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wavedashing and 8way dashing (Read 1282 times)

Started by kiLabee, March 02, 2013, 10:40:13 am
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wavedashing and 8way dashing
#1  March 02, 2013, 10:40:13 am
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ok i have two questions.

i am trying to add a wave dashing to the DCvsM's green lantern character.
using this tutorial...
http://www.infinitymugenteam.com/Forum_345/index.php?topic=38627.0

i am currently tweaking him and adding new gameplay elements to him to make him feel like a more complete character at least.
and first off i felt like the character needed a proper wave dash.

and i am trying also to add an 8 way dash if that is possible in mugen???

i have an error whenever i launch the character though i need help figuring this out.


here is the error...
Error message:
Error parsing trigger1, 1
Error parsing [State -1, Run Fwd]
Error in [Statedef -1]
Error in HalJordan.cmd
Error loading chars/ff3_0/ff3_0.def
Error loading p1

Library error message: Malformed expression encountered: command="FF"|

Re: wavedashing and 8way dashing
#2  March 02, 2013, 11:04:28 am
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that | is not valid on the end of the line. Remove it.

8 way dashing is possible, it's just going to be awkward to implement doubletap with 2 dirs at once. Easier with a dash hotkey though.

Wave dashing is simply canceling your dash by crouching, then being able to run again while in state 10 or12. Nothing fancy there. Unlike that tutorial, you can't actually dash from crouching. Tested that in MSHvSF. If you crouch then hit the hotkey for dash absolutely nothing happens. You may wish to actually study the game if you're going to add it, there are a few things incorrect for the tutorial you're reading. Inheriting the state for eg. That doesn't happen either. If you inherited the state you'd enter those unique hitsprites when hit, you don't.

It's honestly just "I can dash, cancel with crouch, then immediately dash again" Bypassing state 10 or 12 in some way, either making it statetype = S, or allowing dash during it in the CMD will get you this effect.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: wavedashing and 8way dashing
#3  March 19, 2013, 06:52:17 am
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cool thanks man.

to further explain your point i dug this up.
http://www.youtube.com/watch?v=MV8XwrlrpdE

so what im saying is how can i code the wave dash??
examples please?
this is my first steps to creating a character so im kinda dumb.
please explain how mugen reads the code and why and how it works?

or at least help me understand how to code movements
Re: wavedashing and 8way dashing
#4  March 19, 2013, 07:37:57 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
All it's doing is breaking state 10. This will give you wave dashing using mugen's inbuilt changestate stuff in the .cmd

[State -1]
type = changestate
triggerall = command = "FF"
triggerall = ctrl
trigger1 = statetype = S
trigger2 = stateno = 10
value = 100

There is no statetype inheritence. There is nothing fancy. All you are doing is canceling dash to crouch to dash again. By playing the game you can see that crouch cannot be dashed from, but tapping down during it cancels dash and you start crouching. You can then release down and tap the hotkey for dash and you'll run again. You can lock it down further with a time requirement on state 10 if it feels too loose/tight, so

trigger2 = stateno = 10 && time < 2

Not really very complicated.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.