Dark Shadow (Original Character)

Started by RockJohnAxe, August 26, 2009, 03:24:24 AM

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RockJohnAxe

This is a Mugen Character im putting together. This character is based off a Character from my Dude the Super Fighter Comic (http://www.charas-project.net/forum/index.php?topic=25038.0)

About Dark Shadow
Technically a Dark Shadow is a Creature from the World ive Created.  Their body is soft like putty but can become very hard at will, allowing them an almost Blob-like morphing ability.  They have the ability to manipulate shadows as well as move between Shadows.  Dark Shadows Populate the "Under-Depths" which is an endless labyrnth of under-ground tunnels that span the entire Planet.  Dark Shadows are Classified as Demons because they come from the Under-Depths.  Dark Shadows Speak telepathically and have 2 Red eyes which are sometimes the only way you can see them.  They are vicious and have no Emotions.

 

Regular Move List
LP - Jab
MP - Splash Pound
HP - Spike Punch
LK - Tentacle Poke
MK - Low Swipe
HK - Chomping Shadow

Special Move List (Special Moves still in progress, This list is not complete!!)
Shadow Blob - [D, DF, F, LP] (Proj) Throw a Black Blob a medium distance that can stun the opponent for a short duration.
Vaccum Ball - [D, DF, F, MP] (Proj) Create a Slow moving Ball that moves across the screen. Enemies hit are pulled towards your Fighter and stunned for a short duration.
Shadow Swirl - [D, DF, F, HP] (Proj) Fire a Shadowy Swirl that deals damage and pushes opponent away to screen edge. 3 Hits
Shadowport L - [D, DB, B, LK] Teleport to the Left side of the Screen.
Shadowport R - [D, DB, B, MK] Teleport to the Right side of the Screen.
Rush Cutter - [~B, F, HP] Rush forwards making 3 attacks w/ Sword-like arm.
Shadow Swipe - [B, F, LP] An attack that appears behind the target and slashes them. Low Damage, Blockable. Fairly Avoidable if your paying attention.
Consume Shadows - [D, D, HP] Heal yourself slightly over time. The Longer you can use this move un-interrupted the more you heal.
;Some kind of Uppercut(Shoryuken)


Intro Animation


Standing Animation


Crouching


Starting To Crouch


Starting To Block


Blocking


Standing Hit (High) Animation


Light Punch (Jab)


Medium Punch (Splash Pound)


Heavy Punch (Spike Punch)


Light Kick (Tentacle Poke)


Medium Kick (Low Swipe)


Shadow Swirl


Shadow Swirl Projectile (note: Animation made by Capcom)


Rush Cutter



Here is a quick ingame shot



Thanks and Enjoy!
Ore no Kachi da na!

Orochi Gill

Nice idea, just your attack sprites are kinda rough (as in unpolished)

XIII Dante

Yeah he looks cool but the sprites when he is moving his "hands" need some more work. But i like original mugen characters so im looking foward to more of its progress


Randomish

#3
post in png other than that its awesome!
Welcome to the House of Fighting.

Guilty

Looks awesome. Why don't you look at sprites from that guy of Melty Blood?(the one who uses shadows)
It can give you some nice ideas, and you can try to edit your sprites to that style  ;)

Good luck in your project, it got lots of potential.

group1942@groupsim.com

Join, mugenites!

MirageAtoli

Dark shadow has a shadow in the example image?  o_O ???
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

RockJohnAxe

Ya they may call him a Shadow but he is made of solid matter not any form of smoke or gas.  so technically his body would still block light sources making a shadow.

lol, interesting...

New Heavy Punch Finished.
Ore no Kachi da na!

RockJohnAxe

#7
Update: Added Intro Animation and Light Kick.

Currently working on:
Standing Damage (High) - FINISHED, posted.
Jump forward/backwards/upwards

Edit: o Randomish, the pics may be posted in BMP but i use PNG's for the actual animation files.
Ore no Kachi da na!

Randomish

Quote from: RockJohnAxe on September 01, 2009, 06:24:28 AM
Update: Added Intro Animation and Light Kick.

Currently working on:
Standing Damage
Jump forward/backwards/upwards

Edit: o Randomish, the pics may be posted in BMP but i use PNG's for the actual animation files.
ok thanks
Welcome to the House of Fighting.

MirageAtoli

Can Dark Shadow's shadow attack the opponents shadow?
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

dragons

im notto much on original fighters but i like this guy even his intro kind crepy

MirageAtoli

#11
My question didn't seem too serious, but it was so I made a proof of concept.

Spoiler: Example image inside!!!! (click to show)

The green area is an invisible helper that can hit the opponent that casts a shadow. If the helper gets hit, Dark Shadow should possibly reel at getting attacked; even thought the helper was the one who got hit, the opponents shadow overpowered his own and Dark Helper should appear to obey the priority system mugen uses.

Red is P1, Green is a helper that creates the illusion of an attacking shadow, and blue is the opponent. The helper in the example is semi-transparent so you can see the concept, in mugen it would be totally invisible.

I'd think you'd be able to assert the character is invisible or use Trans and cast a shadow, but I'm not sure if that would work.

you may want to be a little forgiving on the clsns too for the shadow and extend them larger that the actual hit area.

This could be used for spawning shadow-like demons that attack the opponent's shadow, similar to a projectile.
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

RockJohnAxe

If i understand what your asking then i think the answer is no.  Although i call him a Shadow he isnt actually a shadow. Hes made more of a putty like material that can become extremely hard at Will.  The main reason they are called Dark Shadows is because they can move between and manipulate shadows. Allowing almost a "Teleport/Blink" style of movement. I think im very fair with the Clsn's etc.

Im trying to make a unique cool character with a large toolbox of abilities, although im not trying to make a super powered UBER character that does 150 hit supers and nuke the entire screen.

I Enjoy a well-rounded balanced character with a large toolbox of skills for most situations.
Ore no Kachi da na!

MirageAtoli

Quoteis because they can manipulate shadows.
This is a description of how he could manipulate his own shadow, I'm not sure if that was clear, or if you thought I meant for him to extend himself out.

I'm not sure I explained it well enough, so I came up with a better (and more practical) proof of concept.


Look closely at the left Dark Shadow's own shadow.

Here is an example of what it would look like in-game.

Pardon the bastardized screen-shot and the huge range. I don't mean for the attack to have such huge range, but I needed to use one of your screenshots, hope you don't mind too much.

Even if you don't like the idea, I encourage you to keep experimenting.
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

RockJohnAxe

o, ok i understand you now. Thats a very cool ass idea btw!

My only concern is on darker maps or if people have super bars on the bottom, how visible will it really be in a fast paced fighter.

Ill do some fiddling see what i can come up with though, thanks :D
Ore no Kachi da na!

MirageAtoli

Glad you liked the concept. Be sure to post any results you get.
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

RockJohnAxe

Added Rush Cutter Special Move, Shadow Swirl Special move and Medium Kick.

Still working on Jumping animations.
Ore no Kachi da na!

Mishulika

Mirage is absolutely right.
exept one thing - how is that possible?
Looking at this work makers me want to make Dark Shadow of my own - where all attacks are made through shadow only. Exept super attacks...where he does something like Nero from Mb

RockJohnAxe

*Rolls up a newspaper* Whos taking WHAT now?? :P

My issue with the actual shadow attacking is lack of sight.  Most ppls mugens have super bars at the bottom and especially on darker stages it would be very hard to notice.  However i got some cool moves im working on that utilize his shadows.

Just you wait :D
Ore no Kachi da na!

Randomish

cool cant wait to see what you have in store
Welcome to the House of Fighting.