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Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread) (Read 38419 times)

Started by Steel Komodo, February 18, 2024, 05:52:45 pm
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Re: Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread)
#21  May 13, 2024, 05:02:18 pm
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I'M NOT DEAD!

Just been distracted with other stuff. I've come back to Ryu and I wanna focus on getting all his Special Moves done, including their Denjin variants, before I put up another video. It won't include all the effects I wanna put in - those will be low priority compared to actually getting the functionality right. But it'll be a good idea of what to expect in actual gameplay.

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Re: Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread)
#22  June 07, 2024, 07:19:58 am
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This sounds really cool and I do respect that you want to keep it true to the original. One thing I would strongly suggest (because you mentioned adding some more characters in the future) is to include a Resident Evil character since Resident Evil is one of Capcom's biggest franchises (if not the top 1 franchise). If you are making a game where it has Capcom all-stars, I think having a Resident Evil character would be appropriate. Not having a Resident Evil character in a Capcom all-stars game is like having a Super Smash Bros game without a Legend of Zelda character.

Anyway, like I said, it is a cool idea and I'm looking forward to updates on this project.
Re: Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread)
#23  June 09, 2024, 05:43:30 pm
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Thanks for the kind words, man. I've been on and off this thing due to real life health issues and also bouts of anhedonia making me lose motivation. Hopefully I'll be able to have something to show soon.
Re: Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread)
#24  June 22, 2024, 04:50:10 pm
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Just a quick video to demonstrate what the Denjin system does for Ryu. I'm on the fence about turning some of this into EX moves - the original game didn't have them, but I feel like a game in this mold not having EX moves of some description might be a little weird. After all, part of this project is to essentially "modernize" the original concept in a few ways - if not in roster, then certainly in mechanics.

And with that, time to disappear for two months again! :D