Eiton said, May 03, 2024, 03:29:43 pmSmoker5 said, May 03, 2024, 12:08:11 amHi, does anyone know where I can find that version of ikemen 2024-03-23 I can't find it and the one I have so look at the black scenestry the latest build first https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nightlyOr you can fork the repo and build it yourself.listi I switched to Ikemen GO dev windows and your scenario is very beautiful
The same result in true stages from the Original MELTY BLOOD: TYPE LUMINA, (first time i play the game today on ps5 to watch difference..) excellente 3D Stages.. You 3D Stages The best so far..
Hi op, im curious how you animated that background water in "face the surging waters" o.o, i imported gbl to blender and did not understand hehe
endouken said, June 10, 2024, 10:47:08 pmHi op, im curious how you animated that background water in "face the surging waters" o.o, i imported gbl to blender and did not understand heheIt is animated by French-Bread staff. I only converted it to the format readable by Ikemen Go
Is it just me or the stage is just too small. especially when using giant character.. currently im using 1280x720 fullscreen resolution to play. Is there a way to get around this?
AkihiroZero said, June 14, 2024, 05:20:09 pmIs it just me or the stage is just too small. especially when using giant character.. currently im using 1280x720 fullscreen resolution to play. Is there a way to get around this?Yeah, it's pretty easy to fix, to do so open the stage's .def file with a text editor, on the [Camera] section scroll down to where the line "zoomout = .8" is and above it add the line "zoomin = .8" (if the line isn't there, if it is then just change the value) so the camera will look like in these screenshots:You can also edit those values to whatever you want if you'd like to have it zoom in or out further, but you might also need to edit the "boundleft" and "boundright" values so the fighters don't move off bounds if you do so.
farram said, May 21, 2024, 09:24:00 pmThe same result in true stages from the Original MELTY BLOOD: TYPE LUMINA, (first time i play the game today on ps5 to watch difference..) excellente 3D Stages.. You 3D Stages The best so far.. [youtube]https://www.youtube.com/watch?v=US_NvjjK4ko[/youtube]Hi I just wondering how you make the stage to view not too close in beginning, I mean, when I start the game is too zoom in, I want to widescreen like yours, Thank u BTW Eiton, the stages looks amazing, so beautiful
farram said, July 17, 2024, 12:34:00 pmThis great Stages on VS. [youtube]https://www.youtube.com/watch?v=V2j0jexZGL4[/youtube]Thanks for the excellent work!I don't want to bother you, but how you make the cvs2 warusai3 groove bar appears in these stages ? my power bar grooves don't show in the screen could you help me ?I tried it, but the result was this thank u
kamui 2.0 said, July 19, 2024, 04:43:20 pmfarram said, July 17, 2024, 12:34:00 pmThis great Stages on VS. [youtube]https://www.youtube.com/watch?v=V2j0jexZGL4[/youtube]Thanks for the excellent work!I don't want to bother you, but how you make the cvs2 warusai3 groove bar appears in these stages ? my power bar grooves don't show in the screen could you help me ?I tried it, but the result was this [youtube]https://www.youtube.com/watch?v=GqRZcV5G4C4[/youtube]thank u1st change every warasaki3 character's and all others in character.deflocalcoord = 415Or add it on name_of_character.def2nd change on stage.defzoomin = 1.1orzoomout = 1.1And tell me for result
farram said, July 17, 2024, 12:34:00 pmI don't want to bother you, but how you make the cvs2 warusai3 groove bar appears in these stages ? my power bar grooves don't show in the screen could you help me ?I tried it, but the result was this [youtube]https://www.youtube.com/watch?v=GqRZcV5G4C4[/youtube]thank u1st change every warasaki3 character's and all others in character.deflocalcoord = 415Or add it on name_of_character.def2nd change on stage.defzoomin = 1.1orzoomout = 1.1And tell me for resulthttps://youtu.be/l4oad7lrveA?si=SnIDwGyveLECOMVK[/quote]Thank u so much, I only did add in character.def, but I didn't change the stage.def, it seems fineThank u so much again
Melty Blood has a hidden background which is a gray and white version of Gathering of Old Blood. We tried to achieve this by changing the UV material to gray and white, but we encountered a problem that the sunlight and light cannot render the black background transparent because the UV has a black background. How can this be solved? as follows:
Hello, the Magician's Night stage and the Magician's Night stage ex the fireflies seem strange, I don't know if it's because I have the Ikemen GO-dev-windows nightly
Lian-kun said, February 17, 2025, 05:28:00 pmMelty Blood has a hidden background which is a gray and white version of Gathering of Old Blood. We tried to achieve this by changing the UV material to gray and white, but we encountered a problem that the sunlight and light cannot render the black background transparent because the UV has a black background. How can this be solved? as follows:Try it in the engine. Remember to export the custom properties.You need some shader tweak to make Blender render the light in additive blending.You can also try import the gray scale version of the background. The import script is now open source.Get the script hereSmoker5 said, February 21, 2025, 10:53:58 pmHello, the Magician's Night stage and the Magician's Night stage ex the fireflies seem strange, I don't know if it's because I have the Ikemen GO-dev-windows nightlyWhat do you mean exactly?