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Bardock Z2 (Inspired)

Started by WekRiptor, October 28, 2015, 02:12:57 AM

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WekRiptor

I have decided to pick up the scraps of the long forgotten Bardock Z2 project and try to create a full fledged character, using Balthazar's wonderful sprite as a base. I am a beginner to intermediate spriter and am hoping to improve my skills, I hope this endeavor will turn out fruitful!   

Iced

Best of luck. Lets see how it goes.

WekRiptor

Thank you, do you think he should be a very aggressive character, or focus on grabs? Either way, he will probably be the most physical out of the Z2 lot.

Iced

focus on animating your basics for now, if you get through them I can give you a hand later down the line defining those.

WekRiptor

Quote from: Iced on October 28, 2015, 02:43:16 AM
focus on animating your basics for now, if you get through them I can give you a hand later down the line defining those.

ok, just am a bit anxious, I been working on this for a bit but I was too scared to release anything. As for spriting, can do!

WekRiptor


likiji123

This is lookin good!
Cant wait to see more :D

100_Sad_Pandas

Quote from: WekRiptor on October 28, 2015, 02:12:57 AM
I have decided to pick up the scraps of the long forgotten Bardock Z2 project and try to create a full fledged character, using Balthazar's wonderful sprite as a base. I am a beginner to intermediate spriter and am hoping to improve my skills, I hope this endeavor will turn out fruitful!   


I think you should try to animate the legs more. Like make them bounce up and down as he does. They look pretty static imo

yaret

 wow that's such amazing keeping up :P the sprite looking good

The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U

MotorRoach

Just saying, but I don't get why the shading on his legs shift so much when his legs are staying completely still.
Shit

likiji123


WekRiptor

I will take that into consideration, thank you

WekRiptor

Final (possibly) Edit for stance

lui

not bad, the shading is really jumpy on the viewers left leg

WekRiptor

Quote from: walruslui on November 02, 2015, 06:48:36 AM
not bad, the shading is really jumpy on the viewers left leg

Any ideas to make it less jumpy? and do you mean the front facing or side facing leg?

deddy95

I think the main problem is the way you're trying to animate a subtle movement. The whole movement of the legs is unnecessary and the result is that, even if TECHNICALLY you did a great job, the animation looks unnatural and shaky.
The problems occur because you try to move every pixel of every frame.
If you observe the transition between the third and the fourth frame you'll get what i mean. The fourth frame should just stabilize the motion and adjust the inertia of the body. It should be the frame where the whole body "stops" for a second to regain an upward acceleration. Both legs move way too much and you can see it just by looking at their outlines. Does this make more sense?

WekRiptor

Quote from: deddy95 on November 03, 2015, 04:10:55 PM
I think the main problem is the way you're trying to animate a subtle movement. The whole movement of the legs is unnecessary and the result is that, even if TECHNICALLY you did a great job, the animation looks unnatural and shaky.
The problems occur because you try to move every pixel of every frame.
If you observe the transition between the third and the fourth frame you'll get what i mean. The fourth frame should just stabilize the motion and adjust the inertia of the body. It should be the frame where the whole body "stops" for a second to regain an upward acceleration. Both legs move way too much and you can see it just by looking at their outlines. Does this make more sense?

I see what you mean, and initially  had a lot more frames but thought it was too slow, I will get back to the stance once I finish the light punch

WekRiptor

Here is zero de armentis's edit:

Mine for comaprison:

The Sudden Rarity

Why don't you combine both stances together?  Use Zero's arm animations and thigh plate animations on your animation?

AugustAPC

Zero's edit looks good. The face could still use some work and the hair needs some animation.