Time Flux Sonic, Updating.

Started by Hadoabuser, September 25, 2009, 07:40:03 AM

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Hadoabuser

I'm not sure how many of you know of Time Flux Sonic 1.0, here are some vids.

Move Showcase
http://www.youtube.com/watch?v=mjJwzdRUwLc

AI Fight, My first attempt at AI.
http://www.youtube.com/watch?v=BBUu2LKH29w


Well over my time in the mugen community my preferred fighting style has moved from MVC to CVS/SFA and while I still like the MVC combo tree I wanted to move more into the style of CVS/SFA. That being said I started this move with the update for Time Flux Sonic. I added in a kinda of combo buffer system, u can't spam button press to combo anymore it just won't register. There is a button press window tho. As of right now the window is 6 ticks long, every basic attack has this "button press window". I've been working with my testers to make this change easy to do but restrictive at the same time. The way to combo is to hit, w8 about 2 ticks, then press the next button in the combo tree.

The new base palette has colors separated for some crazy looking combined animations, here is one I made to show as an example of how it works now.



And an in-game pic


Heres a list of the changes so far.

    New Base Palette
    Stricter Combo System
    Added more Guests for Guest Appearance move
    Guests for Guest Appearance move can get hit, has win pose
    Less juggle intensive hit velocities
    Use of the WinPerfect that shows a "PERFECT" sign using Sonic 2 logo font
    More frames for animations to have a more fluid look.
    Made an animation for "Flux Feet"


There is a lot more stuff I want to add/implement, suggestions are welcome.

:mfro:
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

thoraxglycerin

made of ripped hearts waving far away,
only my memory stays still, as i say.
Looking to sky,
oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show

Hadoabuser

#2
Well heres a vid.

http://www.youtube.com/watch?v=5mvY-2q_o10

Quote from: Video Description
I have no idea what was up with my comp while recording this, I might have to clean up, but this was the best of all the takes I recorded.

Anyway in the vid I'm showing the 2 new Guests Rasputin and Thwomp. I'm trying to show up to use the Thwomp when it does show up, but my comp was lagging hard and I missed the timing a couple of times.

After it slams the ground the one who summoned it can recover from the hit to receive less damage and/or counterattack P2 from it. If u land on the ground and hit P2 while falling they enter the ground hit state which means u can do a standing combo without the air juggle velocity.

The last thing was a new feature I'm going to be adding to all my chars future/past/etc. Its not finished and as you'll notice there are some hitches here and there but the basic idea is there.

Follow updates as they come on
http://www.mugenevolution.co.uk/hadoabuser
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Hadoabuser

Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

RockJohnAxe

Over all pretty sweet character, but i have a few complains initially.

First off, i absolutely cant stand how his frames are smaller or bigger and never the same size. Hes kinda choppin all over the place, i dont like it at all.

Secondly, in the AI video sonic is hit once or twice but takes 0 Damage.  Please dont crank his stats to make an OP character.

Lastly, He does way too much damage in my opinion. Especially on that throw move where he shrinks the target then teleports him, Waaaaay to much dmg.

Aside from that he was pretty cool with some neat moves but looks very clunky in a negative way.
Ore no Kachi da na!

Hadoabuser

Quote from: RockJohnAxe on October 06, 2009, 09:20:50 AM
First off, i absolutely cant stand how his frames are smaller or bigger and never the same size. Hes kinda choppin all over the place, i dont like it at all.
I see this all the time, u don't like it u have to use him, that defines the premise of the character.

Quote from: RockJohnAxe on October 06, 2009, 09:20:50 AM
Secondly, in the AI video sonic is hit once or twice but takes 0 Damage.  Please dont crank his stats to make an OP character.
Really ??? What vid at what time. I didn't add anything like that, if I did not on purpose.

Quote from: RockJohnAxe on October 06, 2009, 09:20:50 AM
Lastly, He does way too much damage in my opinion. Especially on that throw move where he shrinks the target then teleports him, Waaaaay to much dmg.
The highest amount of dmg I can do with a combo (without hypers) was around 200 and that throw does 100 dmg ;P.

Quote from: RockJohnAxe on October 06, 2009, 09:20:50 AM
Aside from that he was pretty cool with some neat moves but looks very clunky in a negative way.
If his animations weren't clunky he wouldn't look like hes in a constant state of time fluctuation, and I'd prob call him Chaos Control Sonic or something similar.

Hope that satisfies you query.  ;)   
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Nnaajj

Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Hadoabuser

#7
Chicken Butt  ::)

Anyway finished recoding Falcon Punch, if p2 dies while being ran over he gets flattened  :laugh4:.

Click for vid
Falcon Punch!!!!
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Nnaajj

LOL thats so funny, nice work Hadoa. The music is funky aswell :)
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Hadoabuser

Well completely finished off the Guest Appearance move. Total of 12 Guests 6 ground-type 6 air-type, each killable by the opposing force with the exception of Thwomp and Odie. Reason, they are party nuetral, and affect all forces the same way.

Moved on to the next thing, CLOOOOOOOOOOOOOONE!!!!!!!!!!!

Still thinking of a better summoning animation, but meh it somewhat does the job as a placeholder, and I need to add some sort of sounds.

Also still have some issues to iron out with functionality but its mostly done.

CLOOOOOOOOONE!!!!!!!!!
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Randomish

Quote from: Hadoabuser on October 16, 2009, 10:15:26 AM
Well completely finished off the Guest Appearance move. Total of 12 Guests 6 ground-type 6 air-type, each killable by the opposing force with the exception of Thwomp and Odie. Reason, they are party nuetral, and affect all forces the same way.

Moved on to the next thing, CLOOOOOOOOOOOOOONE!!!!!!!!!!!

Still thinking of a better summoning animation, but meh it somewhat does the job as a placeholder, and I need to add some sort of sounds.

Also still have some issues to iron out with functionality but its mostly done.

CLOOOOOOOOONE!!!!!!!!!
Holy shit
Welcome to the House of Fighting.

BC

-helper being out of the screen when cornering p2 doesn't seem right.
-during the win animation, i saw 2 winposes (both sonic and clone) but then i saw the helper falling back and fading out but the winpose was still active (i could be wrong but im sure i see that)
-the double hyper spin type move doesnt even budge p2


apart from that...cool idea, but does sonic need anymore moves :S

then again i guess it becomes overkill when you max out the .cmd commands :P

Accepting commissions

Hadoabuser

I suppose I could move the position of the clone in corners, I'll see how it works out.

Yea the clone died during the winpose, the three sonics in the winpose are explods. Nothing to worry about there, I'm going to make a custom winpose when the clone is alive during a win.

Its because the clone hit first and the original hit second with an opposite hitvel basically making the hitvel 0.

Quote from: BC on October 17, 2009, 05:55:29 PM
apart from that...cool idea, but does sonic need anymore moves :S

then again i guess it becomes overkill when you max out the .cmd commands :P

THERE CAN NVR BE ENOUGH  :woeh:
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Hadoabuser

Thx to that comment from BC these 2 moves were added.

Blue Blazer

The first one shown being " Blue Blazer " , which needs a better name.  :laugh4: And Double Blazer, only being able to be done with the clone out, seeing as using the clone with Time Flux = double power drain and the ability to do over the amount of damage I want something to do, one is disabled while the other is active. With that I can use "c" to do Clone specific moves, right now only ground "c" does anything and thats Double Blazer.

Both moves aren't completely finished, still some position issues here and there. Sounds maybe, I feel Double Blazer should have different sounds, but I haven't rly looked yet.

Also I made that effect myself so feel free to tell me how crappy it looks.   :smash:
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

SlenderMan

awesome dude....try putting the whirlwind part to Alpha1 color so it is transparent....good WIP dude....awesome!

Hadoabuser

Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Hadoabuser

Staubhold has been nudgeing me to make a win specific to the Falcon Punch and this is what I've come up with. I thought a little crude humor would be fine seeing as I'm a child.  ::)

Falcon Punch Win
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Average Mugen Guild Poster

Quote from: Hadoabuser on October 26, 2009, 02:08:17 PM
Staubhold has been nudgeing me to make a win specific to the Falcon Punch and this is what I've come up with. I thought a little crude humor would be fine seeing as I'm a child.  ::)

Falcon Punch Win
I loled.

fucking bad poster asshole that home32 bitch

Duo Solo

Your first one made me laugh, I wonder what he'll do now

Hadoabuser

Well heres u time to find out. ;P

It really feels like its time to release this version, its kinda eating at me to do so. :01: But I still have to work out the bugs for all the stuff I added, like this for example

2 New things :p
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D