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Ikemen GO (Read 1796121 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO
#2021  November 10, 2023, 12:48:17 pm
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It uses OpenGL by default.

Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO
#2022  December 05, 2023, 06:01:24 pm
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Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.

Yea, this. Was gonna switch all my assets over to Ikemen for good but the lack of stagefit/systemfit is a deal breaker so holding off until then.
Re: Ikemen GO
#2023  December 05, 2023, 09:35:34 pm
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Yea, this. Was gonna switch all my assets over to Ikemen for good but the lack of stagefit/systemfit is a deal breaker so holding off until then.

I was in the same boat until I saw some of the features that are going to be added soon (super armor feature for instance.) I'm not turning back now :P

Give it some more thought.
Re: Ikemen GO
#2024  December 17, 2023, 09:32:06 pm
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I need help with a code I'm editing a screenpack I made a while ago but I don't remember the code to customize the location of each smallportrait in the selectscreen
Spoiler, click to toggle visibilty
Re: Ikemen GO
#2025  December 17, 2023, 10:07:00 pm
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I need help with a code I'm editing a screenpack I made a while ago but I don't remember the code to customize the location of each smallportrait in the selectscreen

At system.def ;
Character select definition
[Select Info] and there down and maybe that you ask?
Hey, can i help, or maybe i need help
Re: Ikemen GO
#2026  December 17, 2023, 10:33:56 pm
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Spoiler, click to toggle visibilty
Re: Ikemen GO
#2027  January 16, 2024, 04:55:33 pm
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I've been trying to get help converting the "mugen fighting grid codename: Laiz" screenpack to Ikemen Go to make use of the basic Ikemen features and been trying to get someone to help me fix an issue where the menus, character select, vs etc. screens are cropped out the bottom (when put in widescreen).
Only now am I seeing all this talk about system and stage fit.
so my question now is, would this feature fix my problem? should I wait for it? if not what's the current fix.
Re: Ikemen GO
#2028  January 17, 2024, 02:09:46 am
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No. Stagefit would not "fix" using a screenpack with a mismatched aspect ratio. You'd have to edit it manually.
Re: Ikemen GO
#2029  January 17, 2024, 05:02:38 am
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Ok. fair enough. So what file can I edit to do that at? changing the resolution in the options does nothing. I'm hoping I don't have to do something incredibly tedious like load the system.def in fighter factory and resize all the assets. Especially since I'm sure that would ruin all the sprites
Re: Ikemen GO
#2030  January 17, 2024, 05:34:22 am
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Ok, I found it. It was the local Coord in system.def. Thanks for responding all the same
Re: Ikemen GO
#2031  May 08, 2024, 02:52:27 pm
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Hi!:
     I using Ikemen a few hours, but when i try to make this engine Fullscreen (alt+enter or in options), Ikemen go back to the bottom of the windows toolbar (like minimized), is running, but is imposible to play when i try to make full screen. Alt+Tab to later click ikemen don't doing anything. ¿Anybody now what im doing wrong?. Thanks.
Re: Ikemen GO
#2032  May 13, 2024, 06:53:51 pm
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I dunno if it was asked already, but is it currently possible in at least the nightly build of IKEMEN GO to have multiple songs assigned to sections of the menu (ie: main menu, character select, versus screen) the same way you can with characters or stages?
Re: Ikemen GO
#2033  June 23, 2024, 07:48:02 pm
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Can we get the Z-depth codes working? I would like to be able to use stereoscopic 3D with ikemen

Also, can we add the select button and both thumbsticks working to the configuration to add more button combinations?
-What you know,
                    Can blind you from the truth.
Re: Ikemen GO
#2034  November 02, 2024, 04:43:14 am
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is it possible to use the the two extra buttons as PPP or KKK in modes outside of tag mode?