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Femina Blakey beta 3.2 (Read 31078 times)

Started by AnArquiA B., January 09, 2012, 06:42:33 PM
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Femina Blakey beta 3.2
#1  January 09, 2012, 06:42:33 PM
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Hi, people.

This is my WIP. I'm planning the final release ASAP

Below, some screenshot and MugenGuild-exclusive commentaries about the pace of this WIP.
Spoiler, click to toggle visibilty

Video (Thanks to Zzyzzyx):
http://www.youtube.com/watch?v=7kGhFTYYUuc

Further informations (English) and download here.

Maiores informações (português) aqui.

Thanx for your attention o/
Last Edit: January 27, 2012, 12:54:30 AM by AnArquiA B.
Re: Femina Blakey beta 3.2
#2  January 09, 2012, 07:02:58 PM
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Great releasse Anarca, but the link seems to be broken.
-Toshio Tenma
Re: Femina Blakey beta 3.2
#3  January 09, 2012, 07:11:03 PM
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Thanks, Toshio! Try now.
Re: Femina Blakey beta 3.2
#4  January 09, 2012, 07:15:52 PM
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Was wondering if I will see and update for Femina and I just notices this thread, will download her immediately  :twisted:

P.D. Gonna announce her at my forum
Re: Femina Blakey beta 3.2
#5  January 09, 2012, 07:22:09 PM
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Was wondering if I will see and update for Femina and I just notices this thread, will download her immediately  :twisted:

P.D. Gonna announce her at my forum
You and your forum are in my heart, U know, but I think she's a lil' bit.... diferent.

But I don't forget you all at SPEKSNK ;)
Re: Femina Blakey beta 3.2
#6  January 09, 2012, 07:33:02 PM
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I'll give a try on her once I get the chance^^ I may also do a new gameplay video featuring Femina in action.
Btw, hope you can understand my "engrish" well.
-Toshio Tenma
Re: Femina Blakey beta 3.2
#7  January 10, 2012, 06:08:42 PM
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She is looking good so far, can't wait until you complete here.
Re: Femina Blakey beta 3.2
#8  January 12, 2012, 01:57:22 AM
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You're still working on this woman?!
Re: Femina Blakey beta 3.2
#9  January 12, 2012, 03:41:16 AM
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lol different?.. isn't this character a NSFW creation?
Re: Femina Blakey beta 3.2
#10  January 12, 2012, 08:06:28 AM
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She's wonderful!  :beamgoi:

Great job on drawing sprites for so many custom states (such as electrocution, Akiko Minase's final memory, and Princess Fine's Iya-Iya dance).
Re: Femina Blakey beta 3.2
#11  January 12, 2012, 08:13:35 AM
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looking great and sexy, maybe next time post larger screenshots please
Re: Femina Blakey beta 3.2
#12  January 12, 2012, 11:15:29 AM
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will definitely test tomorrow after work
Re: Femina Blakey beta 3.2
#13  January 12, 2012, 06:00:39 PM
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I'll give a try on her once I get the chance^^ I may also do a new gameplay video featuring Femina in action.
Btw, hope you can understand my "engrish" well.
I'll try XD Y'know, my engrish is pretty much quite worse XD

She's wonderful!  :beamgoi:
Great job on drawing sprites for so many custom states (such as electrocution, Akiko Minase's final memory, and Princess Fine's Iya-Iya dance).
:sugoi: And many others. I'll talk more about it soon

She is looking good so far, can't wait until you complete here.
There's two unlockable moves to polish, improving & optimization and some lil' features to complete her. And, of course, fix bugs and issues you found!  ;)

looking great and sexy, maybe next time post larger screenshots please
Thanx! And, good, I'll try it XD

lol different?.. isn't this character a NSFW creation?
You got it. I think she's now secure for your work XD
Of course, if you get a boobophobic boss....

Serious now.
I removed raping compatibilities of mainstream release, that's what I mean. The code of most that chars are a pain in the ass of the programmer. Too.

will definitely test tomorrow after work
:2thumbsup:

You're still working on this woman?!
I just couldn't help. It's eternal love  :swoon:
Re: Femina Blakey beta 3.2
#14  January 21, 2012, 02:38:20 AM
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I added some larger screenshots and a link to a video Zzyzzyx made.
Re: Femina Blakey beta 3.2
#15  January 21, 2012, 02:57:27 AM
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i love this char. it's like a dramatic hardcore bad girl good stuff can't wait for an update ;D
Re: Femina Blakey beta 3.2
#16  January 21, 2012, 05:06:20 AM
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Aaaaannnd here comes the feedback.

-Most CLSNs don't cover the entire body.
-How come she can do her QCB+K attack without being punished at all? It seems that she's invincible the entirety of the move. Way too safe.
-In her jumping light punch, jumping forward and downward kicks (light or medium, forgot), the CLSNs disappear in some places.




-Why is she invincible the entire time she's in her parachute form?


-Hit your opponent while in parachute mode, then preform a supercancel. The parachute will stick to you.
Re: Femina Blakey beta 3.2
#17  January 21, 2012, 06:58:45 PM
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-Most CLSNs don't cover the entire body.
(...)
-In her jumping light punch, jumping forward and downward kicks (light or medium, forgot), the CLSNs disappear in some places.
OMB, it seems I've overlooked an old CLSN bug. Thanks!!!! I'll check it out.
I've learn too late to mix up default CLSN and normal ones is recipe for hangover  :rolleyes5: 
-How come she can do her QCB+K attack without being punished at all? It seems that she's invincible the entirety of the move. Way too safe.
Hm... I'll check the NotHitBy sctrls. Thanks!!!

-Why is she invincible the entire time she's in her parachute form?
Dunno. It wasn't intended to be so.

-Hit your opponent while in parachute mode, then preform a supercancel. The parachute will stick to you.
OK, thanks! We checked several similar explod bugs.

i love this char. it's like a dramatic hardcore bad girl good stuff can't wait for an update ;D
Huh, thanks.  :sugoi:

'Til :dio:
Re: Femina Blakey beta 3.2
#18  January 27, 2012, 02:28:03 AM
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Meanwhile, I'm finishing her smartpaleting.

At final release, it would be possible paletes like these:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

=*

Re: Femina Blakey beta 3.2
#19  January 27, 2012, 03:53:43 PM
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that's nice, I like the asymetric details.
Re: Femina Blakey beta 3.2
#20  January 28, 2012, 03:06:31 PM
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This is a very nice beta.
The gameplay is cool, the mechanics are nice and all the bonus stuff is very much appreciated, especially since it's your first character. The mini games are very cool, the XP system is really well made and feels balanced, and the wit system too. The cancels feel right and it all makes sense.

Only the fatality feels unbalanced, as it can turn the outcome of a fight a little too easily. Keeping it as a MK fatality would be better IMO.

Here's some feedback :
- Z move (Roundhouse) could use the optional custom animation 5052 for a better look. Same for Dash-and-then-short-jump-plus-air-roundhouse.
- I hate the sound FX during dodge or dash. Just a personal thing. :P
- The smile during taunt is really strange.
- Parry is missing a sound IMO.
- I'd personally put the smoke during her run a little behind her.
- Mistake in readme : Spin Heel needs to be blocked low and not high.
- Is Crossdrive supposed to work during jump back too ? It makes it harder to jump back with SK as a defensive move.
- Senjin doesn't feel very useful IMO. It pushes back Femina far away, which means no comboability after it (maybe I'm wrong ?) and it doesn't do much damage. Plus, it has very long recovery time if it misses (which is the sort of thing that should happen only on a very strong move).
- I managed to chain 3 Dash-and-then-short-jump-plus-air-roundhouse on a cornered opponent.
- Ninja Spring in the air looks strange in terms of the vels (acceleration between the jump and the special). It may be needed though.
- Courage Flower's cornerpush needs some fix. If performed from far away on a cornered opponent, it will onlt hit once.
- Typo for Courage Dawn : it's performed with Kick.
- Cornerpush for Courage Dawn needs work too. Seiyoku misses on a cornered opponent if performed from far away. Blakey Hammer looks strange when she's pushed far from the opponent and still manages to catch him.

Good luck with finishing everything, this character is nice. There are some animations with changes in proportions, and the shading is not always to my taste, but this is definitely an astonishing effort and nice job. :)