[State ]type=assertspecialtrigger1=roundstate=3flag=roundnotoverthe code that's supposed to extend a round can actually do the polar opposite if it's executed early; this will end the round early with no declared winner bypassing roundstate 4.
Some additional notes:- Win (and WinKO, WinTime, WinPerfect) and Lose (and LoseKO, LoseTime) triggers will still work, even if no round is actually won or lost- RoundNo will still increase, even if no round is won/lost- MatchOver will not trigger, as long as the AssertSpecial is active. That means, you will need to somehow disable it during the fight and aftewards win 2 actual rounds to get the MatchOver