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KOF Mugen Project!!!

Started by ace_one, July 20, 2009, 01:37:06 PM

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ace_one

This is an ongoing project. Already exists a beta (may 12, 2008) and maybe in the future I will release a new one... This video show the actual progress of the project. I only wants to create a new engine based on MUGEN and then start to create new chars...

The video show some new stuffs:

-1 An arcade system has made for it: Wins, Score, etc.
-2 Now the game can be paused with insert coin button (MUGEN C BUTTON). (System used by the Console version)
-3 Improvement in the chars moves (also added new moves). Now they are more accuracy. Like SNK's style.
-4 MAX MODE!! Re-Edited, now it have the 98, 2K2 style.
-5 Critical RED LIFE it is now active. (Indicate that you can performance an HDSM)
-6 New AI based in the Engine (Only Iori for now). Now you can change the AI in the options menu. (Still working on this)
-7 Working in a PRACTICE MODE like SNK's style (When you press insert coin button in console version)
-8 Some improvement in the engine and game features.

Some old Stuffs:

-1 Stage Zoom In Effect.
-2 Three lifebars, like KOF 2003. Yeah, Just like KOF 2003 lifebars, LOL...

Complete information and more, just click here... (spanish)


Video:

http://www.youtube.com/watch?v=JIPNzfRKrBY

Put your feedbacks here... This is just one of more things to come : )

Enjoy it!!!!


UPDATE HSDM EFFECT:

Thanks guys for the feedbacks!!!

Ok, I have some news. This time about the HSDM Effect. Now it is like the KOF2002UM style...

Here the video... grettings and let your feedbacks!!!

http://www.youtube.com/watch?v=-OGfKT0C4xU


NOTE: I'm working in a new HSDM Effect (for not see it like the 2002UM)... but for now, enjoy it. Maybe the next beta will come with this new HSDM Effect... Chears...

(The new beta doesn't have release date yet)...


Update HSDM Broken Glass:

Well guys, after coding the glass effect and showed in the video. I redesign the Broken Glass Effect and here is the final version.

Some animation frames, chears!!!








Update 4 Kyo's new moves:

Well guys, last night I work on this new DM for Kyo Kusanagi and it is ready. I make this new one because Iori Yagami it is very powerfull and my intention is that all chars be equal LOL...

New things for Kyo Kusanagi:

1- Added a new DM (Not have name yet, LOL).

New things that will be added today and tomorrow you can watched:

1- A new HSDM. Yeah!!, they will have two. XD
2- Some fix on his combos, ex: aragami, dokugami. To have more posibilities in combo moves.

Well thats all... Grettings and Enjoy it!!!

http://www.youtube.com/watch?v=ZSjg-Nz7Twk


Update Kyo's 2nd HSDM:

Hi!!! Well here are the 2nd HSDM of Kyo Kusanagi and his new combos (to complement his aragami and dokgami combos). With this I done with Kyo and Iori and they not will be updated or edited more ( only if I need to fix some bug or something like this ). Just left Kusanagi and then I will continue with the Engine Features.

C ya...

Youtube Direct Link:

http://www.youtube.com/watch?v=5sRRDmqK0jU





NOTE: Picture (down) from the production of the new beta, as always, it will be first a testing period and then the public beta will be released it. Grettings. (May 12 2009 is an interesting date for the private beta release but isn't condiserate "the official". The public Beta don't have a realease date yet.)




Update Kusanagi's new Moves:

Well Guys, some news!!! LOL

I brought you some new Kusanagi moves:

1- Added a new DM
2- Added a new HSDM

From now on, I finish with Kusanagi... Enjoy it!!!

http://www.youtube.com/watch?v=LeDpsXtOeNE

Update Skill List:

Well guys... Good news, again??? LOL: !!!!

Re-Edited the Pause Menu. Added a Skill List menu... Enjoy it...
The video show this stuff by its own...

Picture:



Video:

http://www.youtube.com/watch?v=hyn49bMZr_c

NOTE: About the Skill List. Its based in the 2002UM because Im still testing this new feature... In the future the skill list will be in english language... Grettings!!!!



Update PRACTICE MODE!!!

Well guys, I'm back y blablabla... LOL!!!!

At last I could complete the Practice Mode y I show some olds and new stuffs...
Grettings...

Practice Mode Video:

http://www.youtube.com/watch?v=uvRTdQzmOdcÑ




Old and New Stuffs Video:

http://www.youtube.com/watch?v=i-Zhx8B9Q6g







Look forward, in a few weeks more I will restart with this project...
Enjoy it!!!


BETA DOWNLOAD UPDATE:
Hello guys, long time no see!!! !!!!

Beta Build 0.27 Release it... visit
http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html (spanish forum)

Forum in other languages

http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html?language=chinese-simplified-utf8 (Chinese Interface)

http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html?language=english-utf8 (English Interface)

http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html?language=portuguese_brazilian-utf8 (Portuguese Brazil)

for readme, download and feedbacks... Also I'll read this thread here and answer some question... C ya...

Cybaster

Interesting. I like the zoom in on the stage at the beginning of the fight, it's neat.

Now, let's see if the gameplay is as good as all the fancy things around. :)

unbeknowNst

Looks really cool, with training mode and a menu and stuff. I'm pretty interested.

Duos.act

It's awesome to see another person doing a KOF project instead of MvC or Mortal Kombat or some other shitty fighter.

I am quite interested, looking forward to seeing what else you have planned.

Retro Respecter

This looks like an improved version of The King of Fighters 2003.


Dy-No-Mite!!!! (woot) (woot) Dy-No-Mite!!!! (woot) (woot)
Dy-No-Mite!!!! (woot) (woot) Dy-No-Mite!!!! (woot) (woot)

The Railgunner

I didn't expect much more than a shitty compilation when I read the title, but this project of yours has proven to be the best I've seen all year (and I mean that). How you got the practice mode menu to work like that is beyond me...

ace_one

It just a genius, a little hack and years of Mugen Commands XD!!! Joke...

I have a few years working on this Mugen Engine. In a few weeks more I will restart the work...

BigBoss

Its just within the characters, Interaction is getting better and better however.
Interactive Stage W.I.P Click Below

--------------

I give my life not for honor but for you

GT

Hooray! You're finally here.

Project looks great bro.

ace_one

BETA DOWNLOAD UPDATE:

Hello guys, long time no see!!! !!!!

Beta Build 0.27 Release it... visit
http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html (spanish forum)

Forum in other languages

http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html?language=chinese-simplified-utf8 (Chinese Interface)

http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html?language=english-utf8 (English Interface)

http://www.mugenlatinoamerica.com/foro/index.php/topic,1424.0.html?language=portuguese_brazilian-utf8 (Portuguese Brazil)

for readme, download and feedbacks... Also I'll read this thread here and answer some question... C ya...

Retro Respecter

Do I have to register in order to download?

ace_one

#11
Nope!!!  ;D

Vans


Laxxe23

your point? this isnt an actual full release its something he wants feedback on it. 
Shades 2 site:Shades of Manhattan

Cybaster

And with required registration, he'll get less feedback. Whatever.

ace_one

Sorry about that, now NO registration required.  :o

Vans

OK the first huge problem with this thing is that I cannot configure my controls.

Maybe the WASD setup works for you, but it would certainly help if I could test this using my controller.

After running this a second time, it locks up, btw.

I've only played this for a few minutes and I already found some errors:

- I can crouch while running.
- Cornerpushes are wrong.
- Iori's back dash is wrong.
- down forward + A/B doesn't do anything, wtf.
- Missing neutral long jump details according to 2003 standards.

I'd check for more, but the control setup is... ugh.

I also have some questions as well, particularly how you managed to disable the "pause" key. As I am working on a full game myself.


ace_one

THKS testing this beta...

OK, this is only an internal beta that would upgrade to a public beta, thats why the cfg cant be changed.

About errors that u found, yeah, it have some bugs and errors, but I dont want to recreate the KOF2003 like the original. First Im trying to make a better ENGINE, like the no pause feature (now u can pause the game with the 3 key if ure in the practice mode, this will display the new practice mode).

THKS for ur feedback dude...

HERE A little MOVE LIST:

Only new moves, DM, SMD, HSDM.

* More info about how/what moment do the cmds check
http://www.youtube.com/user/RealAceOne

Basics Keyboard Keys:

Up = W
Down = S
Left = A
Right = D

A = U
B = I
C = O
D = J
E = K
MAX MODE = A+B+C or C+E
START (TAUNT) = 1
SELECT/INSERT COIN = 3


IORI:

DM1 = qcf,qcb, A or C cancel it at the end of the move with qcf x4, A+C
DM2 = qcf x2, B or D this move can cancel the AOI command (qcb, A or C)

SDM = qcf,qcb, A+C

HSDM1 = qcb,qcf, A+C cancel it at the end of the move with qcf x4, A+C and again, cancel it at the middle  of the move with qcb,qcf,b,f, A+C

HSDM2 = qcb,qcf,b,f, A+C


KYO:

MOV1 = qcf, A or C do it 3 times then qcf, C
MOV2 = qcf, A or C do it 2 times then press B or D then A or C
MOV3 = qcf, A or C then qcb, A or C then B or D
MOV4 = qcf, A or C then hcb, B or D (can be canceled)

DM1 = qcb,qcf, A or C
DM2 = qcf x2, A or C
DM3 = qcf x2, B or D continue when he make his last hit then press hcb, B or D

SMD = qcf x2, A+C

HSDM1 = qcb,qcf, A+C
HSDM2 = hcb x2, A+C

Demitri

For the winquotes,will there be an English patch

ace_one

Quote from: Geйesis on September 15, 2009, 09:11:53 PM
For the winquotes,will there be an English patch

Maybe dude!!! THKS for testing the ENGINE...  ;D