Hello.
First of all I would like say thanks and give credits to these authors:
Chars:
* Warusaki3
Spoiler, click to toggle visibilty
- Athena
- Cammy and Variations
- Chunli and Variation
- C.Commando
- Dan
- Feilong
- Rugal/G.Rugal
- Geese/Nightmare Geese
- Gen
- Gouki/Shin Gouki
- Guard/Character edit
- Guile
- Guy
- Haohmaru/Rasetsumaru
- Hayato
- Hotaru
- Ingrid
- Jill
- Juni
- Karin and Variations
- Ken/Violent Ken and Variations
- Kim
- King
- Kuroko
- Kyo
- Lilith
- Ryo/Mr.Karate and Variations
- Nakoruru and Variation
- Nash
- Rock
- Rolento
- Ryu and Variations
- Sakura/Dark Sakura
- Sieger
- Terry and Variation
- Todo and Variation
- Vega/Final Vega
- Vice
- Yamazaki
- Yun
- Yuri
- Zangief/Mech Zangief
* mouser
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- Hibiki
* Extravagant
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- Psylocke
* JtheSaltyy
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- Shingo
- Ultra Sagat (Classic stand in this project)
* Jesuszilla
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- Alex
- Bison (Boxer)
- Eagle
* IKEISLEGEND
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- Yang
* Tjun
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- Decapre
- Mature and Variation
* DGO
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- Kaede
* 2
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- Juli
- Noembelu
- T.Hawk
Screenpack: Codes and Sprites:
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* REDNAVI
* Ehnyd
* Lordrider
* REJY2505
* MOTVN
* SyN
* Sky
* FX
* Shinra358
* HUD ANIMATION
* Ryon
* Zinesis
* Beazezius
* EnlightendShadow
* RAISU
* WLACOBAIN
* UNKNOWN - BROKEN MUGEN
Lifebar:
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* Shiyo Kakuge
MugenHook:
* Credits to the user or the staff that created Mugenhook.
* If I forgot to mention an author or if you see your work here and I didn´t mention you, please, let me know to add your name to the list.
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* Maybe you want to start downloading the game and then start reading...
Only 1 part, 866MB, no pass.
Link:
https://1drv.ms/f/s!AhMnWf3J-0MkjCM5xGX1m8PdTH0_?e=bFc4kO
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Content:
* Logo
* Intro
* Intro Storyboard
* Versus Screen
* Winner Screen
* Ending
* Game over
Well, let me start from the modes that it is available in this game:
Arena: You can play against the AI using single or turns mode, forget to press Ctrl+1.
Boss Mode CVSW2D: Four random battles againts F.Vega, S.Gouki, N.Geese and G.Rugal.
Boss Mode USF2: Same order that you can find in USF2: V.Ken, E.Ryu, Vega and S.Gouki.
Tournament: This is interesting, inside the bat.archive there are coded 10 selects files, so, every time you click it to start the game probably you´ll play a different playthrough. A quick example:
In the select.def_1, If you find Rock during your playtrough on Arcade mode you´ll fight againts him in the stage: Mansion2019.
cvsrock/cvsrock_ARCADE.def, stages/mansion2019.def, music=sound/mansion2019.mp3, order=2
But, if you fight againts him in Turns mode the stage would be another one:
cvsrock/cvsrock_ARCADE.def, stages/Factory2019_Ver.2.def, music=sound/Factory2019.mp3, order=9
In select_2.def Rocks fights in other stages, same with every character on the game.
Something similar happens with the music:
Arcade mode:
cvsterry/cvsterry_FINAL.def, stages/Final2019.def, music=sound/Final2019.mp3, order=4
Turns mode:
cvsterry/cvsterry_ARCADE.def, stages/Final2019.def, music=sound/Final2019_Ver.2.mp3, order=10
You can use Mugen.exe, too. By default you´ll use Select_1.def.
Events:
Here comes a new challenger:
This is a special battle before the final, like in the original game, CVS2.There six possibles rivals, here only one example:
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Final:
In the final you´ll see a brief dialogue of you rival, some of them I tooked from the original game:
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In other cases I had to improvise:
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You lose:
The winner screen happens inmediately (Only for your rivals) and the music depends of the character.
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Music and sounds:
Music before battle:
Yes, there is music before battle in both modes: Single and Turns.
KO:
The sounds depends of the player, for example:
; SAMURAI SHODOWN/THE LAST BLADE
F7711,20+(random%2)
* 7711,20 ---> SS2
* 7711,21 ---> TLB2
; CAPCOM
F8811,20+(random%5)
* 8811,20 ---> CVS2
* 8811,21 ---> BROKEN MUGEN
* 8811,22 ---> SF4
* 8811,23 ---> SF3 T.S.
* 8811,24 ---> SF3 N.G.
; SNK
F9911,20+(random%3)
* 9911,20 ---> SVC CHAOS
* 9911,21 ---> KOF97
* 9911,22 ---> NGBC
; MARVEL VS CAPCOM
F10011,20+(random%3)
* 10011,20 ---> MVC3-FEMALE
* 10011,21 ---> MVC3-MALE
* 10011,22 ---> MVCI
Announcer: READY-GO / ROUND 1-FIGHT
There are a lot of announcers, the sounds works randomly since the first round.
Finest KO:
Forget to see two sprites of KO:
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Wining using a Special:
There are some different effects for some characters, one example:
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GROOVES:
Every character on the game have only the classic six grooves: C-A-P-S-N-K.
Only these characters have Ex mode:
* F.Vega
* S.Gouki
* N.Geese
* G.Rugal
Palettes:
Every character in the game have new palettes, but the classic palettes are still in the archive of the character:
Spoiler, click to toggle visibilty
Just edit the direction to get the palette that you want:
pal1=NEW_PALETTES/act013.act
pal2=NEW_PALETTES/act014.act
pal3=NEW_PALETTES/act015.act
pal4=NEW_PALETTES/act016.act
pal5=NEW_PALETTES/act017.act
pal6=NEW_PALETTES/act018.act
If you want to see a little spoiler, here:
https://mugenguild.com/forum/topics/palettes-charles2011-193571.0.html
Using Mugenhook:
By pressing start twice you can get a different version of the character or a different stand, every variation have different palettes, here the list and pictures:
Ryu:
* Classic mode
* Classic mode/different stand
* SF1
* MVC/EDIT
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Ken:
* Classic mode
* Classic mode/different stand
* SFA
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Gouki:
* Classic mode
* Classic mode/different stand
Spoiler, click to toggle visibilty
Karin:
* Classic mode
* Classic mode/SFV
* Classic mode/MVC
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Violent Ken:
* Classic mode
* Classic mode/different stand
* USF2-EDIT
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Todo:
* Classic mode
* Unknow/KOF Striker
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Terry:
* Classic mode
* Classic mode/different stand (CVS PRO)
* Very simple this change, I recognize this a whim from my part.
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CVS2:
CVS PRO:
Mature:
* KOF98 Stand
* KOF96 stand
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Nash:
* Shirt
* No-Shirt
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Ryo:
* Classic stand
* KOF98 Stand
* KOFXIII Stand
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Nakoruru:
* Classic version
* Purple Nakoruru
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Cammy:
* Classic Cammy
* Cammy Delta
* Killerbee
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There are more things that I could explain but I want that you see it by yourself, like a surprise. I hope you enjoy it this project as I do. If you want to take some things of the game, no problem, make the changes that you want and make it yours, edit whatever you want.
Updates:
I´ll do updates of this project and I be greatfull to read your suggestions or reports. But I don´t make an update only because I added one sprite.
What is left?
- I would like to see a "Exhibition Screen" maybe showing the logo of the game.
- I had some problems using "Survival mode", so I´ll see what I can do about it.
- I have in mind a new couple of modes.
- New lifebar (The hole design).
- A new/extra version of my edition of Chunli, edit the hair like in the TV show.
- Add new codes like "Danger" announce when you have red life with an sprite, too.
Sorry for my poor english, I just studied basic long time ago.
Finally, just in case: encrypted?
- No
Have fun!