YesNoOk
avatar

[Theme Thread] SNK/KOF Sprite thread (Read 3001183 times)

Started by Formerly Hoshi, April 21, 2010, 09:53:18 pm
Re: [Theme Thread] SNK/KOF Sprite thread
#361  October 04, 2011, 04:52:59 pm
  • ******
  • [E]
    • Mexico
Re: [Theme Thread] SNK/KOF Sprite thread
#362  October 04, 2011, 05:01:29 pm
  • ******
  • SNK is life
So, do you consider the problem to be the design, or the color? Your complain isn't all that clear aside an implied "I don't like it"
Re: [Theme Thread] SNK/KOF Sprite thread
#363  October 04, 2011, 06:07:44 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Very good work I like it.
You must use it in full characters!!

Wow, those are pretty cool. Krauser's is perfect, except you could have used one of the official frame's face, and the abs go too dark when sinking in, maybe everything one shade lighter would be ok.
+1
I was thinking exactly the same thing about the shade. Just make his abs lighter can make it perfect. :)
BTW : do you have some particular way for the animations. How do you give to a single sprite this realistic movement?
The idle/standing poses are most of the time the more difficult to animate because if there is a little problem, you can't ignore it!
Re: [Theme Thread] SNK/KOF Sprite thread
#364  October 04, 2011, 06:17:12 pm
  • ******
  • SNK is life
From my personal experience, you must use a well made still frame, and start editing small pixels from there.
Re: [Theme Thread] SNK/KOF Sprite thread
#365  October 04, 2011, 06:58:15 pm
  • ******
  • [E]
    • Mexico
and you have to retouch a lto fo places as leaving static stuff looks horrible a lot of times (ok, not horrible but robotic).

So, do you consider the problem to be the design, or the color? Your complain isn't all that clear aside an implied "I don't like it"

don't exagerate, I know you are not a child to have arguments like that, "it does not fit the design" is much more clear than  a "I don't like it" and you know it. withotu getting creative, the shirt should be black, she could be wearing something else instead of it or she would have something else that's also green, preferably below so it makes the shirt not stand out so much.
Re: [Theme Thread] SNK/KOF Sprite thread
#366  October 07, 2011, 09:18:55 am
  • avatar
Okay well I will work on it and post when I have some variants.

BTW the Krauser and Geese sprites are great, need work sure but still highly impressive.
Re: [Theme Thread] SNK/KOF Sprite thread
#367  October 08, 2011, 06:05:01 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
From my personal experience, you must use a well made still frame, and start editing small pixels from there.

OK, I had some "hard" time sprite-editing on idle stances for old projects, and this is the way I do it too.
You have to use always your last sprite to create the next one. (just like in traditionnal animation)
Re: [Theme Thread] SNK/KOF Sprite thread
#368  October 09, 2011, 06:48:43 am
  • avatar
  • **
Thanks guys, yeah Krauser could use a little work, will see what i can do.

About a breathing stance, from my observations, you need a solid base that will be your first frame. then proceed more or less like this:

1 - base;
2 - enlarge by working slightly on the shading;
3 - move ribcage and arms up 1 pixel, shading;
4 - shading;
5 - move trapezium and head up 1 pixel, shading;
6 - shading;
etc

Obviously for stage 3, 2 becomes the base etc

it can go further and be a bit different, but 5-6 frames is enough to give a good feeling. It really helps to have a decent understanding of human anatomy, too.

Here's a more recent and subtle example:



This is actually part of a bigger project that started because i wanted a stance that would transit better to his idle animation, and went on and on. Hopefully I'll make something of it.
Re: [Theme Thread] SNK/KOF Sprite thread
#369  October 19, 2011, 11:38:21 pm
  • ******
  • i'm a gay trans lady
  • to hell with this site, find me at mffa or w/e
    • USA
    • Skype - MelvanaInChains
    • www.melv.thedailypos.org/
tried this out for the first time

->

as you see i'm off to a rocky start as:
1) i have no idea what to do with the sash
2) the neckhole outline seems a bit jarring compared to everything else
3) guess i should also make the shoes more 'shoe-like'

any suggestions, thoughts, jeering, etc?
Re: [Theme Thread] SNK/KOF Sprite thread
#370  November 05, 2011, 01:40:23 am
  • *****
  • Spoiler
  • let's bring order to chaos
    • Mexico
    • none
you need a lot of work there

first of all the empty space in the head isn't the same has the original sprite, shoes should be a bt larger and the shorts larger too

it's a start, but push your limits to get more and more detail on it
            Zorf Giudecca
Re: [Theme Thread] SNK/KOF Sprite thread
#371  November 05, 2011, 07:10:20 am
  • ****
  • Sunglasses Security Guy is watching you necrobump.
    • x-ism.co.cc/index.html


Kim a bit harder

This is now my avatar, if only because "Hard Kim" sounds really, really funny for some strange, likely inappropriate reason that I can't really ascertain at this moment.
Re: [Theme Thread] SNK/KOF Sprite thread
#372  November 06, 2011, 11:29:49 pm
  • ***
  • Yes.
    • Brazil
    • Skype - seph_0

Thoughts?
Re: [Theme Thread] SNK/KOF Sprite thread
#373  November 06, 2011, 11:32:05 pm
  • avatar
  • ******
  • Palette God? Champion? AntiChrist? Something.
  • I AM THE KING OF PALETTES!!
    • USA
Looks jerky, needs more transitional frames.
Re: [Theme Thread] SNK/KOF Sprite thread
#374  November 07, 2011, 07:58:47 am
  • *****
  • Spoiler
  • let's bring order to chaos
    • Mexico
    • none
I believe in game would be faster and look better... it looks good enough!
            Zorf Giudecca
Re: [Theme Thread] SNK/KOF Sprite thread
#375  November 07, 2011, 05:01:17 pm
  • ******
  • SNK is life
Like ^ says. Not perfect, but it does the job just right.
Re: [Theme Thread] SNK/KOF Sprite thread
#376  November 08, 2011, 12:32:16 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Looks good! perhaps in the last position, the arm need to be less rigid to show that the punch actually hit the ground?
Re: [Theme Thread] SNK/KOF Sprite thread
#377  November 09, 2011, 11:48:13 am
An attempt, editing .. of Yuki from Last Blade , I tried to make her stay in SNK.
Below I leave a part of Stand her .



ps : Is not very good , but I hope you help me with some tips to improve.
Re: [Theme Thread] SNK/KOF Sprite thread
#378  November 10, 2011, 06:14:05 pm
  • **
  • sEXy.
    • Brazil
...Like wild fire
Comes roaring
Mad whirlwind
Burning the road...




Firebrand - Demon's Crest




Hell Vanguard feelings...



Spoiler, click to toggle visibilty
Last Edit: November 11, 2011, 01:56:05 am by C4ncel
Re: [Theme Thread] SNK/KOF Sprite thread
#379  November 11, 2011, 01:52:27 pm
  • avatar
  • ***
  • The Yatagarasu will be coming in any moment.
Looking badass as always, C4ncel! I can see you love KOF sprites so much and that's why you're skillful enough to sprite 'em! ;)

@CYBER_GOUKI: You need to change the lighting on the left leg for animation so you can make it flow through your eyes to see. The lighting looks off while playing animation.
Titiln said:
focus more and stop thinking about things like the internet or titties

Quote
Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.
Re: [Theme Thread] SNK/KOF Sprite thread
#380  November 16, 2011, 01:10:52 am
  • ****
  • Sunglasses Security Guy is watching you necrobump.
    • x-ism.co.cc/index.html
Hmm...perhaps someone should make a sprite of that dude from The Elder Scrolls V: Skyrim? He'd look pretty badass in KOF style more than anything.