Big Bang ReBeat - New pics, latest post

Started by Zero-Sennin, June 26, 2009, 02:39:04 AM

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Zero-Sennin

Voting is officially closed. The last demo character is Burai Yamamoto. Heita will be out as a much later release.

Images
Spoiler (click to show)



This is not a 100% hyper accurate conversion project or a compilation, but just a challenge I've made for myself to accomplish in MUGEN before I delve into what one would properly call retirement.

It will play similarly to but not exactly like BBB, and the characters will -hopefully- be compatible with regular MUGEN. Updates will be modular (like the way swipergod does KOFE releases), with the first release containing five characters and their stages. The others will be released as I do them.

Progress flowchart:
Chars--->Stages--->Lifebars --->Screenpack.

Initial character roster (for release with the first version, whenever that comes out):
Spoiler (click to show)

Bold indicates characters/stages that are totally functional system-wise but are not fully complete in terms of explods and the like.
Italics indicate fully complete characters/stages.
Underlines indicate incomplete characters/stages.
Regular text indicates characters I haven't started yet.

Senna - stage complete
Kendo & Kyudo - stage complete
Kunagi - stage complete
Rouga - stage complete
Burai - stage complete

Heita

This will include all characters from the game, but Super Heita/Devil Daigo will not be playable (bosses only). They just make things too easy.
(I may also strip Heita of his ability to transform into Super Heita, but I'm not sure on that.)

For now, the P-Gauge is out, and I have no plans to put it in. If I do implement it, I cannot promise regular MUGEN compatibility for a while.
All characters are based on v.1.01 of BBB.

If you'd like to help, here are some things that I really could use a hand with finding/doing:

System FX:
-The animation for the super background
-Blood/hit explods
-Dash Explods
-Superpause
-Charge Effect

+The system hit sounds - punches, slashes, etc. (While I can 'rip' the sounds for the characters' attacks, it's a pain in the ass and not very economic, and won't work for the sounds I need- so a site where I could find rips of those would really help me out.)


+Beta testers, I guess. (Don't post for this, though - PM only. And I'm not taking any just yet.)

Wall of Credit
Cyanide - because he's awesome. And because he helped me get started on coding Kyudo properly.
Jango - using his ADXs for the game music. Also helped me split stage images properly FOR MAGNIFICENT JUSTICE.  
Ishida~Uryuu (AKA LegendaryXM980) - Allowed me to use sound and FX rips that he got from Sion.
yuuki - Got some sounds and special effects for Kunagi from his/her Kunagi.
Mother_Earth - Got some sounds for Rouga from his/her Rouga.
Cybaster - have you seen his stage tutorial? 'Nuff said.
Insanius - creator of the wondrous ImageSplitter that I will use forever and ever.

Any questions, post or PM me.

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Randomish

Welcome to the House of Fighting.

ARCoolguy


Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando



Zero-Sennin

As of this post (10:09 PM EST):

Heita: 3 (I voted here, but mine doesn't count, so 4-1 = 3)
Burai: 5

Yeah, Kunagi's basics are done. Working on the gethits now.

Images to keep you all happy.






Also, two things to keep in mind:

+All chars have 25 juggle points, for now. I figure it'll allow for the right degree of comboability without breaking stuff. Especially once the damage dampener is in.
+No air dashes at this moment. I figure that the boost is enough of a way to keep things even. Doesn't mean that it'll STAY out, but doesn't mean it'll get put in either.

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.


Zero-Sennin

#7
All specials done, working on her supers now.

That 2,2,boost will be really a pain in the ass, though.

PICCYS NAOW.






Heita: 4
Burai: 8

OK, guys, I'm outskies. Voting will close a week from the 25th June, remember.

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Zero-Sennin

#8
OK, results are officially in, and the poll's closed up.

Heita -5

Burai -9

That's all she wrote, folks. Burai has won the last slot!

But in terms of actual dev news, I've added the afterimages to supers and dashes. As far as Kunagi goes, I'm still thinking about her D,D,boost special.

I've gotten Rouga's sprites, so I'll be able to start working on him pretty soon.

Once I've made all the characters, I intend to run back through and add final FX stuff to all of them, like the petals from Senna's Tsubaki techs and junk, before starting on the stages. For now, the stages will be single-layer things run through ImageSplitter until I actually understand what goes into making layered stages.

As always, check the first post for things I still need help getting, if you'd like to help.

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Zero-Sennin




:kugoi:

Basics - OK!
Gethits/specials next.

Kunagi's Despicable Power almost 100% complete. :D

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Zero-Sennin




Pretty good on this end, but the problem now is that his Wolf Fang super is lacking the BIG wolf head (there's a rip of it, but it's at the WRONG ANGLE, DAMNATION) and I still have to do some explods...for everyone, pretty much.

Thanks to Ishida~Uryuu, I've got some missing rips - my only issue now is reproducing the super BG effect, which I haven't even started doing yet.

In fact, I now have to go back and do bothersome things like reproducing the random sphere effects and the like, as well as the charge FX, and...oh, damn.

OK, I'm gone for now...

~ZS
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Zero-Sennin's Workshop
Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Zero-Sennin

#11
I STARTED STAGES.





Good news - I managed to make them work, at least.

Bad news...

-Camera doesn't follow you up because of the way I set up the camera bounds, which I had to do because otherwise the camera stays too damn high and I CAN'T MAKE IT COME DOWN any other way.
FIXED!

-Color loss (noticeable if you press your face to the screen or do a 'dare to compare' with the original pic) - ImageSplitter cuts the things into itty-bitty pieces, and I am NOT crazy enough to put them all together for accuracy's sake. Also, no layers - it's really just the full-size pic split into two separate parts - but I did say that before.

Not hi-res, it's fine that way.

Having no other recourse, I also took it upon myself to do a few of the sound rips I was missing. Senna's gotten her Tsubaki trap explod (the circle that shows you where it is), and other minor stuff given to other people as well.

I've also tricked out the fight and common SNDs. I'm just mad that MY sound rips are kinda sorta piss quality. T__T

I'm probably going to start Burai sooner or later, but I'm planning on a break for the next few days, so no promises.

OK, I'm gone again. Maybe a vid next time, I dunno.

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Zero-Sennin

#12
No pics, but some good news - almost ready to release the first run. No date yet, but at least all the demo characters are fully functional, as are their stages. Just some flashy stuff missing from both, is all. And some default things are still there.

On the run, so I'll come back later with better info.

EDIT:

OK, here's the skinny. Every character is functional, but reproducing some, if not all, of the FX is the biggest pain in the ass ever conceived ever, like Kunagi's damn super-aura thingy. I've also borrowed some sounds from other characters, as noted above, because 'ripping' them would have just been suck.

Also, I didn't read the warning about not indexing fonts greater than 9, so my custom text is non-existent. I have no base/inspiration for the lifebars, and after a while I just thought, 'Oh screw it', and started changing the backgrounds for the screens instead.

The fight files are partially but not totally modified.

Pics:





Eventually, I should have something that I will be proud to release, but for now I'm still pluggin' and chuggin'.

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Jango

I actually made Kunagi's stage look pretty good with imagesplitter (Use layer. There aren't that many and the lag isn't noticeable)

Zero-Sennin

Quote from: Jango on September 09, 2009, 01:20:45 PM
I actually made Kunagi's stage look pretty good with imagesplitter (Use layer. There aren't that many and the lag isn't noticeable)

I tried it on a layer of Senna's BG and the results look fairly promising, provided that I put it together properly. (I have to ask, though - did you convert to 16-bit color when you were splitting it?)
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Jango


Mayar

Good project, good luck in its completion  :)
Status - Left Mugen

Zero-Sennin

Quote from: Mayar on September 12, 2009, 12:12:08 AM
Good project, good luck in its completion  :)

Thanks much.  (Got your PM, btw. I'll consider it. ;))

And Jango, you and Cybaster are my best friends now. The method works perfectly, even though the framerate did take a hit (could be just me, though; my computer runs slower these days, it seems), and Cybaster's stage tutorial helped me make sure I ironed some stuff out. :kugoi:

I've been too busy recently to sit down properly and work on this, and I can't promise that things will slow down just yet. Regardless, I wanna say thanks to everyone that supports and posts, I'll try to work things out for a first release soon.

Wall of Credit has also been updated in first post. :P

~ZS
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Zero-Sennin's Workshop
Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Cybaster

Glad my tutorial is put to good use. :)
Good luck with all the stuff.

Jango

Quote from: Zero-Sennin on September 13, 2009, 09:03:27 PM
The method works perfectly, even though the framerate did take a hit (could be just me, though; my computer runs slower these days, it seems)
Yeah, happens. For example, My Saya's World stage lags on my computer (think that had 40 layers, could be wrong), But Jesuszilla had no problems with frame rate, mostly because his computer is fucking awesome compared to mine.

Also I was talking to Insanius and he was talking about future revisions of the program spitting out alignment code for the other method, so that's something to keep an eye on.