News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

Nero Sprite?

Started by Hien, August 23, 2009, 12:25:29 AM

Previous topic - Next topic

Hien

:P yeah a Nero Sprite C+C please :]
Edited from Rock from CVS but resized i know the shading needs work. does anyone have a good shading tutorials

Dope

I think it looks good.

Quote from: Hien on August 23, 2009, 12:25:29 AM
does anyone have a good shading tutorials
I don't know if there's any good shading tutorials, there's so many different styles of spriting and each article of clothing is shaded differently depending on what type of material it is.

Blind.

Quote from: Hien on August 23, 2009, 12:25:29 AMi know the shading needs work. does anyone have a good shading tutorials


Nah it looks Vgood :P

ultimatedude

shading looks good except for the bottom of the cloak.

And the face needs to be fixed

No Borders, No Nations

Cybaster

Here you go :
Quote from: XII [walf] on August 12, 2009, 05:20:32 PM
KOF Style
KOF Style will be considered the style used by SNK artists to draw the sprites from KOF 1994 through KOF 2000. The style of the sprites for new characterts changed in KOF 2001, mostly making the newcomers skinnier than they should be, and I wasn't pleased by the results, so sprites from 2001 will not be considered for this analysis.

Shading is spelled Gradient

Shading in the KOF style is supposed to be done through the Gradient technique. This requires that each color has anywhere from 4 to 6 shades and each of them with a considerable amount of contrast between one another.

One of the rules of Gradient is that 2 shades of a color that aren't directly neighbors to each other shouldn't touch at all, there must be at least a single pixel line in between one another. There are certain exceptions used mostly on newer sprites for really contrasting shadows, but usage should be minimum.

If you were to pick your shades from the gradient map on the left, each color should be at least 3 areas away from each other, and the lightest shade should be very bright, since the highlights are exactly what gives that crisp look to KOF styled sprites. Of course it's always recommended that you use already existing palettes in order for you not to mess up shades lacking contrast - there's no shame in using what already exists!


Proportions

Unlike Capcom sprites, which are meant to be anime inspired and stylish, KOF styled sprites look to be realistic.
At all points proportions and anatomy should look human in shapes and sizes.

No huge feet (SFA/SF3 Ryu)
No oversized Torsos (SFA Zangief, KOF2K3 Tizoc/Griffon Mask)
No huge hands (Silber XI - GTFO)  
No giants (SVC Chaos Hugo, no)

Real KOF style keeps reasonable sizes, Goro Daimon and Chang Koehan are examples of this.
Even if it looks very conservative, or boring, that's just how the style works.

Style specifics
Do KOF Sprites look too pixelated? Deal with it, that's the whole purpose of these
In order to give it a more pixelated look without making the sprite look un-finished is the usage of lines (Gaby, this is what I meant)

Start getting used to the Line tool if you already haven't, that way your lines will be flawless and they'll follow the correct tracing without being broken or have jagged edges. Try using diagonal lines to provide the pixely feeling your sprite will need.

Try to keep the lines as symmetrical as you can, having each section be the same amount of pixels throughout the same line-trace (example)
Don't force the lines though, sometimes it won't be possible, but it's best if you can add them.

Lines - Anti-aliasing and alpha blending

To draw lines in an area affected by light try to use the neighbor color as much as possible, don't skip shades, that way your sprite will look more polished.

Also, antialiasing can be used (Clark) to hint an edge of a line without having the line traced completely in a single stroke, but it can be done through dotted lines - this is widely used in CVS style but with other transition colors with slightly different results. It's also permitted in this style to provide a pixelated look and give more contrast ot the sprite.

Lightsource
As explained by Thedge here, the lightsource for KOF styled sprites comes from the Top, slighty top right.


Blind.

who need to simulate styles, create your own ! :D

Titiln

i don't think he was aiming for kof style though

Bastard Mami

It looks more like rotd or even cvs to me.

XIII Dante

Quote from: Hien on August 23, 2009, 12:25:29 AM
:P yeah a Nero Sprite C+C please :]
Edited from Rock from CVS but resized i know the shading needs work. does anyone have a good shading tutorials
http://i112.photobucket.com/albums/n187/aznXdragon303/NERI.png

zomg why didn't i see this sooner. It looks kickass pimpin!  :sugoi: :sugoi:

Shading is fine and better than i could do in amillion years! great work! But i think his devil arm needs a little more color but thats me being picky about devil may cry ;P