Bis's Sprites

Started by bis1994, September 18, 2013, 03:38:36 AM

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bis1994

Hi everyone!!

New Sprites







Old Ones



Morrigan Winpose (from Capcom vs SNK) (Used lin Kun's sprites as a base)

Vega (Clawn) Taunt animation (done to Fausto Mugen)


My personal spriting style



Much more right here:      https://bis1994.deviantart.com/

bis1994

Hi Everyone!!
I started to "resize" some NZC sprites, and I began with Pein.
I only finished the Stand animation


Graphicus

First of all: These are all really good. The lineart in particular is pretty awesome. :)

Constructive comments:
================
Lightsource issues: In some of sprites, there's no clear lightsource... different areas in the same sprite are shaded as if the light was coming from different directions. Example: Pain's robes, Aerith's skirt.

Contrast: Use more contrasting colors to make details more noticeable. Example: The NGPC sprites, mostly.

bis1994

Thanks for the Feedback! I'll work on those issues!!

bis1994


Two More! Unknow from Tekken Tag Tournament 2 (I used as a base the sprites fro chuchoryu's unknow)

And other version

hatter

Those unknown sprites look better, you did a great job on fixing up chuchoryu's-uhhh-sprite art. But if I can give feedback, the crouching animation for Unknown looks choppy. Take a look at other CvS characters and how they crouch if you want to get a better idea on how it works.

The second animation is perfect, I don't see anything wrong with it. :)

Keep up the hard work man. :)
This is a generic forum signature.

MotorRoach

Pretty decent looking sprites, although the first animation could use some more frames for the transition of the crouching. It looks too stiff right now.

As for the second sprite, it looks pretty decent and well animated, but I'm not sure what style you tried to go for in there.
Shit

Bastard Mami

that unknown is looking nice, would like to see more of that.

bis1994

#8
Ok Guys Thanks for the feedback again, and there are some updates
A new version of the secound unknow sprites (not animated yet)

And Jun Kazama!

bis1994

#9

after reading a hundred of tutorials...

MotorRoach

Good sprite, although the line between her breasts seems to have too much shading, causing it to look blurry, so you might want to tone it down.
Shit

bis1994

Edea fixed, and another one (old)    Anna Willians

bis1994

The BOSS from Tekken 7, Kazumi Mishima!

MotorRoach

The sprite itself looks very nice, but you need to work on the shading, given that it has banding everywhere.

Shit

bis1994

Quote from: MotorRoach on June 15, 2015, 02:03:27 PM
The sprite itself looks very nice, but you need to work on the shading, given that it has banding everywhere.



Like this??

MotorRoach

Yes, like that. I still see some of it in the bottom of her dress in our right, but you're getting there.
Shit

Xenomic

Howdy! Just checking in, seeing how things are going~ Don't know if you got my feedback or not, as I couldn't PM ya due to a full inbox so...here's to hoping this one gets to you! At least, I'm still assuming it's a full inbox as I still can't send a PM to ya! ^^;

bis1994

Hey guys, added some new stuff. Check the fist post!!

Prime SC

those r really cool mane

Graphicus

There are still a few issues regarding lightsource (KOF vs CVS), but overall they're pretty good. My main concerns are:

Phoenix:

  • Her hair is pillow shaded and it's not like any other CVS character out there (usually there's one color for light, one for shadow, and one for highlights). Her face is also not properly defined.
  • The glossy effect on the cosume is a decent attempt, but doesn't look CVS-ish at all. It's way too loud (kinda reminds me of the "Captain America and the Avengers" arcade game or "Justice League Task Force" on the Genesis). What's your base? I would recommend using bison's armor as a reference for metallic/glossy look or just forego the glossy look altogether

Geese:

  • The muscles look wrong. Try to base it on the actual CVS Geese Howard, then reference Joe for how muscles and shading would look on a shirtless character. Always use a base.