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Mini Rockman updates and... Mini Blues! (Read 1214 times)

Started by OrochiWeapon2000, February 08, 2011, 09:04:43 am
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Mini Rockman updates and... Mini Blues!
#1  February 08, 2011, 09:04:43 am
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It's been a long time since I posted anything up here. Army life has kept me pretty busy, but in my downtime, I've been working on updating my Mini Rockman as well as working on a few other little projects, Mini Blues being one of the main ones.

Vs. Screen Portrait


Proto Blast


Proto Shield Charge


As far as Rockman's updates, I've added a standing throw, modified some attack values slightly in regards to the Rockball (made it more useful in combos), updated the Rush Coil to bounce Rockman higher when landing on it from a Super Jump or a previous Rush Coil bounce, added dust effects to various things (Rush, Eddie, special moves, etc.), and most notably, gave Rush a new hyper move: Hyper Rush Charge, as seen in the screenshot above. The main update is coming soon, probably within a month or so.

Blues still has a ways to go. I'm still touching up on the additional colors for his get-hit animations. He's already got all Proto Buster shots completed, and most of his basic movements are already done. Some of his attacks will be based off of Captain America, which I figured would make the most sense, but he won't exactly feel like just a Captain America clone. Beat will be his Active Assist, as Rush is to Rockman.

My Alex Kidd and Deathstrike characters haven't been touched in ages, but they're about due for some updating as well. Being my first character (and an original one at that), Deathstrike has been put off for far too long. And Alex Kidd... Well, he wasn't too bad when I left him, but I just want to do more with him.

Alex Kidd -
New basic attacks:


New Power Bracelet projectile effects:


Deathstrike -

New basic attacks:


Mirage:


Meltdown:


I've also been working on a stage for Alex Kidd; "Miracle World - Fields", which is shown in Blues' "Proto Blast" screenshot. The stage uses sprites straight from Alex Kidd in Miracle World, but everything is arranged in a new way. The grass uses parallax, and objects in the foreground use a combination of the Blackjack Method  for more transparent objects like clouds and glass orbs, and Nono's own variation of said method, focusing more on "solid" objects like rocks and the like.

That's all I've got for now. I'll come back again when I've made more progress.