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Hyper Dragon Ball Z: April 2014 initial release thread + discussion (Read 615857 times)

Started by Iced, April 05, 2014, 05:48:51 pm
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Re: Hyper Dragon Ball Z
#81  April 08, 2014, 04:57:56 pm
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I have to complain about the first 20 seconds of the video.
I REALLY HOPE you guys are planning to completely re-do the intro because I can tell you 20 reasons why the CPS2 memtest and QSound splash screens are a bad idea to include.
First and foremost of course being that it's completely disingenuous.
Re: Hyper Dragon Ball Z
#82  April 08, 2014, 04:59:11 pm
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Yesterday afternoon = 90K views
2 Hours ago = 244K views
Right now = 248K views
Edit: 4 HOURS LATER = 280K views

Jeez, it's spreading fast! - You guys are getting about 10K views per hour.
Last Edit: April 08, 2014, 08:47:25 pm by walt
Re: Hyper Dragon Ball Z
#83  April 08, 2014, 05:02:07 pm
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It was more of a homage thing, guess i will ask balth to include in the description explicity that its a big thank you to them for inspiring us .
Also yeah its spreading well, we had about 110k downloads this morning.
Re: Hyper Dragon Ball Z
#84  April 08, 2014, 05:29:16 pm
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Re: Hyper Dragon Ball Z
#85  April 08, 2014, 05:42:30 pm
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So when I mentioned their Vegeta like two years ago to him, it wasn't a viable source to parody, but now it's ok? :blank:

Oh well.  Guess it's really picking up steam now.
Re: Hyper Dragon Ball Z
#86  April 08, 2014, 05:45:05 pm
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Luis Mediavilla3 hours ago
 
no combo breaker?
Re: Hyper Dragon Ball Z
#87  April 08, 2014, 06:30:16 pm
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Re: Hyper Dragon Ball Z
#88  April 08, 2014, 06:44:59 pm
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Re: Hyper Dragon Ball Z
#89  April 08, 2014, 06:52:38 pm
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I am surprised about nobody saying "views are over 9000!!!!"

Joke aside but, congratulations guys. Views are over 260.000. Keep growing as usual and with a reference to a song we all love and like: You guys rock "like a hurricane."

Re: Hyper Dragon Ball Z
#90  April 08, 2014, 07:17:35 pm
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So, it might be a little late now, but just thinking, if this is a specifically Dragonball game sample, shouldn't the characters have their non-DBZ cameos removed for the sample?  Vegeta's Luffy/Goomba/Sonic intro, SSJ Goku's Robot Unicorn/Scott Pilgrim/PPG/etc. win pose, all that stuff?
Re: Hyper Dragon Ball Z
#91  April 08, 2014, 07:39:33 pm
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LOL every message board I attend is so amped over this.

I just tell them it's MUGEN and post the CyBalthazar website and then tell them of your upcoming projects.

EDIT: You should update your website and put Saibaman and Gohan on there


Lol again because Priime goes to one of the websites I mentioned. shout out my nigga priime
Last Edit: April 08, 2014, 07:52:57 pm by Cazaki
Re: Hyper Dragon Ball Z
#92  April 08, 2014, 07:52:40 pm
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Re: Hyper Dragon Ball Z
#93  April 08, 2014, 08:12:16 pm
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So, it might be a little late now, but just thinking, if this is a specifically Dragonball game sample, shouldn't the characters have their non-DBZ cameos removed for the sample?  Vegeta's Luffy/Goomba/Sonic intro, SSJ Goku's Robot Unicorn/Scott Pilgrim/PPG/etc. win pose, all that stuff?
It'll probably happen in the fullgame release, but as standalone chars its fine
Re: Hyper Dragon Ball Z
#94  April 08, 2014, 08:39:29 pm
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Oh, yeah, the individual characters on the site should keep their mixed cameos.  Just seemed odd to me now to see them in here.  The ones that have to do with other Dragonball characters are fine, like Vegeta stomping Burter, but I'd think some newcomers might get a little confused why the shadow creature-thing from that Homestuck comic just flew by when they won.
Re: Hyper Dragon Ball Z
#95  April 08, 2014, 09:33:38 pm
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This is godlike but i wish we had a move list. i cant figure out some of the moves. like SS Gokus teleport and anything in the challenge mode for Goku lol. just a standard movelist would be perfect
Re: Hyper Dragon Ball Z
#96  April 08, 2014, 09:37:29 pm
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The characters have all their readme movelists in their individual folders.
Last Edit: April 08, 2014, 09:53:21 pm by Long John Killer
Re: Hyper Dragon Ball Z
#97  April 08, 2014, 09:41:23 pm
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This is godlike but i wish we had a move list. i cant figure out some of the moves. like SS Gokus teleport and anything in the challenge mode for Goku lol. just a standard movelist would be perfect

open the game folders, check inside and you will find  html movelists with pictures and everything. :)
Re: Hyper Dragon Ball Z
#98  April 08, 2014, 09:50:08 pm
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Congrats on the views! Hope this really shows what M.U.G.E.N is really capable of. ^^
Re: Hyper Dragon Ball Z
#99  April 08, 2014, 09:56:48 pm
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How is it possible that voice clips can be played when you select a character? Is it a new feature introduced in the latest Mugen version that I didn't know about or is it just part of the video?
Re: Hyper Dragon Ball Z
#100  April 08, 2014, 09:58:19 pm
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The video is a proof of concept, the gameplay bits were done in mugen but the rest was all created using image edition.  As a proof of concept it aims to show what could be done, using mugen for the gameplay bits. :)