darth_vader wip

Started by whitenoise21, August 06, 2009, 08:11:45 PM

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whitenoise21

my wip DARTH VADER



alright this wip has not treated me well, i actually began this a while back, i had all the basic moves done when a crash made me lose pretty much everything i had,i had decided to drop it, but my spirits are up so here we go again, so cross your fingers  ;D (i have 3 backups,but you never know  ???). work is very slow but moving forward quite nicely.

-hi- res character.
-very smooth anims.
-classic vader moves.

the light saber will be added last,the one on the screenshot it's just used as a mark for me.

:thumbsup: :thumbsup: :thumbsup:

-completed new standing anim (light saber will be added later what you see in video is just a test)

http://www.youtube.com/watch?v=nsci0xFpUh8#

these are some of the basic moves i have done, i will upload more later.(lightsaber not included  ;D)


walk.


stance.


jedi speed


jump.

the gifs are a little mest up time wise.
madness, as you know it\\\'s like gravity... all it takes is a little push

Cybaster

Interesting. :)
Going for a light saber as Warusaki's Hayato ?
What kind of gameplay do you plan on giving him (4 or 6 buttons, gameply mechanics, movelist, etc.) ?

Slayer.

Looks very cool.
The Jedi Speed seems the Shunpo from Bleach.
BTW, good luck.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

Baragon

This will be epic so long as "I AM YOUR FATHER" is a win quote.
 

NiO ErZeBeTh

jump animation looks strange, but all other things looks good so far.
            Zorf Giudecca

banzaifurry

#5
I agree jumping looks weird elbows should point out -ward in a shoulder width matter
Quote from: banzaifurry on August 06, 2009, 10:13:35 PM
I agree jumping looks weird elbows should point out -ward in a shoulder width matter
and the jedi sword looks a little short when he is doing the jedi run

GT

.....lol You just double posted to quote yourself... lol

XIII Dante

Wow nice... I am looking foward to it. And like was said before i must have I am you father as a win quote and/or taunt. Cape needs to be a bit longer in my opinion


whitenoise21

Quote from: Cybaster on August 06, 2009, 08:25:36 PM
Interesting. :)
Going for a light saber as Warusaki's Hayato ?
What kind of gameplay do you plan on giving him (4 or 6 buttons, gameply mechanics, movelist, etc.) ?
6 buttons,super up to level 3,super jump,some of the moves will be:force choke,force lightning,force explosion.

Quote from: nio on August 06, 2009, 09:53:25 PM
jump animation looks strange, but all other things looks good so far.
agree  :),but the gif doesn't have all of the anim.

Quote from: StormEX-Dante on August 07, 2009, 02:08:38 AM
Wow nice... I am looking foward to it. And like was said before i must have I am you father as a win quote and/or taunt. Cape needs to be a bit longer in my opinion
Quote from: Baragøn on August 06, 2009, 09:14:43 PM
This will be epic so long as "I AM YOUR FATHER" is a win quote.
;D
madness, as you know it\\\'s like gravity... all it takes is a little push

Jesuszilla

LOL THE JUMP other than that, looks cool, good luck



Also for the lightsaber you should code a helper that constantly changes anim with the parent ie anim = (root, Anim)+10000. You could check Warusaki's Hayato or N64Mario's Zero for reference.

whitenoise21

yeah dude that is the idea  :sugoi:
madness, as you know it\\\'s like gravity... all it takes is a little push

Two-Tone Dearly

for a time over pose have him do the infamous "NOOOOOOOOOOOOOO!" quote

Cybaster


whitenoise21

madness, as you know it\\\'s like gravity... all it takes is a little push

DNZRX768

Question:

How far are you in completing him?
Hug the Pikachus!

Hug A Pikachu Today!

Tsunamidusher

Wow, this looks great.

Looking foward to where you impliment force choking.

AndysMugen

i say good luck to u man i will for sure download when hes all done :)
My website! (updating soon) :) www.andysmugen.webs.com

whitenoise21

Quote from: AndysMugen on August 11, 2009, 04:23:56 AM
i say good luck to u man i will for sure download when hes all done :)
thanks dude.

Quote from: Tsunamidusher on August 08, 2009, 11:52:53 PM
Wow, this looks great.

Looking foward to where you impliment force choking.

right after basics. :sugoi:

i was thinking maybe instead of just a choke he can pull the character towards him or freeze him,what do you guys think ,i am personally leaning towards the freeze.
madness, as you know it\\\'s like gravity... all it takes is a little push

Cybaster

Choke to catch, then use follow-ups.
Quote from: Whitenoise's future Readme
hcf+P : Choke
    -> qcb+P : Freeze (immobilizing the opponent)
    -> B+P : pull back towards you (leaving him open for some ticks)
    -> qcf+P : Slam against the wall (making him bounce, thus allowing some juggling)
    -> Nothing : Release (the opponent falls back on the ground)
:P

whitenoise21

Quote from: Cybaster on August 12, 2009, 01:20:54 AM
Choke to catch, then use follow-ups.
Quote from: Whitenoise's future Readme
hcf+P : Choke
    -> qcb+P : Freeze (immobilizing the opponent)
    -> B+P : pull back towards you (leaving him open for some ticks)
    -> qcf+P : Slam against the wall (making him bounce, thus allowing some juggling)
    -> Nothing : Release (the opponent falls back on the ground)
:P

cool but you see your implementing two moves there the choke and the force push , i am having those as separate moves.
madness, as you know it\\\'s like gravity... all it takes is a little push