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Original - J Echo CSW Style

Started by HiTehk, September 28, 2009, 01:07:21 PM

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HiTehk

Anyway I posted this WIP on Mugen Evolution, but i thought i should step up on the plate of MFG and show my progress here as well.

Info
Spoiler (click to show)
Name: J Echo
Aka: Hi Tehk, Jay, Echo

Age:14

Bio:
J Echo is a highschool boy who always believe he had some sort of power
that has not yet  exploited it self. He lived a typical life but was always burdened by threats of soon being homeless.
One day a mysterious Ad popped on his screen that was unlike any other. It shut off his computer and opened up a command script.
"Do you belive there's more to you than anyone thinks? Y/N" it typed. But with long hesitation, he finally typed "Y"
The computer shut off...."Well that was pointless..." Echo reached out for his computer power button and befor he hit it, static appeared on screen.
He stood back up and stared for a moment. Then a flash erupted from the room, Echo was gone.

He woke up in world like no other. there were forests, dojos, space, even hell scattered all around. Next to his side, was a paper that read, "Welcome to the world of mugen,
Here you will see a world bound to your skills as a fighter. We have granted you a wish that is almost never obtained. We granted you the chance to embrace your inner power.
We've given you a chance to earn the money needed to help you in the real world. But before you do, you must use your skills, and the power that was granted.
You must win, the Mugen Tournament."

Echo fully agreed to this, and he will live up to this chance. So he sets off, randomly beginning his will to fight...

Powers:
Echo has the power to perform telekinesis. But only a variation of it. He can emit a telekinetic energy that allows him to move things using impact, not force.
This means that his power is almost mainly used as a weapon instead of skill.
SInce the moves were given early, he has not yet mastered the actual use for it.

Gameplay:
So far the gameplay will consist of a Soulcalibur style gameplay.
Although Soulcalibur's button layout means X=horiz. att. Y=vert. att.
B= melee and A= block. But thats because of it 3d layout. My config on the other hand will be like this.

X= punches
Y= kicks
B= specials
A= block
C= roll
Z= dodge

Combos will consist of performing of a personal method i will currently call the tree method.
The tree method means that each hits will lead to a new set of hits, dropping down to another.
It's basically the same old light, to medium, to hard. but not done basically.
So instead of x,x,x it will be (actual input) x, f+x, d,f+x

One note, specials will still require directional variation so spamming wont be a problem.

Specials:
These will either be edited or added so they wont be detailed in the explanation until spirited.
1. Crescent Wave: Anti-Air energy swipe
2. Kinetic Tide: 2 hit Leg hit that grabs the feet and lifts opponent in the air.
3. Kinetic Dash: Rushing Shoulder hit that's similar to Jax's move in MKU3.
4. Crescent Shield: Jumps in the air and performs the Crescent Wave, blocking projectiles as he slowly creeps his way closer to the opponent.
Thats all for now. maybe all i need.

Supers:
1.Kinetic Discharge: A barrage of attacks ending with a powerful blow spinning the enemy out of control.
2.Surge of the new moon: A psychic burst of energy, blowing away anything in it's radius.
3.Crescent Barrier: A temporary body shield, reducing damage and  prevent hit back.
If you have other questions please feel free to ask.

Images
Spoiler (click to show)
Although i want more views on my deviant art, this section requires i post pics, so here you are.


EDIT: fixed is that better? looks good....i dont need to crouch anymore than that okay?
ill post more as i go.

thanks for the appreciation to all who enjoy my work. it very uplift when ppl complement my small details.

All progress from this week, lol not much in 4 days huh?

Medium punch made :)


Heavy punch made. finally... the resting arm moves natural but odd at the same time. should i keep it the way it is?

Punches all together. (punch combo)


Tell me if its to fast...


Nnaajj

Nice work, the sprites are orignal and the animation flows good.
Plus, finally a black man :)
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

GT


Hadoabuser

Hmmm, medium punch seems like it has too much movement.
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

DM

Nice anims, so fluid. :D
Can you drop a few lines about the char-itself? History, moves, gameplay, etc.

Demitri

Its a mini-tehk
Sprites look great bro

Duo Solo

#6
Nice. I want to see more. Reminds me of Card Wars Saga

Flamekyo

IMO, one more sprite for this animation and it would look even better, Good Job. Very Original

... Pulse Lifebars Re-Make :twisted:  60%

HiTehk

Quote from: RiverNiall on September 28, 2009, 05:48:42 PM
Nice work, the sprites are orignal and the animation flows good.
Plus, finally a black man :)
Haha yesh. I'm not another balrog  ;D nor a dudley...

Quote from: Hadoabuser on September 28, 2009, 05:57:14 PM
Hmmm, medium punch seems like it has too much movement.
Don't worry it just seems that way because PS doesnt convert .gif files in the same speed it was originally produced.

Quote from: DM on September 28, 2009, 06:01:02 PM
Nice anims, so fluid. :D
Can you drop a few lines about the char-itself? History, moves, gameplay, etc.

Sure ill do it now. The game play is still being decided but i can give you a nice hand full of info.

Quote from: Rynestar on September 29, 2009, 12:08:45 AM
Nice. I want to see more. Reminds me of Card Wars Saga

haha, it's based from it thats why. hence the title. CSW(Card Saga Wars). Ill posted updates regularly, though i may not pose move by move, like the third image, i'll compile them in one file at times.

Quote from: FlameKyo on September 29, 2009, 12:13:14 AM
IMO, one more sprite for this animation and it would look even better, Good Job. Very Original



I had thought about doing that, but it seemed that it would be too fluid for a character like this. I sometimes think about AbyssWolf when  some his characters stances have 8 frames *dies* he has so much skill its crazy.

Any way, im currently working on the hard punch, and ill start taking notes and give information on my character ASAP.

HiTehk

Updated post. made it cleaner. added information about the character. moves, story, gameplay etc.

Flamekyo

Quote from: HiTehk on September 30, 2009, 12:10:58 AM
I had thought about doing that, but it seemed that it would be too fluid for a character like this. I sometimes think about AbyssWolf when  some his characters stances have 8 frames *dies* he has so much skill its crazy.

Any way, im currently working on the hard punch, and ill start taking notes and give information on my character ASAP.

Thats cool, im looking forward to this character.

Keep up the work.  ;)
... Pulse Lifebars Re-Make :twisted:  60%

HiTehk


HiTehk


Duo Solo

Heavy punch is like a sucker/gut punch lol

HiTehk

lol ya. heavy hits will be the only ones with major pushback. since juggling won't be common in the gameplay, pushback wont go far.

HiTehk


BC

#16
lol you theif that story sounds the same almost as our EF project back in the day wait a min didnt you make that one up too cant remember.

nice sprites though, that card saga style has really inspired you eh... wonder how long till you get lazy ;P

EDIT: medium punch, the back foot should raise to the toes so the heel is pointing up like in boxing(looks like a hard straight)
Accepting commissions

Demitri

Quote from: BC on October 02, 2009, 04:02:35 AM
lol you theif that story sounds the same almost as our EF project back in the day wait a min didnt you make that one up too cant remember.

nice sprites though, that card saga style has really inspired you eh... wonder how long till you get lazy ;P
ya know i didnt even notice that when i read it lol

he'll probably get annoyed/lazy at the coding

HiTehk

Quote from: Geйesis on October 02, 2009, 04:05:54 AM
Quote from: BC on October 02, 2009, 04:02:35 AM
lol you theif that story sounds the same almost as our EF project back in the day wait a min didnt you make that one up too cant remember.

nice sprites though, that card saga style has really inspired you eh... wonder how long till you get lazy ;P
ya know i didnt even notice that when i read it lol

he'll probably get annoyed/lazy at the coding

@ BC: lol ya it sorta is, and i did originate that intro for the project. when we get back on it, i'll produce another intro but if we keep the same story it'll be funny. I'll be sure to do that though thanks.

@ Genisis: That's why i have you guys when i get stuck :P. I'll try to maintain my faith when i start to code, the only thing i see being a challenge is the supers, and combo ideas.

HiTehk

Added walk animation (finally) and updated some game play information.