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Sprite not showing properly in Mugen (Read 8551 times)

Started by DingusMB, January 05, 2024, 09:25:55 am
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Sprite not showing properly in Mugen
#1  January 05, 2024, 09:25:55 am
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  • Déjà vu, mayhap—have you been here as well?
I've been animating a 3D character in Blender, and exported the images as both 8-bit and a 16-bit image just in case.
When the it's loaded into Fighter Factory Studio it has a weird white border around it unless I index the image with GIMP or some other program, if I try and test it without the index the sprite just becomes completely black.
Though when it's indexed the quality is going down tremendously and the colors are becoming different, any ideas how to fix this?

Any help would be appreciated
Re: Sprite not showing properly in Mugen
#2  January 05, 2024, 03:55:41 pm
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The sprite needs to be 8bit if you want to use palettes. To minimize color loss try different types of color compression when you reduce the color count. Then you should use the same palette on every sprite rather than color reducing them individually.

As for the background, you'll probably have to make the transparent background pitch black before indexing the image.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Sprite not showing properly in Mugen
#3  January 07, 2024, 07:11:38 am
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  • Déjà vu, mayhap—have you been here as well?
I found out that you can change the Format to 1.1 on Fighter Factory (it should've been in the settings...) which lets me see the sprites properly but is there really no way to do palettes for the 16 bit sprites? I swear I've seen "3D" characters do it before...