Spirit Ryu Wip....about 43%

Started by SlenderMan, December 09, 2009, 05:34:55 AM

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SlenderMan

So Malchor is on hold....I've run out of ideas for his specials...I started a new project....he's called Spirit Ryu...he pretty much will have all of everything he needs to have like the hadoukens,shoryukens and such as well as suprises...I'm glad to say he's at about 40 - 43% right now.....here's a couple screenshots....


if you look closely...he's transparent as a spirit or ghost....thus the name Spirit Ryu


I accidentally made him blur with his effects and like the way it looks too...

Lord-Zelgoto

This looks like another ordinary Ryu with glowy blue effects

MDI

The effects look kinda cool, but hopefully you'll implement some sort of creative and new moves.
ey


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Gongarea

for a winpose you should have him float like orochi ;D

Mechy

give him a win pose where a ghost ken comes in and they have some some hot ghost to ghost action
"Multiple exclamation marks are a sure sign of a diseased mind."

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ZayOsiris Gaming

If you need help making his moves flashy just let me know! :sugoi:

Randomish

how about making it so instead of a ghost its just him without a gi and the res of his body is ivisible
Welcome to the House of Fighting.

TokaiZockt

Hehe...

It would be cool if he would create an after Image in supers which will help to "destroy" the enemy.

I'm sure he would be an interesting character for my roaster.
Just wait for the attacks and ideas you have.

SlenderMan

I'm making an intro with Scorpion where Scorpion tries to be badass and Spirit Ryu gets fed up with it and does the Metsu Shoryuken on him....also I looked at some of Pot's creation's coding to get an idea of how to code some stuff like the Tatsumaki kicks...if anyone can help with his voices I'd credit you in the release and the .def file....

This Ryu is supposed to be different in many ways...some inspiration from SF4, and SFA3 series being mostly electric hitsparks and stuff like that...I want this Ryu to turn out great....and to Isaiah. StormEx...it'd be an honor....let me handle the moves then I hand him over to you for inspection...I have the ground hadoukens done with hitspark and all as well as I'm finishing the ground version of the Tatsumaki kicks....I asked ESFANDY 011 for the fireball and hitspark so he's to thank for those...

kakkoii superhero

Quote from: Ignis55 on December 10, 2009, 07:12:24 AM
I'm making an intro with Scorpion where Scorpion tries to be badass and Spirit Ryu gets fed up with it and does the Metsu Shoryuken on him....also I looked at some of Pot's creation's coding to get an idea of how to code some stuff like the Tatsumaki kicks...if anyone can help with his voices I'd credit you in the release and the .def file....

This Ryu is supposed to be different in many ways...some inspiration from SF4, and SFA3 series being mostly electric hitsparks and stuff like that...I want this Ryu to turn out great....and to Isaiah. StormEx...it'd be an honor....let me handle the moves then I hand him over to you for inspection...I have the ground hadoukens done with hitspark and all as well as I'm finishing the ground version of the Tatsumaki kicks....I asked ESFANDY 011 for the fireball and hitspark so he's to thank for those...

if you never say about arcade perfect or perfect conversion or something like that, you don't really need to bother about damage accuracy or feeling, just do in the way that please your own need.

BC

i have a move idea:

Super move mayb....

Grab type, if successful Spirit Ryu (not sure on the correct term here) mophs/warps/enters p2's body causing a glow around p2 so its believable ryu is in there. Random hits & damage are caused over time, 2 ways for the move to end:

1) bash the buttons enough(mayb get a var upto a certain number) then ryu eventually falls out but you could make it akward for p2 by delivering a hard blow(invisible, but damaging) which resets the bash time :P but make that hit a small % chance of happening.

2) eventually after a certain amount of damage he will leave p2's body.
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SlenderMan

maybe possibly make it look like he's gonna do the shun goku satsu but possess the opponent instead....custom throw state maybe?

BC

Quote from: Ignis55 on December 10, 2009, 04:54:19 PM
maybe possibly make it look like he's gonna do the shun goku satsu but possess the opponent instead....custom throw state maybe?

dunno about the sgs up to you though, i'd just have it like a super throw activation where he goes to grab and if successful posseses p2's body. (when grabbed use another pause or superpause to showcase the possession, not required though) and yea i'd recommoned a custom state.
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SlenderMan

that's probly what I'd have to do anyway...a good idea though....

Hadoabuser

Quote from: Slightly Pissed Off Ken on December 09, 2009, 09:47:10 PM
how about making it so instead of a ghost its just him without a gi and the res of his body is ivisible

Hilariously funny, and I think that should at least be one of the alt palettes.

I suggest a "Spirit mode", a simple var activated trans and nothitby controller in the -2 state, maybe -3 that'll have to be determined if u decide to use it. Maybe some ghoulish sounds with it also.
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

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SlenderMan

the reason he's called Spirit Ryu is because of him reaching a new level of awesome with his fighting skills....the hadou energies radiate around him like a blacklight if you will and cause him to look transparent....thus the name Spirit Ryu...and he is transparent the whole time to add a glow effect. A1 is the setting for the sprites...a floating win pose like orochi sounds good but I have no clue how to sprite that....I'm no spriter after all.... I got the sprites from some guy called "the shirt ninja" and ESFANDY's Shin lvl2 Akuma/Gouki....permission wasn't needed for Ryu's sprites and I got permission from Andy to use the greenish/blueish fireballs for the hadoukens

kakkoii superhero

make him able to dash through opponent (animation wise) basically it is a roll.