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SVCR Yamazaki (Read 8582 times)

Started by titytity, October 29, 2008, 04:37:10 pm
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Re: SVCR Bison
#21  December 06, 2008, 05:20:37 am
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Next, my wip is SVCR Bison

He has thunder ball Sprites move as SFA



But, i dont stop SVCR Yamazaki
Re: SVCR Yamazaki
#22  December 06, 2008, 06:19:34 am
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great, cause we need another KOF styled Bison!!

 :sugoi:

nice projects dude, looking forward to them...
            Zorf Giudecca
Re: SVCR Yamazaki
#23  December 12, 2008, 04:48:23 am
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I completed all sprite for SVCR Bison.
New move is Psycho Shot

 ;D
Last Edit: December 12, 2008, 04:51:30 am by titytity
Re: SVCR Yamazaki
#24  December 13, 2008, 12:50:39 am
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wich kind of play will you gave him?
he will run or dash?
combos like SF or KOF?

also...just a detail I notice...you need to fix the portrait!  :sugoi:
            Zorf Giudecca
Re: SVCR Yamazaki
#25  December 14, 2008, 08:07:02 am
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Base on KOF system. Edit more by me
he will run forward and back dash

But. i want fuck heli88mugen. he is bad guy. He stole my char when i back up this char on mediafire!
fucking heli88mugen >:D
http://www.youtube.com/user/heil88mugen
Re: SVCR Yamazaki
#26  December 15, 2008, 05:56:13 am
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Final Psycho

Update
Guard crush for SVCR yamazaki and SVCR Bison
More Winquote
Re: SVCR Bison
#27  December 25, 2008, 01:21:09 pm
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Re: SVCR Yamazaki
#28  December 27, 2008, 05:14:56 am
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Like the Orochi mode stance (at least that's what I think it is). Is that edited from CvS?
Re: SVCR Yamazaki
#29  December 27, 2008, 09:17:07 am
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Is it possible you make normal SVC characters with KoF gameplay? Normal as in no R
Re: SVCR Yamazaki
#30  December 27, 2008, 09:19:44 am
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Yes! I edit from CVS Sprites but i think  it not look like KOF style.
Although i tried to convert look like KOF style

Quote
Is it possible you make normal SVC characters with KoF gameplay? Normal as in no R
I think KOF game play ( but i don't properly define KOF game play)
Re: SVCR Yamazaki
#31  December 27, 2008, 09:40:37 am
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I think the sprite is jizz-worthy (whatever that means). I really like the work on the lower leg plates, as well as the shading on the legs and face. You still need to edit the shoulder flares, the arms, and the chest, but I like where this project is going. Though you might want to nix the trans, it ruins the KOF look.
Re: SVCR Yamazaki
#32  December 27, 2008, 09:49:00 am
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Are the horrible palettes supposed to be on purpose?
Re: SVCR Yamazaki
#33  December 27, 2008, 09:53:39 am
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I think it's on purpose, as all of his WIPs share two traits: that, and that they're all KOF style sprite-wise.
Re: SVCR Yamazaki
#34  December 27, 2008, 09:54:07 am
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im wondering as well because if they werent id be interested
Re: SVCR Yamazaki
#35  December 28, 2008, 02:55:02 am
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about the portrait, It the size you want him?

cause seems to big (for a 320 x 240 screen)...

K'MI image is a lot smaller than that one...

I saw the vid, looks pretty good the effects you use there on his hands
            Zorf Giudecca
Re: SVCR Yamazaki
#36  December 28, 2008, 05:24:48 am
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yes, Resize 320*240 pixel, please
Re: SVCR Yamazaki
#37  January 08, 2009, 03:43:26 pm
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Added Move list menu



But have some bug in tag team with  move list menu
Re: SVCR Yamazaki
#38  January 08, 2009, 04:02:42 pm
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Awesome Feature!Good idea for a fullgame. :sugoi: