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Project M.U.G.E.N Dragon's Rebirth (1280 x 720, for MUGEN 1.0 and 1.1) (Read 188254 times)

Started by Sang Kalaza, September 29, 2013, 03:06:55 pm
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Re: Project M.U.G.E.N Dragon's Rebirth
#41  October 13, 2013, 01:39:02 pm
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my porTs all appear over scaled and weird.and one help me?

oops sorry i should have mentioned this earlier you need to resize your character. to do that just go in the character's def file and put this
localcoord = 426,240
remenber you got to put this in a new row. exemple
[Info]
name = "dante"        ;Name of character
displayname = "dante" ;Name of character to display
versiondate = 04,14,2002    ;Version date of character (MM-DD-YYYY)
mugenversion = 04,14,2002   ;Version of M.U.G.E.N character works on
author = "Elecbyte"         ;Character author name
pal.defaults = 6,3,4,2      ;Default palettes in order of preference
localcoord = 426,240

hope this helps.

Tzu

Re: Project M.U.G.E.N Dragon's Rebirth
#42  October 13, 2013, 03:50:02 pm
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and rest.small win etc?
also when can we expect your awesome ports to be open source.
Re: Project M.U.G.E.N Dragon's Rebirth
#43  October 13, 2013, 07:06:22 pm
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Re: Project M.U.G.E.N Dragon's Rebirth
#44  October 13, 2013, 09:07:22 pm
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Please, upload the unmoleboxed version. This screenpack is awesome!!! Please, I begg you..upload the unmoleboxed version...

Tzu

Re: Project M.U.G.E.N Dragon's Rebirth
#45  October 13, 2013, 10:42:06 pm
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yeah thx bley43.I started myy small ports. just finished my main marvel  rosters.I may up load them when i am down for anyone who likes these small ones etc



anyways thx again bley43  it worked like a charm.

      Posted: October 14, 2013, 08:09:45 pm
one thing.the hyper move bg animation doesnt cover whole screen only half.how to fix. does local cord have anything to do with it.yes I tried lower resolutions and stage fit options.

     Posted: October 14, 2013, 09:33:15 pm
ps: i just tested it and yes it was the local cord.any way around the bug and not have crappy ports?
Last Edit: October 14, 2013, 09:33:15 pm by Tzu
Re: Project M.U.G.E.N Dragon's Rebirth
#46  October 14, 2013, 11:08:19 pm
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Any update on my problem?
 :(

Tzu

Re: Project M.U.G.E.N Dragon's Rebirth
#47  October 14, 2013, 11:47:02 pm
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why would have  local cord with ports. fix asap
Re: Project M.U.G.E.N Dragon's Rebirth
#48  October 15, 2013, 07:43:01 pm
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@Tzu
about the hyper bg. do you use 1.1 stages with zoom? if so there's nothing you can do. it works fine with stages that DON'T have zoom. even with the localocord.

Tzu

Re: Project M.U.G.E.N Dragon's Rebirth
#49  October 15, 2013, 07:56:41 pm
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Yep.I love my 1.1 zoom so I fixed it on all chars so far.right now trying to fix it on kof chars with power bar mapping problems.Its annoying because description all in gibberish.
any i should not be going though all off this drana, so they better release a unmole boxed version.Or provide more support cus the interface is horrible to work with so far.
Re: Project M.U.G.E.N Dragon's Rebirth
#50  October 16, 2013, 05:27:07 am
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@Tzu
about the hyper bg. do you use 1.1 stages with zoom? if so there's nothing you can do. it works fine with stages that DON'T have zoom. even with the localocord.

@bley43 ~ I also have that bg problem however even for the normal stages. How come you work fine with normal stages??

     Posted: October 16, 2013, 05:28:50 am
@Tzu ~ True man, this screenpack is cool. They really need to upload the unmoleboxed version. I hope they will...

     Posted: October 16, 2013, 08:13:11 am


This is my roster so far  8)
Re: Project M.U.G.E.N Dragon's Rebirth
#51  October 16, 2013, 01:43:11 pm
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@Sanji Sham
Really?... i don't know. i never got that problem with normal 1.0 stages... can you show me a screenshot of it?

Tzu

Re: Project M.U.G.E.N Dragon's Rebirth
#52  October 16, 2013, 03:00:59 pm
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Well they have alot of work ahead. Anyways i fixed the pro it by changing the scaling "par" on every char hyper bg  code on every background animation.Its annoying but now i don't have ugly hypers on characters.I have yet to enjoy this screen pack cus 90% of the time am fixing up stuff which should be first prio before releasing a screen pack.I know its beta but.stuff like this should be patch asap if thats the case.

trust when i say i am never even done i sill have hper bg finishers for 60% of char.
Last Edit: October 16, 2013, 03:08:23 pm by Tzu
Re: Project M.U.G.E.N Dragon's Rebirth
#53  October 16, 2013, 07:16:36 pm
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@bley43
Here the picture, see for yourself. Ryu bg animation doesn't use whole screen, at the right side you can see a blank side.



Re: Project M.U.G.E.N Dragon's Rebirth
#54  October 17, 2013, 07:24:20 pm
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well that's...strange. it never happened to me. try to ask someone who's good with programming cause i can't really help you.
Re: Project M.U.G.E.N Dragon's Rebirth
#55  October 18, 2013, 02:28:13 am
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Its ok man, I dont have a problem with that.
Re: Project M.U.G.E.N Dragon's Rebirth
#56  October 18, 2013, 03:34:24 am
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It's depend on each character. In this case I think have to scale the BG's Hyper.
Re: Project M.U.G.E.N Dragon's Rebirth
#57  October 19, 2013, 12:50:30 pm
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  • M.U.G.E.N Dragon's Rebirth
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Why do i get a virus warning trojan level from this.am i allone on this?

It's a false positive due to the fact that it's moleboxed I believe. But don't worry about it. It's just a false positive.

People should really stop using crappy ass Antivirus/malware programs. Microsoft Security essentials is horrible. Mcafee is just OMG - worst program ever made. I mean I can go on and on.

Download a real antivirus/malware solution. It's called ESET Smart Security. It's an all in one solution that includes a firewall as well. You can get a free trial or get real keys at a number of sites. I've been using it for years and I haven't had a single virus. I don't even have problems with false positives. This release didn't even show up on ESET. That's how I know it's a false positive.

@OP - Thanks for the release. Just wish it wasn't moleboxed. We like to be able to add more stuff to our mugen setups.

@xPreatorianx1: Thanks u  :2thumbsup:
Maybe I split 4 modes to play, and some encryption. Some soft security don't get problems, but MSE is get a problem because I also using it.
Next version, I hope that Elecbyte will suport network for MUGEN and we will release new version (maybe it isn't packed, and will support victory scene)

Any update on my problem?
 :(
@M3klan:
Maybe I don't know. I can't test it on Win 8 because I am using Win 7.
And can you send to my email include some images about error which you get.
Note: image for main folder (show all hidden files), and error information.

Well they have alot of work ahead. Anyways i fixed the pro it by changing the scaling "par" on every char hyper bg  code on every background animation.Its annoying but now i don't have ugly hypers on characters.I have yet to enjoy this screen pack cus 90% of the time am fixing up stuff which should be first prio before releasing a screen pack.I know its beta but.stuff like this should be patch asap if thats the case.

trust when i say i am never even done i sill have hper bg finishers for 60% of char.
@Tzu: That is large problem for wildscreen character, and recode some hyper skills if it is full background  ;D

@bley43: Thanks u for support :2thumbsup: , maybe I forget explain some details for scale for char.
Re: Project M.U.G.E.N Dragon's Rebirth (1280 x 720, for MUGEN 1.0 and 1.1)
#58  October 21, 2013, 11:10:04 pm
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@ Sang Kalaza

This looks like some truly amazing work. Would you accept my request of linking me the build of the screenpack you have with all of the exact characters, portraits and setup you have pre-loaded in the screenshots? Or at least provide me with the character files / portraits?
Re: Project M.U.G.E.N Dragon's Rebirth (1280 x 720, for MUGEN 1.0 and 1.1)
#59  October 22, 2013, 04:49:01 am
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I have a question about the Portraits.

I was able to make the smaller select portraits, but during the 9000,1 portraits, do i just save as is when i replace the character portrait? Cause when i insert it back into the char via FF, the BG is still green.

9000,1, X-0 Y-0.
Re: Project M.U.G.E.N Dragon's Rebirth (1280 x 720, for MUGEN 1.0 and 1.1)
#60  October 22, 2013, 05:01:13 am
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@SeraphicWings
You not index your port, that's why the bg is still green.