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Ikemen GO bug reports and know bugs (Read 75600 times)

Started by Gacel, September 09, 2019, 11:26:09 PM
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Re: Ikemen GO bug reports and know bugs
#181  June 06, 2021, 03:04:30 AM
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    • Colombia
Hey, I've come to report a few graphical bugs with my characters:

Using Ikemen GO 0.96.3

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It seems more of a of a CNS bug than a graphical bug.
Still a bug is a bug. I'll look into it.

Hi guys, i'm having trouble with some animated portraits, can you help me please?
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Can you give info about the characters that you are using? (To test it here)
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO bug reports and know bugs
#182  June 08, 2021, 04:13:39 AM
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    • Brazil
Terry by Quimeravirus and Gabiru, Orochi Yashiro by Act Japan and some other  chars from kofa by duracelleur= Athena, Chae Lim, Luise Meyrink, Andy-xiii and Kula. i can upload in mega if you want
Re: Ikemen GO bug reports and know bugs
#183  June 10, 2021, 03:19:49 AM
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    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
I want to put the char portrait/anim between the select grid and the stage preview. In resume: Select grid/portrait/stage preview.
I tested all the "layerno" possible but no results. I'm unsure if this is a bug or is not possible yet. Thanks anyway.


My X Men GO
Re: Ikemen GO bug reports and know bugs
#184  June 11, 2021, 07:19:14 PM
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Quote
I tested all the "layerno" possible but no results. I'm unsure if this is a bug or is not possible yet.
neither mugen nor ikemen supports layerno parameters in screenpacks.

edit: screenpack backgrounds can be either layerno = 0 and 1, but not spr / anim / text elements. They have fixed order of rendering (adjustable in Lua files, if you can make sense out of confusing mess present there - in this case start.lua)
Last Edit: June 11, 2021, 07:25:33 PM by K4thos
Re: Ikemen GO bug reports and know bugs
#185  June 12, 2021, 03:42:50 AM
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    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
Quote
neither mugen nor ikemen supports layerno parameters in screenpacks.

edit: screenpack backgrounds can be either layerno = 0 and 1, but not spr / anim / text elements. They have fixed order of rendering (adjustable in Lua files, if you can make sense out of confusing mess present there - in this case start.lua)

Understood. Thanks for clarify this and very thanks for your hard work in Ikemen Go.