERUB UPLOADED.  Link above.
PENDING:
-Still need a proper resprite to include his cypher in the "Just of Gabriel Air" attack.  Will be resolving this shortly.

6/21/09
DEBUGGED?    
-Added A little sprinkle on Ton Pooh to "Dance of The Cherub."  NOW INVLOVES SLOW-MO ACTIVTY AND CHAINS TO JUST OF GABRIEL FOR AN ENHANCED VERSION IF DONE CONSECUTIVELY.  Still pending clean up on coding, lightning effects and troubleshooting.  Works fine but requires some work to get Ton Pooh spawning locations on point.  Will post a video with coding cause this move is postponing the release!  WILL POST TOMORROW.  ALSO, ANY FEEDBACK ON "MOVIE LIKE EFFECTS" ON THIS MOVE WILL BE APPRECIATED.
-Removed/Added proper chainable specials/supers.
-Troubleshot "Formation B Type Z" for the Z button to properly shoot 2 Angels from random x and y  locations within a given location relative to Holy Strider.
-Fix "Just of Gabriel Air" Clsn2 issue.
-Added additional custom Ton Pooh soundfx.
-Fixed "Jugglecount Reset" controller for now.  Works with one conflict.  Only conflict is that power >= 5500 and variable (55) > 54 are conflicting as bth being conditions to be met.  Will explain in post.
PENDING:

6/14/09
DEBUGGED? x
PENDING:
-I guess somewhere during yesterday's updating, the jugglecheck cancling become defetive during certain instances.  Will be looking into later in the PM.
-Redesign the special effects of "Dance of the Cherub" on contact.
-Gonna be messing with Formation A & B for redesigning. (ONLY PENDING VERSIONS "y" AND "z")
-Adjustments to Holy Flush to remove the "abuse" ability. Now I only need help keeping the hit target in their current state during contact...any ideas?

6/13/09
DEBUGGED? x
-Crash course every chains to make sure no illegal chains occur and vice versa.
-Finishined Just of Gabriel ESP. animations for first half.  Now the dashing effects (dust and debris) and time-freeze animation is all that's left.
-Updateed Youtube video to reflected changes made since last video post.  Link can be found in current post at the top.
PENDING:

6/12/09
DEBUGGED? x
-Got bored for a little while and "Oval's" only 1 Ouroboro in the "Ouroborus" super.  Both Orbs move a little faster than normal and shoot maybe 6-7 more projectiles than normal, but only 1 protects the upper part of Hiryu.  Sprpriority according on ovaling Orb.
-Fixed "HitCount Reset" to be allowed in proper states.  Added better snd's.  Now uses 5.5k special (almost 3k gained from a long combo if good enough at it :P)
-Removed Legion and Ragnarok.  (only a trial run)
-Added pre-animation to "Holy Flush" and "Holy Flush Air."  Better feel and gives a sort of alert that it's coming.  Adjusted hitdef.
-Adjusted Hittime of ground attacks to seem more effecive.
-Tuned Ame MP Version to remove infinite ability and now properly chains into all ground supers.
-Fine tuned "Just of Gabriel ESP." pre-animation to justify strength of attack.  Cancellable to avoid being hit before launching, but only by performing another special in place.  You spend at the wrong time, you played the card bad. LOOKS CRAZY NOW! I NEED A VIDEO APP PRONTO!
-"Formation B x" working properly. Now launches a floating Ouroboro that hovers forward in midair which will allows health to be regained during two specific type of "Praise of the Just" chargings.  Only lasts for so many ticks then disappears.  Hittable by opponent to disable/remove from fight.
PENDING:
NOTE:  After yesterdas changes, he plays A LOT more fair :sugoi:.  Tests I'm going to be running can be found on one of my lower post on page 3.

6//11/09
-Added more explodes to "Just of Gabriel" ground and air | now has "resuming time" progressive sound | added "strength" feel to sound effects upon contact | adjusted time resuming bgpal and pause to match exact when sword is swung down for pose | lightning effect, doesn't effect target's palette | air version flickers electricity near time resume
-Can now added hit to "Just of Elohim" by pressing an attack button during execution.
-Adjusted strength of Holy Legion from "desperation strength" to "utilization" strenghth.  Takes 5/7 special so the point is to use as finisher to higher count combos.  Doesn't take damage damper into account.
-Lowered "juggle =" cns file.  Can still pull off LARGE combos but not as "infinite" driven.
-Reduce "Ton Pooh Intervention" damage dealt
-Reduce initial damage dealt from "Just of Gabriel"
-Add variable to stop ground infinite (12 hit ground, Ame Combo, 12 hit ground, Ame Combo, etc.).  Should only be allowed to 12 hit ground once and no more Ame Combo after 12 hit ground -> Ame Combo.  EXAMPLE: 12 -> Ame -> 12 -> STOP
-Re-adjust "Ouroborus" to a reasonable hitcount.  Adjust damage dealt accordingly
-Reset juggle count at the cost of 3.5/7 special additional to any special/super performed. Juggle warning at 55 hits and stops at 70 hits unless reset.  Supers do not add hits to juggle count and some turn juggle off.  May lower more.
-Resprite "Just of Gabriel Air" to reflect a blade being held (sword not there at the moment)
PENDING:


6/10/09
nothing lol, just started the WIP thread and introduced him
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

Orochi Gill


Randomish

Welcome to the House of Fighting.

ExShadow

Omg NOOOOOOOOOO!!!! You better not fuck over Strider <.<

WHHHYYYYYYYY!!! STRIDER DDDDD:

Cypha Signals

Serach youtube for a video, it's EALLY old but it shows the basics of his gameplay if anyone is doubting this one.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

S.D.

Quote from: EXShadow on June 11, 2009, 02:06:25 AM
Omg NOOOOOOOOOO!!!! You better not fuck over Strider <.<

WHHHYYYYYYYY!!! STRIDER DDDDD:
There are many Striders.
His name is Hiryu, for your information.

Cypha Signals

#7
QuoteThere are many Striders.
His name is Hiryu, for your information.

Btw, his name is unkown, Hiryu is a Class of the Strider assasins.  Hien is a lower class.  He has this whole storyline but that's later.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

ExShadow

#8
Quote from: Noah Bennet on June 11, 2009, 02:15:29 AM
Quote from: EXShadow on June 11, 2009, 02:06:25 AM
Omg NOOOOOOOOOO!!!! You better not fuck over Strider <.<

WHHHYYYYYYYY!!! STRIDER DDDDD:
There are many Striders.
His name is Hiryu, for your information.
Who said we were talking about Hiryu?  There are many Striders, for your information.

Cypha Signals

Quote from: EXShadow on June 11, 2009, 02:06:25 AM
Omg NOOOOOOOOOO!!!! You better not fuck over Strider <.<

WHHHYYYYYYYY!!! STRIDER DDDDD:

lol, don't worry, I already have been getting some crazy feedback about him being a potential killer to Insane Hiryu by far.  He has ike 7 new (not retarded, useless, or sprites lacking or animated bad, etc.) supers and a usefull little addtion to his Rush Slash (D,DF,F, Punch).  It now has a chain like Hayato's Ground chain, bt only has 4 slashes and only works as a part of the Jab version.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

GT


Cypha Signals

Let me see...

His normal three all changed (I may removed ragnorak altogther)

Now there is
1. Just of Gabriel - a slash by type attack, freezing time tmporarily, target flies when resumed
2. Just of Gabriel Air - Air using different sprites to compliment, when time resumes you enter a reversed jump state. Wall jump optional afterwards
3. Just Of Elohim - That big beam you see in the pic, custom sprite edits on him stading there (gonna need help on a function I want for this)
4. Just of Gabriel ESP. - Pre combos then does a back and forth slash by type attack and progressively gets faster, ending with JOGabriel
6. Ton Poh Intervention - Little team combo the do, he tele's behind opponent and sweeps and a blur and dust as she does a strong combo (must see)
7. Holy Legion - this not a recode or edit of Legion, it the minis angle striders, falcons, and ourobo's you see in the pic.  All spawn in random locations behind Holy Strider.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

Cypha Signals

forgot :P lmao

8. Dance of the Cherub - strong flying kick, can angle very slightly upwards seeming straight or (what seems like) 30 degrees downards.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

Randomish

Welcome to the House of Fighting.

Cypha Signals

Quote from: randomish on June 11, 2009, 03:12:09 AM
I like  :sugoi: :sugoi:
Spoiler (click to show)

By the way, those at the bottom are HyperComboPortraits.  I made each one individually (had to get my photoshop skills back on lol) to each palette so thay seemed more high quality. The last version is "True Servant" mode.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

JustNoPoint

Moved back to Projects, maybe this time it can stay here =p

Continue with the WIP

Dope


Cypha Signals

I give him about another 2 weeks.  I will still need Splode's permission first or someone here to give the okay to release cause he's an edit and I can't contact splode for the life of me.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.

Tsunamidusher


Cypha Signals

#19
Quote from: Tsunamidusher on June 11, 2009, 04:02:53 AM
Left a message on that Youtube preview... :(

Here's my catch 22:

The gameplay he has is introducing a new counter system.  The only way to stop his infinites is to counter and start your own.  The counters are only accomplished when he has a certain amount of special meter and in specific states meaning it won't be happening just because he can.  The reason is so the fight never has an idle time just for being downed (pet-peeve of mine in fighting games). 

But the thing is this creates a cheap-factor and eliminates the whole point of fighting cause no other mugen characters have this.  He works with another edit I have called "Evil Works" and my EX Terry and Rock, but that's it.

I'll be working this out as I finish him up, but I tell you it is a kick-ass fight when it game time!

EDIT: RESOLUTION TO INFINITE ISSUE RESOLVED, READ UPDATES IN POST #2
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.