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Cheetah Released, All JLTF chars updated(8/24/17) (Read 6679 times)

Started by Kamekaze, August 25, 2017, 01:41:17 am
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Cheetah Released, All JLTF chars updated(8/24/17)
#1  August 25, 2017, 01:41:17 am
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Changelog:
-custom mode damage adjusted

http://network.mugenguild.com/kamekaze/

The cursed beast has arrived. The first villain of the game even.

Again, unlike my standard ports I've actually included 2 other modes via a config.txt that I cannot stress enough that you should look at. Because the original mode has some things that most of you would consider "fucking stupid". That mode is the no longer the default because it's accurate. Instead I defaulted it to Custom because that's the mode you'll probably want to use anyway. But if you really want to experience it as it was the option is there. To explain the other two I've decided to just copypasta the readme:

Original
-Faithful to the source
-only LP and C.LP can be canceled at a certain frame
-Cornerpush activates 5 frames after a move hits from an
 air attack
-Throws can occur regardless of block or hitstun
-opponent regains control to block while dizzy if a
 special is used.

Rebalanced
-Throw glitch removed
-Opponent cannot block while dizzy
-all Light normals can be canceled
-LP/LK/MP/MK special cancelable
-specials have variation and adjusted advantage
-gains despiration move on low life
-number of attacks needed to stun higher
-damage output lowered
-recoil on Rolling Claw and flying claw altered

Custom
-Rebalanced changes
-opponent can be juggled for 2 hits
-despiration becomes super move
-number of attacks needed to stun lowered
-velocities on Rising slash altered
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Last Edit: August 25, 2017, 04:20:58 pm by Kamekaze
Re: Cheetah Released, All JLTF chars updated(8/24/17)
#2  August 25, 2017, 04:48:11 am
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When a good Cheetah finally gets released... its too small...
Re: Cheetah Released, All JLTF chars updated(8/24/17)
#3  August 25, 2017, 05:29:05 am
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Re: Cheetah Released, All JLTF chars updated(8/24/17)
#4  August 25, 2017, 02:47:53 pm
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The size of the JLTF chars is smaller than the average MUGEN chars. They look small in game, and when I change their size, it messes up the hitboxes.
Re: Cheetah Released, All JLTF chars updated(8/24/17)
#5  August 25, 2017, 03:05:38 pm
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Use localcoord instead,
Re: Cheetah Released, All JLTF chars updated(8/24/17)
#6  August 25, 2017, 03:25:13 pm
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The size of the JLTF chars is smaller than the average MUGEN chars. They look small in game, and when I change their size, it messes up the hitboxes.

I upscale them to 240p so that shouldn't really be an issue. Like they are the average size of a cps2 char with this adjustment

Use localcoord instead,

NO Localcoord does not do what you think it does. It only pays attention to the x value and ignores the y. It's really stupid and only makes the problem worse for scaling.
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Re: Cheetah Released, All JLTF chars updated(8/24/17)
#7  August 25, 2017, 03:45:41 pm
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Ever thought about adding the Rebalanced and Custom options to your other creations?
Re: Cheetah Released, All JLTF chars updated(8/24/17)
#8  August 25, 2017, 04:19:12 pm
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the YYH2 stuff is rebalanced. the gundam wing and sailor moon stuff are fine as is tbh. The dbz stuff was custom for a long time until I made them accurate. I doubt I'd retread any of them at this point as the demand just isn't big enough for me to bother.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Cheetah Released, All JLTF chars updated(8/24/17)
#9  August 25, 2017, 11:27:46 pm
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I'll give them another try, after all, they are YOUR creations, so it cannot be bad.