Air Hyper

Started by dsm33606, July 14, 2009, 05:15:56 AM

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dsm33606

I need help coding an air hyper combo.. I want the attacker to stay in the air in the same position during this time, I already know how to bind the target once he is hit. Just having trouble with keeping the attacker in the air during the attack. Thanks in advance.

Cyanide

posfreeze posset velset


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

dsm33606

Thanks alot! Now Im having a problem where he keeps looping the move until I press another button and the attacker wont land after the move is finished

Rajaa Retired

You can set the last frame of the animation to have a frame time of  -1.

Or

You can set the loop in the animation on the frame you want the character to loop. Usually a falling animation:

[Begin Action 44]
Clsn2Default: 1
  Clsn2[0] = -18, -81, 25, -35
41,7, 0,0, 2
41,8, 0,0, 2
Loopstart<---------------------------------------
41,9, 0,0, 2
41,10, 0,0, 2
41,11, 0,0, 2



dsm33606

Ahh thanks alot the second option worked just fine :D