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Mortal Kombat Redemption ALPHA2 (Read 14071 times)

Started by Resurrecta, April 26, 2011, 02:33:22 am
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Mortal Kombat Redemption ALPHA2
#1  April 26, 2011, 02:33:22 am
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Good day gentleman. We, HMT (Juano, BlackJack, Le@n, Resurrecta) present you the second alpha of our project: MK Redemption. We have new characters done since the previous release.  Not all features that were forseen for the A2 release are in due to:

1) Lack of time

2) improvement of the other materials got priority.

This will be the final release of MKR: Redemption.
We have joined forces with the admin of mkmugenworks.myfreeforum.org to revamp our project in the future with better and cleaner materials.
The future of MKR: Redemption will be in "MORTAL KOMBAT 3 MUGEN". It will still have the same dream and similar features, but more cleanly done.
Enjoy the last preview Alpha2. Try to list strange bugs.....






http://hotfile.com/dl/115777187/6be674a/MKRed.rar.html link1
http://www.This link no longer works, sorry/?d=KR2493PT link2

We want to thank Fly, Interloko and Ratonmalo for some materials provided.
Last Edit: April 27, 2011, 01:14:00 am by Resurrecta

Cap

Re: Mortal Kombat Redemption ALPHA2
#2  April 26, 2011, 02:43:27 am
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That menu screen looks really... Um... Bad, you know, with the Impact Bold ALPHA 2.0 up in the corner, and the concrete background.

Then again, since this is the final release, it's not really something worth fixing, so long as MK3 MUGEN doesn't have the same type of screen.
Re: Mortal Kombat Redemption ALPHA2
#3  April 26, 2011, 02:46:47 am
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 :) you were right about that screen. It was just fast-made for this release. We currently have the actual umk3 menu installed. I'll post screens of that later on.
Re: Mortal Kombat Redemption ALPHA2
#4  April 26, 2011, 02:47:24 am
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Re: Mortal Kombat Redemption ALPHA2
#5  April 26, 2011, 02:50:58 am
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yes... the second alpha is the final release under the name Redemption.... The project's been renamed and will be released in the future under another name.
Re: Mortal Kombat Redemption ALPHA2
#6  April 26, 2011, 02:53:36 am
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oh... whoops

either way about to test this out because it looks far from a compilation

Cap

Re: Mortal Kombat Redemption ALPHA2
#7  April 26, 2011, 02:58:40 am
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I'm excited to see those screens, since most Mortal Kombat projects are handled very poorly, and yours seems to be quite different.
Re: Mortal Kombat Redemption ALPHA2
#8  April 26, 2011, 03:04:34 am
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welp, there's not much in terms of gameplay but already you've shown a lot of consideration for how well the engine is handled and the aesthetics

i did notice that scorpion's portrait seems to flash upon his spear making contact with the opponent

but once this is finished it's most likely going to be in the category of mk projects that (gasp) don't suck

i'm also pretty curious how you managed to do the whole choose your destiny pillar...
Re: Mortal Kombat Redemption ALPHA2
#9  April 26, 2011, 03:32:47 am
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Re: Mortal Kombat Redemption ALPHA2
#10  April 26, 2011, 04:23:19 am
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welp, there's not much in terms of gameplay but already you've shown a lot of consideration for how well the engine is handled and the aesthetics

i did notice that scorpion's portrait seems to flash upon his spear making contact with the opponent

but once this is finished it's most likely going to be in the category of mk projects that (gasp) don't suck

i'm also pretty curious how you managed to do the whole choose your destiny pillar...

hello, i'm Juano16, the main programmer of this project

and about the choose your destity, that's not like in the original game (cause mugen limitations), it's just an animation that i made in the round intro

im doing my best to code the engine, that's planned to allow various stuffs like morphs, shao khan treasures, etc... i only hope i could do those stuffs (i mean cause lack of time...)

Cap

Re: Mortal Kombat Redemption ALPHA2
#11  April 26, 2011, 04:47:50 am
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When I saw your name, I knew this was promising. I hope to see these implementations in the next release, if you can find the time to do so. Very interesting ideas.
Re: Mortal Kombat Redemption ALPHA2
#12  April 26, 2011, 05:38:53 am
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Downloading this now.
Re: Mortal Kombat Redemption ALPHA2
#13  April 26, 2011, 06:29:03 am
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When I saw your name, I knew this was promising. I hope to see these implementations in the next release, if you can find the time to do so. Very interesting ideas.

well, there is already a system to have the old versions of the chars, i mean mk1 and mk2 versions, in the ninjas, you onlye need to hold Back + Block during the intro of the first round, some chars has other transformation using Foward + block, and to return to the normal it's Down + block

i hope you like it

Cap

Re: Mortal Kombat Redemption ALPHA2
#14  April 26, 2011, 07:05:16 am
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Oh, I like it. I trust you to make interesting and quality releases, so me liking it is almost guaranteed. Keep up the good work, Juano/Ressurecta/Rest of your team.  ;P
Re: Mortal Kombat Redemption ALPHA2
#15  April 26, 2011, 06:03:59 pm
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About the whole 'Choose your destiny' and stuff, I'ld contact my fellow countrymen: RatonMalo, on one side, was developing a whole MK new proj and knows a lot about that kinda stuff. Rednavi, on the other, is a whole example of OCD applied to MUGEN to control every single aspect of the gameplay. :D
Re: Mortal Kombat Redemption ALPHA2
#16  April 26, 2011, 09:31:07 pm
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GOH

Re: Mortal Kombat Redemption ALPHA2
#17  April 26, 2011, 10:43:54 pm
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This topic needs a fullgame icon.
Re: Mortal Kombat Redemption ALPHA2
#18  May 01, 2011, 02:08:20 am
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Icon added, ;)

We also fixed the spear bug. Thanks for reporting. If you find more bugs, let us know.
Re: Mortal Kombat Redemption ALPHA2
#19  May 04, 2011, 03:40:32 am
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juano what happen to your page, i can't enter??? D:
Last Edit: May 04, 2011, 03:46:36 am by guille_n_roll
Re: Mortal Kombat Redemption ALPHA2
#20  May 04, 2011, 06:44:04 am
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juano what happen to your page, i can't enter??? D:

I have serious problems with the host and the file manager.... but i don't have time to fix it... that would need a complete reinstall