Not much is left for the following char to leave the workshop.Spoiler, click to toggle visibiltyGlover- Added the last hyper: Bowling Ball.- Added the losing animation.- Added the power charge.- Intro has been fully implemented.
Time for mechanics! Don't worry, I'll get to the other stuff as well. Spoiler, click to toggle visibiltyGlover- Added parrying.- Added a Guard Cancel.- Added the Air Dash.- Hyper portrait has been implemented.
Final progress update for the following char:Spoiler, click to toggle visibiltyGlover- Added one more winpose.- Added taunt.- Added palettes.- Added the hyper portrait.- Added victory quotes.And now, Glover has been finished! He'll be released on the 24th.
Holy shirt, I forgot to mention that Glover has been released and therefore I forgot to remove him from the workshop. I just did that right now.
First progress update on the following char:Spoiler, click to toggle visibiltyMeeple- Some more basic and hurt animations were added.- Boomhaven now uses a proper sound effect.
Second progress update on the following char:Spoiler, click to toggle visibiltyMeeple- All hurt animations were implemented.
More progress update on the following char. This time not just one thing:Spoiler, click to toggle visibiltyMeeple- All basic animations were implemented.- Boomhaven, Meeple Spin and Pawn Barrage received their aerial versions.- Surprise Strike has been added as a special.- Taunt was implemented.
More time to make progress - more of it! Spoiler, click to toggle visibiltyMeeple- Win animations were implemented.- Losing animation was implemented.