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COMMAND MOVES
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Moonsault Kick (F + SK; air only): upside down
can be used to start combos
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SPECIAL ATTACKS
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Beat Rush (QCF + P): This'll function like Kyo's 114 Shiki: Ara Gami and its follow ups.
*Follow Ups:
Meteor Crusher (QCF + P): here, I'm thinking of making it a punch that give the opponent a burn FX upon contact.
Elbow Smash (QCB+ P): self-explanatory
Waterkick (QCB + K): Think Cammy's cHK in SFA3, but with a neat FX
Rolling Blaze (HCF + P): Kind of like that one super where Mai dashes at the opponent with flames surrounding her.
Dolphin Blow (F,D,DF + P): Shoryuken, but with a dolphin, I guess?
Falcon's Dive (QCB + K; Air): Would function like
Meteodrive (180 + P; Close):
lets out a meteor crash effect on movehit, & a burn fx.
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LIMIT BREAKS
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Hell and Heaven (Level 1; QCF, QCF + P): exactly like Ryo's Shin Tenchi Hao Ken.
Meteor Strike (Level 2; 360 + P; Close): picks up the opponent, jumps in the air and throws him down, causing a meteor-esque crash upon the opponent landing + burn fx
Final Heaven (Level 3; Ch. B, F, B, F + P): barrage of attacks that ends with one final punch that sends the opponent flying.