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Screenpack/ Visuals (Read 163189 times)

Started by JustNoPoint, April 13, 2014, 10:07:01 pm
Re: Screenpack/ Visuals
#101  June 13, 2014, 11:19:38 am
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Not to be a naysayer but I'm not exactly fond of that design. And no, I don't have any constructive suggestion, I suck at designing stuff, sorry. Maybe... The "water level"-like lines in the shading (light yellow on top, intermediate in the middle, darker orange at the bottom), it looks weird IMO.
Don't worry. That's still feedback and it's well accepted.
To be honest, I'm not convinced about the design either (it might be because I'm bad at coding them and I used the wrong resolution), but I have an idea: I could use the lifebar as a powerbar. And we would need a new concept for the lifebar. What do you say?*

@Just No Point: are you fine with that?*

*Actually wait a second, I'm going to show another concept, even though it is all in black.

@Felo_Llop: do you have any other ideas for the lifebars? I'm quite bad at designing them.**
@SageHarpuiaJDJ:  @City_Hunter: same. Have you got an idea for the lifebars?**

** If you read "*" don't let that stop you from creating your idea.



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New concept for the lifebars like I said before:
Last Edit: June 13, 2014, 02:00:42 pm by Alex Sinigaglia
Re: Screenpack/ Visuals
#102  June 13, 2014, 03:13:08 pm
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That does look pretty good in silhouette form. Perhaps we should take screen shots of the motifs from the other SF games to get some better ideas on common aesthetics?
Re: Screenpack/ Visuals
#103  June 13, 2014, 03:13:39 pm
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I can make some concepts. Just need to get my creative muscles working. I really like that concept Alex.
Re: Screenpack/ Visuals
#104  June 13, 2014, 03:28:09 pm
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Worked a bit on the Guard and Dizzy/Stun bars:

The Time Counter silhouette isn't there because it was too large.

JNP, good idea.
Sage, thanks.

Here, let's see how they look (don't mind the grey and green stuff)

Not too bad if you ask me, although I can't see the pixels perfectly and some things get scaled. :-\
Re: Screenpack/ Visuals
#105  June 13, 2014, 03:39:38 pm
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I'm not too much into all squares, but the guard and dizzy are better, and for the powerbar, the oblique thing isn't bad. Try rounding up a little the down-left and up-right corners of the life bar a little more, or make them more angled like the powerbar, and maybe the same for the down-right corner of the powerbar to fit the oblique square ?
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Screenpack/ Visuals
#106  June 13, 2014, 04:22:44 pm
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looking good so far i dont have any idea for the moment but ill try to help you guys
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Re: Screenpack/ Visuals
#107  June 13, 2014, 04:51:03 pm
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Spoiler: lots of images (click to see content)
Re: Screenpack/ Visuals
#108  June 13, 2014, 05:00:59 pm
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^Last image is hilarious, xDDDD!!

@Alex Sinigaglia: I would keep them as simple as possible. SF's lifebars hasn't been in the complicated area, so maybe putting them simpler, would be a good thing to us all.
I swear there was something cool here!!
Re: Screenpack/ Visuals
#109  June 13, 2014, 06:20:43 pm
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Thanks JNP, those images will help me decide what route to follow.

While I'm here:

Everything looks good (for now).
Don't worry for the other two bars, they're in the .sff.

@Byakko: I tried to follow your advice, tell me if I did something wrong.
Re: Screenpack/ Visuals
#110  June 13, 2014, 07:31:34 pm
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That looks good to me.
Considering the shots JNP posted shows that SF usually has simple bars, those lines that pop out of the lifebar on opposite corners look a little much, how does it look with a portrait and with the lines thinner ?
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Screenpack/ Visuals
#111  June 14, 2014, 06:14:38 pm
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Enough sitting on ears, time for some meat :devil:
Here:
Spoiler, click to toggle visibilty
It's second attempt, first one wasn't successful:
Spoiler, click to toggle visibilty
With so many bars it's hard to find place for them and not get cramped.
Well, I've tried to make those as much SF-ish as I could, might be not the best choice of colors and there's no font, but I don't have a clue on those matters. So I'm giving you the right to use 'em, edit 'em or tear 'em apart. No copyright or anything, but I don't know, if posting those in thread will discourage other people from making own versions, then don't post, that's all.
I'm on lunch so I don't have a lot of time for a full reply but Exl sent this fantastic pm! I'm sure if anything it would encourage others to try. More ideas the better and it creates more options for customization!
Re: Screenpack/ Visuals
#112  June 14, 2014, 06:17:10 pm
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@ExL: you have to post here!! :P
Good work you showed us (indirectly).
Re: Screenpack/ Visuals
#113  June 15, 2014, 01:48:12 am
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2Nd impact probably had the best bars imo(I really should play it sometime). You could maybe compress guard and dizzy so that they are side by side and take up less space? I thought it looked good.

Do you have preset power bars for super selection in mind? Limiting it to like 5 possible bar sizes would cut down dramatically on coding time imo. I don't remember the number of bar sizes in 3s.

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thanks again Vans/Jesuszilla!
Re: Screenpack/ Visuals
#114  June 15, 2014, 01:55:51 am
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If the big bulk in the center is for the portrait, I really recommend against having the lifebars so much pushed away from the center. If the portraits stay at the center, at least they should be moved a little higher and the lifebars should cover the bottom and reach the timer. There was this whole study of HUD designs in games like Street fighter that pointed out how the center was the most important part of a fight, especially near the end, you only have to look in one spot -the center- to see the timer and how much life remains for each player at once, when both players start running low on life and the timer is running out it's very important to quickly see who has the advantage. If the bars are too far away (or if they empty to the outside instead of emptying toward the center) then it's harder because you have to look left then right to see where both players are at, and that's bad when it's tight.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Screenpack/ Visuals
#115  June 15, 2014, 02:29:47 am
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2Nd impact probably had the best bars imo(I really should play it sometime). You could maybe compress guard and dizzy so that they are side by side and take up less space? I thought it looked good.
That was what I thought too. Basically 1 bar split in half with 2 colors. 1 half guard 1 half dizzy. Though ExL's version looks very nice too!

Quote
Do you have preset power bars for super selection in mind? Limiting it to like 5 possible bar sizes would cut down dramatically on coding time imo. I don't remember the number of bar sizes in 3s.

For simplicity's sake I was going to have 4 different sizes.

@ExL: you have to post here!! :P
Good work you showed us (indirectly).
Yes, he should definitely post! But if he's not comfortable with it I can keep being the messenger.
Re: Screenpack/ Visuals
#116  June 15, 2014, 02:59:48 am
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The Shadowloo skull would look nice around the timer on his bars(didn't see the spoiler). Imo. They look good

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

ExL

Re: Screenpack/ Visuals
#117  June 15, 2014, 02:04:13 pm
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OK, OK, I'm giving up, I'll talk ;D But only this time, as I have something to show.
Lost_Avenger, I like the way you thinking! You just untied my hands actually :devilish:
Now it's time to spread some wings 8) :
Spoiler, click to toggle visibilty
Jaw is open for timer in it, but if it's too narrow, timer could be placed on top between wings.
Also hope it follows advice of DKDC as central part now tighter.
Alex Sinigaglia, you definitely have to complete yours, it looks interesting :thumbsup:
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Re: Screenpack/ Visuals
#118  June 15, 2014, 02:06:59 pm
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Damn those look badass
Re: Screenpack/ Visuals
#119  June 15, 2014, 02:09:49 pm
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Also hope it follows advice of DKDC as central part now tighter.
It's better. I'd still advise that the bar is over the Shadaloo symbol and ends in a square shape, currently it would be hard to see if there's actually something remaining if it's covered by the wings - and it doesn't seem like a problem if a little bit of the wings of the symbol are covered.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Screenpack/ Visuals
#120  June 15, 2014, 03:13:48 pm
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To all the lifebar designers out there:

Guys, forget about diagonal lifebars unless you want to code them embedded within the characters.
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