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Kyuubi's Chamber (Updated) (Read 9270 times)

Started by SavageD, September 22, 2011, 08:33:15 pm
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Kyuubi's Chamber (Updated)
#1  September 22, 2011, 08:33:15 pm
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Hi all,

Made a new stage for naruto this time, plz enjoy my new stage, Kyuubi's Chamber.



Plz note that stage is mainly intended fo chibi chars....though bigger chars tend to work just fine with it :\.

Hi-Res = Yes
Animate = Yes
Hi-Jump = Yes
Music = Yes

Updates:
1) Fixed some code
2) Smoothened some edges
3) Added new transitions.



Credits: sgn15 (provided the flames)

PWN (verb) -  1) An act of dominating an opponent.
                     2) Great, ingenious; applied to methods and objects.
Last Edit: September 24, 2011, 04:44:38 am by SavageD
Re: Kyuubi's Chamber (Naruto stage)
#2  September 23, 2011, 09:01:27 pm
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  • Oi, eu sou Goku!
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Very good! Finally such a good stage!
But I found a bug.

I use powerbars below the screen. The floor covering is the powerbars.

PS: I use the MUGEN 1.0.

"A loser will beat a genius through hard work!"- Rock Lee
Re: Kyuubi's Chamber (Naruto stage)
#3  September 23, 2011, 09:31:44 pm
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  • commissions open bang my line
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[img resized=1 width=640 height=480 alt=" title="Hosted by imgur.com]http://i.imgur.com/pL3QG.png[/img]

See those lines inside the ovals? thats from a tiling problem. You should make the edge of the image not such a different color or make it transparent.
My 2D stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

MY 3D stages folder:
https://www.mediafire.com/folder/oz0kp2v4juism/3D_STAGES

Click here to join my discord server for updates to my content and more:
https://discord.gg/7VjyRw3xWB

~ taking commissions and working on my personal projects only right now. DM if interested ~
Re: Kyuubi's Chamber (Naruto stage)
#4  September 23, 2011, 10:07:26 pm
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Very good! Finally such a good stage!
But I found a bug.

I use powerbars below the screen. The floor covering is the powerbars.

PS: I use the MUGEN 1.0.
Set your power bars to layerno = 2
Re: Kyuubi's Chamber (Updated)
#5  September 24, 2011, 05:01:48 am
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  • SavageD will Ravage... ^_^
@Phill C
Sorry man, I can't fix that problem. However as EXShadow said, you can fix it by setting your layer number to "2" (layerno = 2) for your life bars...if you know a bit of programming.


@Taybear
It's strange, I can't reproduce that problem...So I have no idea how to fix it.

Anyways I've updated the stage. Maybe that'll get rid of the problem.
PWN (verb) -  1) An act of dominating an opponent.
                     2) Great, ingenious; applied to methods and objects.
Re: Kyuubi's Chamber (Naruto stage)
#6  September 29, 2011, 01:26:38 pm
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  • Oi, eu sou Goku!
    • Brazil
    • Skype - cardoso.ms
Very good! Finally such a good stage!
But I found a bug.

I use powerbars below the screen. The floor covering is the powerbars.

PS: I use the MUGEN 1.0.
Set your power bars to layerno = 2

Dude. I'm very noob in programming (even in the simplest things).
I opened the "fight.def", located the part of Powerbars and found this:

[Powerbar]
p1.pos = 320.450
p2.pos = 319.450

p1.bg0.anim = 12
p2.bg0.anim = 12
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 1
p2.bg0.layerno = 1

p1.bg1.spr = 5.1
p2.bg1.spr = 5.1
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 1
p2.bg1.layerno = 1

p1.front.anim = 13
p2.front.anim = 13
p1.front.facing = 1
p2.front.facing = -1
p1.front.layerno = 1
p2.front.layerno = 1

p1.range.x = -69, -278
p2.range.x = 69.278

p1.counter.offset = -320.15
p2.counter.offset = 320.15

p1.counter.font = 2,0,1
p2.counter.font = 3.0, -1

p1.counter.layerno = 2
p2.counter.layerno = 2


level1.snd = 1.0
level2.snd = 1.0
level3.snd = 1.0
level4.snd = 1.0
level5.snd = 1.0
level6.snd = 1.0
level7.snd = 1.0
level8.snd = 1.0
level9.snd = 1.0

[Begin Action 12]
5,0,0,0, -1,, a1

[Begin Action 13]
5,2,0,0,2, the
5,3,0,0,2, the

I changed only the part in red. Something else I have to modify?

PS: Sorry for the English. I am Brazilian and I use the Google Translator.

"A loser will beat a genius through hard work!"- Rock Lee
Re: Kyuubi's Chamber (Updated)
#7  September 29, 2011, 08:47:23 pm
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  • SavageD will Ravage... ^_^
Try this:

1) make a copy of your "fight.def" file.

2) Open fight.def.

3) Use the find function (ctrl + f) to locate any line which has the word "layerno" in it.

4) Change any line which has "layeno = 1"....to "layeno = 2"

For example: "p1.bg0.layerno = 1", change this to "p1.bg0.layerno = 2"


Let me know if you need more help.
PWN (verb) -  1) An act of dominating an opponent.
                     2) Great, ingenious; applied to methods and objects.
Re: Kyuubi's Chamber (Updated)
#8  September 30, 2011, 12:39:18 am
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This stage looks like it shrinks character sprites. I like the stage but the shrinking of my characters always turn out a mess, since most of my characters have sprites that have certain positions.

Nice looking stage though. :)
YouTube | Google

Spoiler: You want to know what really pisses me off? (click to see content)
Re: Kyuubi's Chamber (Updated)
#9  September 30, 2011, 01:55:34 am
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  • SavageD will Ravage... ^_^
thx and...it doesn't shrink sprites, character scales are kept...Take a look at Taybears picture.

The wonder woman is a character that I personally "shrank". I use her to test hi-jump stages since she can also fly.
PWN (verb) -  1) An act of dominating an opponent.
                     2) Great, ingenious; applied to methods and objects.
Re: Kyuubi's Chamber (Updated)
#10  September 30, 2011, 04:01:30 am
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  • Oi, eu sou Goku!
    • Brazil
    • Skype - cardoso.ms
I did it!
I changed all "layerno" from 1 to 2.

Thank you.

"A loser will beat a genius through hard work!"- Rock Lee