Just felt it was time to announce a project I've been working on. As you may be able to tell from the title, the character in question is the protagonist of an anime series called Saint Seiya, which you might also know from it's unfortunate alternative title: Knights of the Zodiac.
There are a lot of Saint Seiya characters available in MUGEN already. The biggest issue I have with the ones I've tried is that they're pretty much broken. Not only that, but it seems to be a standard habit to give them a 30-second-or-more startup for every super move, just because "that's the way it is in the anime!". It gets old in the anime too, people... no need to be so literal in a fighting game, it ruins the pacing.
I'm hoping to change the bad rep Saint Seiya has in MUGEN by creating a CVS/KOF-ish version of the character with flashy, yet tight and non-stupid/overpowered moves. I've got the movelist all planned out already, but I'm still looking for a coder who might share an interest in bringing a decent version of this character to life. If no one's interested, I'll have to learn how to code from scratch and do it myself, of course...
Spoiler, click to toggle visibilty
Here are some sprites I've been working on (note that the colors are flat, since I'm still animating. This is NOT the actual palette, nor does it represent the total number of colors that are going to be available in the palette!)
I'm still working on the stance... the arms look nice but the body lacks movement.
This is actually a combination of both the weak and strong punches. I'm planning to make the former cancellable into the latter, so I made sure the transition was smooth.