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[Tornillo Thread]: Tomoka Minato Released (10/11/2024) (Read 1712302 times)

Started by TornilloOxidado, January 07, 2023, 12:52:31 am
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Re: [Tornillo Thread]: 3 Characters Updated
#121  July 05, 2023, 03:48:44 am
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Battler Ushiromiya
-Added another effect to All Piercing Blue Truth.
-Changed Astral Heat Text Font.
-Fixed Burst hitsounds.
-Increased the damage of Sharp Blue Truth.
-Added more characters to his Male / Female Detector.
List of the new characters added:

Male Detector (Rapturous Sommelier Time Voice Line):
-Chipp Zanuff
-Zero
-Kazuya Mishima
-Johnny the Pirate
-Shen Woo


Female Detector (Special Intro VS Female || Rapturous Sommelier Time Voice Line):
-Neo Politan
-Tomoka Minato
-Nakoruru
-Botan Shishiro
-Ayame Nakiri
-Korone Inugami
-Baiken
-Nero Claudius
-Wildcat Arthur
-May
-Vatista
-Lilith Aensland


Could these possibly be future characters?
Re: [Tornillo Thread]: 3 Characters Updated
#122  July 05, 2023, 04:30:50 am
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Could these possibly be future characters?

Some of them are planned for sure, i also consider some characters that possibly could be made by Ichida and Resentone.
Battler's special intro list is inmense, that update was just a small piece, i should post the entire list someday.
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#123  July 05, 2023, 06:37:57 am
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Ryo Sakazaki, Okita Souji And Centralfiction were released, go to the first page on this thread to see the screenshots and download links since there is a bit much information.

I fixed a lot of things on Noel Vermillion again, but i'll be straight up to the point.
Quote
Noel Vermillion
-Reworked running grab animation.
-Fixed effects that doesn't working on 1.0.
-Fixed custom states.
-Nerfed some moves.
-Intro Vs. Centralfiction, and special lines in battle (the same as OHMSBY's Ragna).
-Small portrait by ILoveMyself is now in the Alternate Ports folder.
-Fixed other issues.
-Changed AH font.

About Noel NOL:
A lot of things happened in less than 1 week, speaking in short terms, she will be delayed, not sure how much time but i noticed this process will take me a lot of time (but a lot indeed, my eyes just burned down) so i just decided to release the characters that were ready now, also i haven't released any character on June if i remember correctly, if so my apologies.
Last Edit: July 05, 2023, 06:49:19 am by TornilloOxidado
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#124  July 05, 2023, 08:11:38 am
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Is Centralfiction an EX character ? Why does his Awakening Cut-in have different color from most of everyone's ?
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#125  July 05, 2023, 08:22:16 am
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Is Centralfiction an EX character ? Why does his Awakening Cut-in have different color from most of everyone's ?

Judging from where he's placed on Tornillo's site...nah. Centralfiction's meant to be a custom Blazblue character.
I dunno what to put here for a signature.
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#126  July 05, 2023, 04:06:26 pm
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Is Centralfiction an EX character ? Why does his Awakening Cut-in have different color from most of everyone's ?

Custom Variant. The color of the awakening cut in was made by Resentone as Enigma Hyde has the same color.
Since he will be the only Custom Variant i will make, i didn't separate it in another section.
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#127  July 05, 2023, 04:31:47 pm
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Update for MUGEN 1.0 users
Quote
Okita Souji
-Fixed bindtime error in the icons of Eye of The Mind, Peerless Blade and Shukuchi Rank B+ that only happened on MUGEN 1.0. Thanks to Snives for the report.
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#128  July 05, 2023, 10:36:07 pm
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From Ikemen Go

Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#129  July 05, 2023, 10:59:23 pm
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Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#130  July 05, 2023, 11:07:30 pm
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Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#131  July 05, 2023, 11:31:16 pm
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Last Edit: July 06, 2023, 12:19:42 am by Kamui_De_Los_Vientos
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#132  July 06, 2023, 09:35:26 pm
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Just a small announcement since i will don't have much time this week and the next again, but in the upcoming update i will add AI scaling to all my characters.
since some of you couldn't stop requesting it in my DMs or YT comments, i hope you're happy now.
Spoiler, click to toggle visibilty
Last Edit: July 06, 2023, 09:41:25 pm by TornilloOxidado
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#133  July 10, 2023, 05:10:40 pm
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Quote
Ryo Sakazaki
-Fixed error where Haoh Shoukou Ken damage doesn't increase when Critical Bonus Strike happens.
-AI Scaling added.
Spoiler, click to toggle visibilty
Last Edit: July 10, 2023, 05:15:09 pm by TornilloOxidado
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#134  July 10, 2023, 06:09:18 pm
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Quote
Okita Souji
-Fixed a minor spelling mistake in readme.
-Win Screen Quote VS Hina Hirasaka.
-Added AI Scaling.
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#135  July 11, 2023, 03:44:49 pm
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Btw I have Question How does the AI Scaling work?

Do i have to check the commands and make it hard or do i have to go to the cns and change the difficulty of the AI

or

It does it automatically when i click option and spike it to hard 8 and it's like that?
Real reason I'm Called "Dude" Cuz I watched Regular Show WOOOOOOAHH
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#136  July 11, 2023, 04:23:28 pm
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Btw I have Question How does the AI Scaling work?

Do i have to check the commands and make it hard or do i have to go to the cns and change the difficulty of the AI

or

It does it automatically when i click option and spike it to hard 8 and it's like that?

Ichida and OHMSBY explained that already.
It makes the Difficulty option in MUGEN to actually work, so just change it in the options from the game.
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#137  July 12, 2023, 11:17:29 am
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Here is my feedback on Noel, Okita and Centralfiction as it took me a couple of days to get around it:
Noel:
-Animations 10218 and 10219 that includes sprites (15005,198) and (15005,199) respectively are missing and causes the last bit of the inner Burst icon to go black.
-Her palfx is bugged and doesn't glow white when she performs her standing and forward/backwards dodges.
-Her Dead Angle Attack is missing swish sounds when she twirls her guns like her 5AAAA.
-The 5160 Bounced Up animation is missing a sprite on the last frame.
-Her blast effects on 5B2B are lacking transparency.
-The swish effect on 5C has some green pixels that aren't properly transparent.
-The hitspark and guard spark of 66B is misaligned and should be crouching unblockable.
-The hitspark and guard spark of Spring Raid is misaligned when it hits the opponent in the air.
-The force break spark when she uses her force breaks could be slightly higher.
-The first hit of Zero Gun Fenrir and last hit of Part II gains meter when it successfully hits.
-The vignette effect on Bullet Storm: Nemesis Stabilizer still plays when the Thor missile is blocked.
-The afterimages on the NOY version of Zero-Gun: Gungnir still continues after she goes into the standing animation (It should have stopped when the 4100 animation was at the 41st frame).

Okita:
-Intro 191 should have a swish sound instead of the draw blade sound effect.
-Intro 192 should have the draw blade sound effect on the 6th frame.
-The GUDAGUADA Styled Okita on her taunt should be layered behind the opponent.
-One of the voice clips on her taunt is lower than the other.
-Her Reflector could've used the shield effect that MBTL characters has.
-The hitspark and guard spark of jA is misaligned when it hits the opponent on the ground.
-5AAAA has sliding dust at the end where 66B doesn't (I think it should be removed).
-The sliding dust on Sakura Flash isn't needed.
-Ryukansen Arashi should have a large green hitbox when fighting shorter or crouching characters, she won't jump over them because during that special (Ask Ichida how it works as this was implemented on his Iai's EX Freezing Glide - Crescent Blade Flash).
-jC and Sakura Flash is using a medium slash sound instead of a stong one.
-Rapid canceling Kobenzakura may cause the opponent to get stuck and slide backwards for a few seconds.
-The sliding dust on Inverse Moon and Koborezakura could be larger as it's too small.
-The first two hits of Bakuretsu Kobenzakura gains meter when it successfully connects.
-Her NOY Aura doesn't stretch upward.
-Her Astral Heat Cut In cuts off from the bottom and looks worse (The old one from the previous preview video looked better, so I don't know why it was changed).
-The Astral BG and floor on Mumyou Sandan-Zuki should disappear when the streaks effects appear.
-The streak effects on Mumyou Sandan-Zuki are layered in front of the opponent.
-The FGO NP during Mumyou Sandan-Zuki could've scaled larger so the black borders couldn't been seen.

Centralfiction:
-The opponent's get hit on Darkness Fang is the Dizzy animation until they get grabbed for the last for hit (They should be the same as Hell's Fang except for the 8th hit).
-The effects on the last hit of Seed of Tartarus follows him when rapid canceling.
-There is no strong ground shockwave when the opponent hits the ground from Nightmare Rage.
-When his Astral Heat conditions are met, he gets expression trundicated to integer debug flood (I think this is because OHMSBY's Astral Heat indicator code still exists and since there's no aura for it, debug errors are occurring).
-There's no landing sound when he touches the ground on the 7th hit of Unlimited Blood Kain.
-There's no vignette effect on the 10th hit of Unlimited Blood Kain.
-The streak effects on Unlimited Blood Kain are layered in front of the opponent.

Also, I noticed you used different fonts for the Astral Heat text instead of keeping it the same for everyone. Now that I think about it, that adds a little bit of uniqueness to your characters so you can choose one that matches them not just by their color alone. I'm still typing up some for Ryo so I'll probably post it a little later so you can just focus on these 3 at the moment.
I will still do detail and aesthetic feedback for the rest.
Last Edit: July 12, 2023, 11:24:55 am by ZolidSone
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#138  July 12, 2023, 04:51:09 pm
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I appreciate the feedback as always, since i'm currently on vacations until my birthday, i will work on the updates in the release day of Haohmaru, there's also two twings about Okita i wanted to point out:
Okita:
-Her Reflector could've used the shield effect that MBTL characters has.
-The FGO NP during Mumyou Sandan-Zuki could've scaled larger so the black borders couldn't been seen.

-About the reflector i really wanted to add the MBTL effect but i wasn't sure how because it's most like the character is grabbing the energy ball, and Okita sprite is just her holding a stance, i thought it would look weird if i added the fx. Kinda undecided about that.
-Do you think so? I mean i think the black borders like a cinematic effect because i just recorded from the game and is also like that, i can scale it if you say so, though i'm not pretty sure how much it will affect in 1280x720 stages where the cinematic astrals look in a totally different angle. I'm used to work in 640x480, but i'll give it a try.

Quote
Also, I noticed you used different fonts for the Astral Heat text instead of keeping it the same for everyone.
I wanted to give a different style of font for my Samurai-type characters like Okita, Hina, Shimo, Haohmaru, Baiken and others.
Re: [Tornillo Thread]: Ryo Sakazaki + Okita Souji+ CF Released
#139  July 13, 2023, 03:52:51 am
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Other thing i wanted to mention, i also will be working on a character that i abandoned past december due to some circunstamces when i was just starting to get into full character creations, but after a long decision i just decided to go back to it, so it will be another triple release. I'll go hard this vacations.
It was planned to be announced in Haohmaru's video but it was 4am at that moment and i just wanted to upload the video already.
Spoiler, click to toggle visibilty
Re: [Tornillo Thread]: 3 Chars Updated + 1 Small Rework
#140  July 18, 2023, 10:29:46 pm
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3 characters received a update and a 1 character received a small rework.

Quote
Okita Souji
-Special Intro Vs. Baiken.
-Added a helper that prevents you miss in Ryukansen Arashi.
-Fixed and changed aesthetics.
-Fixed poweradd errors.
-Fixed errors in custom states.
-Reworked guarding states.
-Shield effects from MBTL added.

Noel Vermillion
-Bug fixes.
-Missing sprites added.
-Transparency error on 1.0 fixed.
-AI scaling added.

Centralfiction
-Aesthetic fixes.
-AI scaling added.

Jam Kuradoberi
-QCB_B motion was changed, instead of Hochifu, now is Gekkirin B, Hochifu parry now works almost the same as her Guilty Gear counterpart, press X button and Jam will activate Hochifu (it will activate just in the moment when you're being attacked, like Street Fighter-type parry.) Stand alone parry, it can't block lows, only mid and overheads. You can parry while walking and running too.
-Aesthetic fixes.
-New Astral Font.
-Changed AI behavior.
-AI scaling added.

-The FGO NP during Mumyou Sandan-Zuki could've scaled larger so the black borders couldn't been seen.
For the moment i decided to leave just like that, as i tried scaling the cinematic, but in 1280x720 stages looks real bad positioned and only looked fine in 640x480, as i thought i wasted my time figuring out how to make it look decent in higher resolutions but for the moment i just decided to stop thinking about that, gonna try other time.

-When his Astral Heat conditions are met, he gets expression trundicated to integer debug flood (I think this is because OHMSBY's Astral Heat indicator code still exists and since there's no aura for it, debug errors are occurring).
Apparently that's not the case and only occurs when CF enters in NOY mode, even so i deleted all of OHMSBY code much before his release because the current -2 -3 states were from Ichida's Naoto.
Even so i still haven't fixed that yet because the code currently is just the same as Ichida's and my other characters and the debug flood is still occuring.

Last Edit: July 18, 2023, 10:33:39 pm by TornilloOxidado