So, I actually ended up getting contacted by the game's original spriter Smogon almost three months ago, asking about how I've been doing and stuff, and among things I linked him the now previous beta of the game. The guy came out impressed with how far I've went with the game, essentially I "gave the sprites a new life" in his words, so suffice to say I do sort of have his blessing when it comes to this project, and future contributions from him can be expected, albeit much smaller ones like character endings or other presentational stuff. Given he usually contacts me like once per month, I've figured the guy is quite busy right now, he does front a rap rock band after all.
As for today's beta, I'll admit there were few things I hoped to do but ended up shelving for a future update, but I did put in some additions someone can describe as signifficant enough updates, like an all-new dodge button. The game also has a proper final boss now as well.
Spoiler: Changelog (click to see content)
Changelog since Beta 02:
-New gameplay mechanic: Wake-up rolls
-New gameplay feature: Dodge button
-New character: The Final Boss
-Readjusted hitboxes for forward dashes of Jaco, Patrick, Victor, Maggie, Dawgoe, Simon, Bartas, Anna and Franko
-Disabled variable height for forward dashes to prevent these from hoping over crouching opponents
-Changed the number for the liedown state to get around the Mugen engine's hardcoded behaviour
-Increased number of power levels to 2.5 stocks
-Tardy Counters now cost meter (for consistency with roll cancels that also cost meter)
-Added a pulse effect when gaining a power stock
-Readjusted the whiff power gains
-Slightly complicated the way to access the secret characters
-Slightly animated the lifebar portrait windows
-The score at the end of the round now counts past 10 (not like it matters anywhere outside of Survival mode)
-Added the credits sequence
-)Jaco:
--Standing punch and kick redrawn
--Crouching animations redrawn
--Jump kick redrawn
--New command normal added: High kick
--Revamped his forward punch
--Fiery punch redrawn, he's also now actually fully invincible at startup
--Made the first hit of breakdance sweep have a slightly larger p2 hitstop
--Jaco shall now bounce off shall his Lucky Twelve get blocked
-)Anna:
--Standing punch redrawn
--Three move command moves added: The Stomp and Joudan and Gedan Ukes
--Slightly increased blockstun for standing/crouching punches
--She can now cancel into Hangetsu-Zan from grounded positions with Up+S
-)Franko:
--The opponent is no longer stuck in a custom state after the pummel finisher
--Individual hits off his grapples and pummels also give him power
--Slightly increased the max velocity in which the Rake can hit lying opponents/opponents that fall on it
--Slightly increased the cooldown for Rake Slip
-)Maggie:
--New command normal: Upper swipe
--Made the vertical hit velocity of her mash punch decay over number of hits
--Slightly better telegraphed the cake pass
--Made her hard attack untechable
-)Vultaire:
--New command normal: Iron Kick
--The wall bounce off the Vulture Snatch trips the character then the move is done at too high of altitude
-)Victor:
--New command normal: Ruler Slap
--Limited how far Teleport Riser can teleport, Victor can move forward while rising to circumvent this
--Horizontal momentum of Teleport Riser carries over after the teleport
-)Simon:
--Slightly increased the cooldown of his Superman punch. Also lessened the lag time if canceled into (only the move used raw retaints the overhead properties)
-)Roman:
--New command move added
--Fixed the Forward Punch sharing the juggle flag with forward kick
--Removed the crouching sweep to standing punch cancel, added the reverse
-)Mordakonia:
--He can now delay his fire spell super to circumvent the dodge/ground roll abilities
--Slightly increased the cooldown for charged down special, increased the vertical hitvelocity (for when the move isn't already used in a combo) to compensate
--Increased hit gravity for down special when already comboed into
--Tweaked the timing of the teleport off his teleport punch, tweaked the hitbox before the teleport
-)The VR God:
-Three more command moves added
-Increased the horizontal velocity of the rising headbutt special
-New potrait
-Clones no longer gain power by whiffing
-His Lv.2 gains invincibility once his drop kick is about to hit
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