special char " megaplane "

Started by zeusieg, October 06, 2009, 10:33:35 AM

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zeusieg

PLEASE READ AS YOU LOOK AT THE PICS

This is FIRST character made by me (codename:"zeusieg") , because I hate plane shooting games, limited powerup,life etc...
The project started in May 2009, inspired by Raiden3 (not the Raiden III for PS2).
Almost all of the sprites are "borrowed without permission"...or you could say "steal"...
Since this char is a moving shooter plane, it's hard to hit it (with KFM).
Also,I will change its name as the char become better...
WARPLANE...too old,never gonna release
MEGAPLANE...current version for 2009
GIGAPLANE...future version
TERAPLANE...Final version...still years for it to come

This is a screenshot of megaplane.


The button mapping for this char is:
A...Shot type
B...Bomb type
C...Laser type
X...Fire type
Y...Ice type
Z...Elec type

some command include:

press y for (Normal) "Icy Shot" (Ice)
D,U,z for (Super) "Death Lazer" (Elec)
hold x,press D,D,U,U for (Hyper) "Ultima Hadou Beam" (Fire)
B,F, x+y+z for (EX Hyper) "Divine Element"

Megaplane currently has these moves:

(N)Normal Shot...the name implies
(N)Homing Missile...chase the enemy until end of the world
(N)Charged Laser...can be charged(hold c),power gradually decrease
(N)Homing Flare...chase the enemy to the side
(N)Icy Shot...something tiny that freezes enemy
(N)Zap Cannon...stun enemy for 2 sec
(S)Rolling Shield...prevent 15 attacks (or upto 15 combo)
(S)Ultimate Aura...invulnerable for 10 sec
(S)Death Lazer...super for elec type
(H)Ultima Hadou Beam...x or y or z button possible,different color for each element
(EX)Divine Element...make two clones,charge and release three Ultima Hadou Beam of each elements.
(EX)Elemental Finality...charge for 10 sec,unleash a blast of all 3 elements.
(EX)UNLEASHED...most powerful move,unleash a light of vivid colors

Now for some amazing screenshots...
NOTE:Blue Megaplane is the victim

UNLEASHED

It looks less colorful here.

Divine Element


Elemental Finality


and...a secret "GODLIKE" mode...with no shot limit.(means you can shot anything continuosly,with infinite life & power...killed by ONI-MIKO even in this mode,though...)

A screenshot of red megaplane in GODLIKE mode,shooting HomingMissile,IcyShot,ZapCannon,HomingFlare.
Blue megaplane(in violet) is in Ultimate Aura.



I havn't release this char because it lacks something,and I need to have a important school exam soon...

Things to add before release:
fire/ice type beam
fire/ice/elec type shot (stronger)
some shot and bomb and laser attacks

Post your comments :)



Cybaster

First question : is this planned for a sort of fullgame, or is it meant to fight normal characters in Mugen ?

If it's meant for normal Mugen, I must say that, while the concept is okay, the fact that he shoots vertically is a big NONO. Fights are meant to take place horizontally. How can he fight correctly if he cannot face the opponent.

In the screenshots you've posted, the blue plane is the victim, but he doesn't even face his enemy ! Does this mean the plane can only look towards the top of the screen ?
If this is the case, you really need to adjust the gameplay, or imagine two planes fighting : both go at the bottom of the screen and cannot even fight each other by facing the opponent.

Nnaajj

I believe I could shoot different ways..... I believe I wouldnt be always up.... I believe I'd have a better quality sprite.... Atleast then I would have a good night.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

zeusieg

#3
Fast reply and good question -.-"
Well,It's supposed to be shooting upward,so it's not used to be in normal mugen,nor fighting each other.
I think I'll made some minigame that enemy(especially planes) drops from above,so it can be a plane shooting game.Or somebody made this type of minigame...like POTS' duckhunt...(duck rain)
I think it'll not be a fullgame since I shall never made screenpacks.
Since MushroomKingdom is example of the stage,and NES mario is the char.So megaplane will be the char here...

Reply#3
1)about attacking sides,Homing Missile can chase anywhere(enemynear)...and HomingFlare move side only,it cannot move up and down...I adapted it from "Tales of" character "Kratos" by "Alfred"
2)It's only supposed to be facing up since Ryu's Hadouken has been angleset to 90
3)the sprite can easily be changed,you just need to change it's 0th anim
Screenshot of changed sprite of the char


This is a pic of planes i get from a stupid online game(without permission),which one did you prefer?
Note:state the row and column if you could,and choose only those look from above,not sides.If you have better sprites,show them too





Nnaajj

Nice Spaceships/Planes, have you got permission to use those? And yeah, you should make it into a bonus game.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

RockJohnAxe

this is the best terrible idea ive seen in awhile

Looks cool if it made sense for a mugen fighting game.
Ore no Kachi da na!

Mishulika

#6
i dont get it...
sprites u posted have plenty of horizontal positioned planes - why not use those and everything else when he turns or makes special move?
and u could easily rotate sprites before adding them to SFF, so why don't you do that?
There are some planes and tanks in mugen already im sure lots of people would enjoy that kind of stuff if only u made ur polanes horizontal .
Its pretty much obvious that u have to do minimum work with sprites so i don't think its going to be a big deal editing them a bit.

[EDiT]
ever played mugen game "Babel sword" ?
that game play is what you want
i really want to see that. In fact i would even stop my curent works and work on it with you if youre interested.

zeusieg

I've tried the Babel Sword,and it's awesome...it looks pretty much for a 2D MUGEN engine.
Forget the screenpack,I'll be doing the plane(teamside1 char) and SRstage1(enemy char) .My coding is not very good so I'll think of the horizontal or free angle system in future.