Ilu: While spark position doesn't bother me, I see you got a point and might fix it with minimum effort. Thanks.[E]: Ah, I see... Turned emu on and noticed that there isn't really any limitation about the time you're allowed to perform a move, right? Will remove it, thanks.Scal: Sure, I just overlooked it. Thanks.
Awesome character. Nothing much to say about it, no bugs spotted, everything is really well done, even the AI is cool (although it sometimes to perform only one or two moves during a whole round, or keeps guarding without attacking much).
The only issue I have with this character and the rest of the characters at Trinity Mugen is that they are of such high quality that they make most of the other characters out there (KOF in particular) look bad.
*Updated 20/05/2009**Instant CorkScrew Puncher glitch removed;*Correct hitsound for Dash Puncher;*Aesthetic changes for Crazy Puncher hitanim types;*Volume is now set to 0 instead of -60;*Slightly more polished run-attack feature (may be subject for future changes, but not a big deal);*Can perform taunt during run;*Accurate XI sparks for light ground wave and grab;*Puncher Weaving -> Dash Puncher -> Any other move cancel works properly (were already there... silly typo issues disabled it);*Puncher Weaving -> Upper > Any other move cancel timing is much easier and accurate.*Some AI patterns that did not made into the final release are back.
67th said, May 19, 2009, 11:55:15 pmThe only issue I have with this character and the rest of the characters at Trinity Mugen is that they are of such high quality that they make most of the other characters out there (KOF in particular) look bad. I laughed until my sides hurt. Then I laughed till I broke a rib.