MS Paint Mugen Thingy Project - Lead by Iced & Bea.http://www.smeenet.org/mspaint/game/mspaintmugenthingy.rarTo install, download the lastest RC build from the Elecbyte site, unzip it, download the game and unrar it at the mugen folder.Crew:Shoto factory by CybasterPots Tower by Master YodaBrasiu by Gate and PotsPunchout by LoonaTortured Mind by CyanideUsa Fats by JangoSprites by IcedChars and screenpack coding by Bea, with some help of CyanideImages:Music:Comic Tension (c) - Dick Walter - Ren And Stimpy Production Music Vol. 2Final Triumph - Hans Conzelmann - Ren And Stimpy Production Music Vol. 2Scared Stiff - John Fox & His Orchestra - Ren And Stimpy Production Music Vol. 2Zirkon Fanfare - Steve Gray - Ren And Stimpy Production Music Vol. 2Mugen is a copyright of ElecbytePunch Out is a copyright of NintendoMortal Kombat is Warner copyrightElecbyte, Nintendo and Warner do not sponsor, authorise, or endorse this project.Thanks to all that helped this silly little project to come this far.And a special thanks for Cybaster, Master Yoda, Gate, Pots, Loona, Cyanide, Jango, Rolento and Titiln.Winners don't use drugs.And yes, I need better sound recording equipment.
I havent laughed so hard in I dont know HOW long. Bia, get a better mic or something Spoiler, click to toggle visibiltywell, go on, do it! lolI can only imagine how many hours have gone into this. I'ts really amazing... almost as amazing as me figuring out that rar thingie all by myself!!Great job on this everyone.
MissB, I certainly will. This built in mic is awful. I'll look for one during the week. The next build will feature better voice acting. And I'm glad you enjoyed it. We put a lot of work on this silly little thing.
haha nice simple game for any audience of younger brother to the grandfather congratulations to all involved and come the new challengers
--Shoto factory by CybasterTimings don't seem very precise. Unless that's part of the joke? The factory being broken?Debugbg left on. --Punchout by LoonaA lower zoffset may be in order. Debugbg also left on. --Tortured Mind by CyanideStage is uneven. You have -500/460. --Usa Fats by JangoLayering issue. Blue guy should be in back of the other moped. Debugbg also left on. ---Now, I haven't really messed with lifebars in 1.0, but I think they need to be adjusted. Taking one blocked hit from the lowest blockdamage move I could find (Titiln's qcf+LightAttack), doesn't remove anything form the bar. At two hits, some of the bar disappears. Also when all the bar is gone, a player can take four hits from that move and still be alive. ---As far as gameplay, is it intended for connected hits to give as much super bar to the attacker as they do to the person being attacked? That's just from a few minutes of testing. I may post more later.
i was wondering, will the characters have a standalone release? i tried copying the chars to my roster, but they dont really fit in (Big face & small face)so... yah... just wonderin
Ha, excellent. Couldn't do anything at work but NOW.Bea feels like she's lost some comboability, i can't get that leaping punch that hit's someone on a knockdown to come out so easily.Iced up close misses with most of his projectiles and with his OUT vs pots. Although his Iced smash world super is fantastic. More serious than either of those though is the leafblower which doesn't push pots up close but instead turns him around for 2 ticks without moving him anywhere.Titiln is solid, as is Rolento (and i love cabbit hat)
Tamez said, February 23, 2010, 04:10:10 AM--Shoto factory by CybasterTimings don't seem very precise. Unless that's part of the joke? The factory being broken?What exactly do you mean by that ?HAPPY RELEASE !!! Gonna test tonight.
This turned out funnier than expected. Especially Iced. Spoiler, click to toggle visibiltyThough I did happen to notice some misaligned hitsparks.
Tamez said, February 23, 2010, 04:10:10 AM---Now, I haven't really messed with lifebars in 1.0, but I think they need to be adjusted. Taking one blocked hit from the lowest blockdamage move I could find (Titiln's qcf+LightAttack), doesn't remove anything form the bar. At two hits, some of the bar disappears. Also when all the bar is gone, a player can take four hits from that move and still be alive. ---As far as gameplay, is it intended for connected hits to give as much super bar to the attacker as they do to the person being attacked? That's just from a few minutes of testing. I may post more later. I'll take a look at the bar. It's likely that I'll need to mess with the offsets a bit.Regarding the power gain, yes it is intended.Chronojiuj, the spoiler mod said, February 23, 2010, 10:19:39 AMThough I did happen to notice some misaligned hitsparks. Could you point them so I can fix it?c001357 said, February 23, 2010, 11:02:25 AMbea has a jab infiniteHmm? Could you clarify?With my timing, I couldn't replicate it. But if there's a window for that, I'll have it fixed.Thanks you all for the feedback.
Tamez said, February 23, 2010, 04:10:10 AM--Punchout by LoonaA lower zoffset may be in order. http://i273.photobucket.com/albums/jj236/TamezMugen/MS1.pngDebugbg also left on. Thanks for the comment - I probably should have compared this value with the other stages'. Might be able to rearrange things to fit Von Kaiser in there without it feeling completely packed...
Quote--Punchout by LoonaA lower zoffset may be in order. http://i273.photobucket.com/albums/jj236/TamezMugen/MS1.pngDebugbg also left on. Was thinking that maybe kaiser could teleport to more bizarre places, like the top of the other dudes heads.Quote--Tortured Mind by CyanideStage is uneven. You have -500/460. This one is to be rebuilt a bit, here is the new sheethttp://www.smeenet.org/mspaint/iced/stages/otherrealm.PNGQuote--Usa Fats by JangoLayering issue. Blue guy should be in back of the other moped. http://i273.photobucket.com/albums/jj236/TamezMugen/MS2.pngDebugbg also left on. Was thinking that this stage could probably use a scale: 0.8 with some further fixes, what do you think of it?Thanks everyone for trying out and for leaving feedback.
Beatrice said, February 23, 2010, 11:29:43 AMCould you point them so I can fix it?Titiln's state 600 and Rolento's state 610. I'll keep an eye out for more.
Iced said, February 23, 2010, 12:11:28 PMQuote--Punchout by LoonaA lower zoffset may be in order. http://i273.photobucket.com/albums/jj236/TamezMugen/MS1.pngDebugbg also left on. Was thinking that maybe kaiser could teleport to more bizarre places, like the top of the other dudes heads.At this point I was trying to make sure Tiger's animation and teleport bgctrls were timed in a stable manner - the plan is having him indeed teleport to more places and turn around in the process (top of the turnbuckle comes to mind), although at this point the stage feels a bit cluttered with many characters, more so if I find enough room to fit the "Von Kaiser Vs punchbag" animation loop.Tiger's size and the relative size of some of the other guys does limit his movement in the Z axis a bit, unless there's a way to adjust xscale and yscale for individual bgelements I still need to read about.No that I think about it, Little Mac might be the only one who currently has an animation frame fit for Tiger to teleport on top of his head...Also, nice to see that the "will finish him for food" sign is going in after all =DWe still totally need a decent idea for a Portugal stage, but my head's still stuck on some lame football-club-inspired Pokemon stadium (maybe with a beach visible somewhere) with old guys in suits having a duel between a green lion, a blue dragon and a red eagle (or having all 3 gang up on a Barcelos rooster...), maybe with Zezé Camarinha or someone like that in there somewhere too.