ok i have two questions.i am trying to add a wave dashing to the DCvsM's green lantern character.using this tutorial...http://www.infinitymugenteam.com/Forum_345/index.php?topic=38627.0i am currently tweaking him and adding new gameplay elements to him to make him feel like a more complete character at least.and first off i felt like the character needed a proper wave dash.and i am trying also to add an 8 way dash if that is possible in mugen???i have an error whenever i launch the character though i need help figuring this out.here is the error...Error message: Error parsing trigger1, 1Error parsing [State -1, Run Fwd]Error in [Statedef -1]Error in HalJordan.cmdError loading chars/ff3_0/ff3_0.defError loading p1Library error message: Malformed expression encountered: command="FF"|
that | is not valid on the end of the line. Remove it.8 way dashing is possible, it's just going to be awkward to implement doubletap with 2 dirs at once. Easier with a dash hotkey though.Wave dashing is simply canceling your dash by crouching, then being able to run again while in state 10 or12. Nothing fancy there. Unlike that tutorial, you can't actually dash from crouching. Tested that in MSHvSF. If you crouch then hit the hotkey for dash absolutely nothing happens. You may wish to actually study the game if you're going to add it, there are a few things incorrect for the tutorial you're reading. Inheriting the state for eg. That doesn't happen either. If you inherited the state you'd enter those unique hitsprites when hit, you don't.It's honestly just "I can dash, cancel with crouch, then immediately dash again" Bypassing state 10 or 12 in some way, either making it statetype = S, or allowing dash during it in the CMD will get you this effect.
cool thanks man.to further explain your point i dug this up.http://www.youtube.com/watch?v=MV8XwrlrpdEso what im saying is how can i code the wave dash??examples please?this is my first steps to creating a character so im kinda dumb.please explain how mugen reads the code and why and how it works?or at least help me understand how to code movements
All it's doing is breaking state 10. This will give you wave dashing using mugen's inbuilt changestate stuff in the .cmd[State -1]type = changestatetriggerall = command = "FF"triggerall = ctrltrigger1 = statetype = Strigger2 = stateno = 10value = 100There is no statetype inheritence. There is nothing fancy. All you are doing is canceling dash to crouch to dash again. By playing the game you can see that crouch cannot be dashed from, but tapping down during it cancels dash and you start crouching. You can then release down and tap the hotkey for dash and you'll run again. You can lock it down further with a time requirement on state 10 if it feels too loose/tight, sotrigger2 = stateno = 10 && time < 2Not really very complicated.