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MvC Sheng Long

Started by Steel Komodo, February 12, 2011, 07:24:38 PM

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Steel Komodo

This is the page for my Sheng Long project, which I have been working on for a while. This project was inspired by N64Mario's Sheng Long (discontinued), and I hope that my version will live up to his standards.


"You must defeat me to stand a chance." - Sheng Long

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What Will He Have?
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  • MvC Ground Combos + Air Combos
  • Forwad/Back Dash
  • Double Hadouken FTW!
  • Special Moves from various characters in Capcom's fighting game franchises.
  • 3 Hyper Combos - 2 regular, 1 Lvl 3 Hyper
  • Super Portrait
  • English Voice of Gouken - Rod Clarke FTW :sugoi:
  • And More?

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What's Done?
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  • Double Hadouken
  • Basic Movements
  • Air Combos
  • Intro and Taunt

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What Needs To Be Done?
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  • Other Special Moves
  • Super Moves
  • Pain States

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Videos
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First WIP Video
http://www.youtube.com/watch?v=FDvWWPqP6cA

Combo Test Video
http://www.youtube.com/watch?v=kiief8CqnbU&feature=mfu_in_order&list=UL

As you can see from the videos, S. Long is also compatible with Takato-kun's SFZ4 Lifebars. Requests for other custom portraits will be taken.

Wish me luck!  ;D

Sheng Long

mmmm...... Something about your sprite style of him seems a bit off..... For one, i think his double fireball animation is a bit off. Secondly, I believe he needs the longer rips on the sleeves on his karate shirt like the kind Akuma has.

A small note about the colors, I know the colors can be changed, but if you're using these colors as the default, his pants looks a bit too bright, or light purplish. I think they need to be a darker shade.

"You must defeat my flaming
dragon punch to stand a chance."

Steel Komodo

Quote from: N-Mario on February 12, 2011, 08:51:08 PM
mmmm...... Something about your sprite style of him seems a bit off..... For one, i think his double fireball animation is a bit off. Secondly, I believe he needs the longer rips on the sleeves on his karate shirt like the kind Akuma has.

A small note about the colors, I know the colors can be changed, but if you're using these colors as the default, his pants looks a bit too bright, or light purplish. I think they need to be a darker shade.

Yeah, I didn't realise you could change the speed of gif's when you made them, so the animation came out moving too fast. Silly me. I've slowed down his fireball animation in the official release, anyway.

As for the rips on his shirt - while I could add those, it would mean a lot more work creating the sprites, and I'm lazy, anyway.  ;P Besides, I think he looks fine without them.

The Colours you see are temporary, and will be subject to change.

Steel Komodo

#3
New Update! Please check first post to see what's been done.

Also, there was nothing about a Dan-esque secret taunt here. Nothing at all. So go away.  :P

Blagoy


JJKnezovicz

are you using mugeninfinities mvc template or making it from scratch?

Steel Komodo

Quote from: JozetPoet on March 21, 2011, 12:45:10 PM
are you using mugeninfinities mvc template or making it from scratch?

Not using that template. I haven't heard good thing about it, to be honest. :P

This character is kinda based on LimitedMoon's open-source Ryu, but with less MvC mechanics. That means no Advancing Guard or Super Jump, but I could easily implement those features if feedback is good.

JJKnezovicz

Quote from: Steel Komodo on March 21, 2011, 08:21:24 PM
Quote from: JozetPoet on March 21, 2011, 12:45:10 PM
are you using mugeninfinities mvc template or making it from scratch?

Not using that template. I haven't heard good thing about it, to be honest. :P

This character is kinda based on LimitedMoon's open-source Ryu, but with less MvC mechanics. That means no Advancing Guard or Super Jump, but I could easily implement those features if feedback is good.

Great, it don't really like the infinities mvc template, they kind of ruined the mean of mvc, it's hard to find a good mvc character. Keep the work Steel, i hope to see more soon

Sheng Long

Quote from: Steel Komodo on March 19, 2011, 08:54:37 PM
New Update! Please check first post to see what's been done.

Also, introducing a hidden move.


"Even the greatest masters make mistakes. Learn from them and you will overcome anything."
- Sheng Long

No offense, but I'm really starting to hate this now. He is supposed to be an all powerful, legendary, supernatural karate fighter. He isn't supposed to be failing at anything in any way possible. All his moves are supposed to be greater than that of Ryu, Ken, & Akuma's moves put together. Not funny like Dan. It's supposed to be all seriousness.

"You must defeat my flaming
dragon punch to stand a chance."

JJKnezovicz

Quote from: N-Mario on March 22, 2011, 06:46:27 AM
Quote from: Steel Komodo on March 19, 2011, 08:54:37 PM
New Update! Please check first post to see what's been done.

Also, introducing a hidden move.


"Even the greatest masters make mistakes. Learn from them and you will overcome anything."
- Sheng Long

No offense, but I'm really starting to hate this now. He is supposed to be an all powerful, legendary, supernatural karate fighter. He isn't supposed to be failing at anything in any way possible. All his moves are supposed to be greater than that of Ryu, Ken, & Akuma's moves put together. Not funny like Dan. It's supposed to be all seriousness.

I kind of agree with you N-Mario, old wise master Shen Long not a goofy old guy like roshi from dragon ball, hehehe

Steel Komodo

#10
Quote from: N-Mario on March 22, 2011, 06:46:27 AM
No offense, but I'm really starting to hate this now. He is supposed to be an all powerful, legendary, supernatural karate fighter. He isn't supposed to be failing at anything in any way possible. All his moves are supposed to be greater than that of Ryu, Ken, & Akuma's moves put together. Not funny like Dan. It's supposed to be all seriousness.

O.K, removing it now.

EDIT: It's gone. Sorry about that.   :(

EDIT: I've had a re-think about what I want to do with Sheng Long, and I've made changes to the first post to reflect this. Keep an eye out for a new video once all basics are done.

Paraside

DAAAAAAAMN! This looks pretty nice dude, keep it up!  :sugoi:
 

Werewood

How about 2 different versions?
1. series master
2. not so series master
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Steel Komodo

#13
Update: ALL BASICS ARE DONE! Here's a video demonstrating basic combos (added to main post):
http://www.youtube.com/watch?v=kiief8CqnbU&feature=channel_video_title

P.S. Keep annotations on to learn about the basic combos.

Quote from: Paraside on April 12, 2011, 09:22:21 AM
DAAAAAAAMN! This looks pretty nice dude, keep it up!  :sugoi:

Glad you approve, man! I certainly will keep it up!  ;D

Quote from: Werewood on April 12, 2011, 09:34:10 AM
How about 2 different versions?
1. series master
2. not so series master

I'm not so sure about the "not so serious" part, as now I'm making Sheng Long a serious guy, but I may make different versions if I find the motivation. Maybe one with MvC3 controls or somethin'.

On a side note: :grrr: Super Jumps, how do they work?! I'm getting really frustrated by this - I perform the launcher, but when I cancel into the Super Jump, Sheng Long goes too high and I either get only one hit in or none at all. Can anyone help me with how to tone down the height of a Super Jump?

Just to be clear, the Super Jump is only to allow combos from the launcher - it cannot be done outside of this.

EDIT: Nvm, I've got the hang of it. It's all a quation of timing.  ;)

Steel Komodo

Okay, sorry for necrobump, but I have realised, after dozens of months, that I cannot code a Shoryuken very well.

I've tried LimitedMoon's code, I've ripped the code bodily from Cipher44's Sheng Long and both of those haven't worked. Either MUGEN simply refuses to load, Sheng doesn't pull off the attack, or I get the "Error in cns" message. I really want to code this on my own, but I have no idea what does what, and I don't want to be stealing other people's code, because then bang goes the lerning experience.

Any pointers?

Werewood

Quote from: Steel Komodo on July 03, 2011, 01:50:11 PM
Okay, sorry for necrobump, but I have realised, after dozens of months, that I cannot code a Shoryuken very well.

I've tried LimitedMoon's code, I've ripped the code bodily from Cipher44's Sheng Long and both of those haven't worked. Either MUGEN simply refuses to load, Sheng doesn't pull off the attack, or I get the "Error in cns" message. I really want to code this on my own, but I have no idea what does what, and I don't want to be stealing other people's code, because then bang goes the lerning experience.

Any pointers?

If you like my stuff, then you can look at my SF4 Golden Seth and SF4 Omni Shoryuken code.
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Duos.act

^ don't do that.

What exactly is the error message?  Like the entire thing.

Kreuzer

If you want I can send you beta of my Pocket Sheng Long, you could take a move or two from him, also I too used Eng Gouken voice :P

Also he should use only FireBall not common Hadouken :D

Saikoro

MvC styled characters are always fun and interesting in my opinion, especially when they are original to MvC in the first place. Case in point: Mugen's versions of MvC Kim Kaphwan, Terry Bogard and SF3 Ryu. These are great examples to compare to, and living up to N64 Mario's expectations will only make you aspire for a higher standard.

I'm looking forward to what you have in store for us. Best wishes to a smooth project!!
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Steel Komodo

#19
Quote from: MC-Truth on July 03, 2011, 02:27:46 PM
^ don't do that.

What exactly is the error message?  Like the entire thing.

I'm re-coding it from scratch now, so I can't tell you.  Sorry. :P

I'll let you know if I have any further problems, though.

Quote from: Human on July 03, 2011, 02:33:47 PM
If you want I can send you beta of my Pocket Sheng Long, you could take a move or two from him, also I too used Eng Gouken voice :P

Also he should use only FireBall not common Hadouken :D

Yes, please do. Also, I'll try not to give him a regular Hadouken - he is the master, after all.

Quote from: Saikoro on July 03, 2011, 03:43:10 PM
MvC styled characters are always fun and interesting in my opinion, especially when they are original to MvC in the first place. Case in point: Mugen's versions of MvC Kim Kaphwan, Terry Bogard and SF3 Ryu. These are great examples to compare to, and living up to N64 Mario's expectations will only make you aspire for a higher standard.

I'm looking forward to what you have in store for us. Best wishes to a smooth project!!

Yes, I plan to make him MvC-styled, with a few bonus extras. I'll probably take a look at those characters to get an idea of what I need to do.