(I'm not good at English. Sorry about that there may be some mistakes in my words) I made Murakumo based on OHMSBY's Akatsuki,.Actually, most of his movements (like 5AAAA ,5BBB, 5C and his 236AB) are identical with Akatsuki and I just simply replace his images from HM's and Mitika's Murakumo. You can just play him as an ex version of Akatsuki. Get him here:https://www.mediafire.com/file/kj3dcfhwsnry46s/Murakumo.zip/file If these are not allowed, pleased let me know and I will delete him.More ScreenshotsSpoiler, click to toggle visibilty I don't know how to make AI for him. His AI is still Akatsuki's , so he has a lot of problems
(Feedback)- He seems to have a bit of a delay for his victory after his Astral Heat finisher- He doesn't have a sprite for Faust's "This is me?"All in all really nice to see more MUGEN creators use the OHMSBY BBTAG gameplay style, I loved to see what more characters you would create.
Mr. Nobody said, August 02, 2023, 01:55:19 am(Feedback)- He seems to have a bit of a delay for his victory after his Astral Heat finisher- He doesn't have a sprite for Faust's "This is me?"All in all really nice to see more MUGEN creators use the OHMSBY BBTAG gameplay style, I loved to see what more characters you would create.Thanks. Sorry about my carelessness. I've updated his link.
Morning, remember I said that my Murakumo is based on OHMSBY's Akatsuki,. As most of his movements are from Akatsuki, I found it is not a good idea. So I have update Murakumo. -His 5AAAA will strike his opponents up instead of push them away like Akatsuki. -He lose his 5BBB, but now his 5B and 5BB can pause his opponents briefly. Some of his B version specials also get this ability. -His 236A+B is not Kamikaze now, he will try to grasp his opponents and then crate a ball moving continuously to push them away.Murakumo is my first mugen character. Due to my lack of ability , he is not a neat character.Looking forward to your feedback
I know that this Murakumo is some sort of sprite swap but here's my feedback on him:- head.pos and mid.pos is not properly aligned to his head and mid section.- His intro is quite long and lack some lightning sound effects.- 5B is using light slash instead of strong one.- 5BB does more damage than some of his special.- 5C doesn't have a swish sound.- No swish sound on jB and it lacks the katana sheath sound.- jC swish sound plays way to early.- Running grab swish sound effects only plays a single time.- Running grab lacks sound effects.- QCB-B is fully invul on startup (lack of hurtbox).- His mine planting move (44-A/B/C) lack sound effects.- hitting falling enemies with 2A makes them recover immediately.- Murakumo cannot rapid cancel with any of his projectile.- There's an unneeded dash particle when using his- You can literally do an infinite by using his QCF-A+B distortion https://streamable.com/tkdckd- QCF-A+B lacks grab sound effects, and is using shock sound effects repeatedly.- Attempting Astral Heat when enemy is hit by any of his projectile completely cancels it.- You'll be stuck on his winpose when you perform his astral heat in training mode.- He's still have Akatsuki's intro leftover in state 5900.- His EXA is still using Akatsuki's EXA.- His small portrait is reusing his big portrait.I didn't comment on his miss aligned sparkfx as I'm using the default screenpack to test him. and the spark effects on it is pretty bad. also try downloading stupa's training as it'll help you crunch these errors and make your life easier.Guess that's all from me. I've still got my own projects to finish so good luck.
Resentone said, August 04, 2023, 09:20:59 amI know that this Murakumo is some sort of sprite swap but here's my feedback on him:- head.pos and mid.pos is not properly aligned to his head and mid section.- His intro is quite long and lack some lightning sound effects.- 5B is using light slash instead of strong one.- 5BB does more damage than some of his special.- 5C doesn't have a swish sound.- No swish sound on jB and it lacks the katana sheath sound.- jC swish sound plays way to early.- Running grab swish sound effects only plays a single time.- Running grab lacks sound effects.- QCB-B is fully invul on startup (lack of hurtbox).- His mine planting move (44-A/B/C) lack sound effects.- hitting falling enemies with 2A makes them recover immediately.- Murakumo cannot rapid cancel with any of his projectile.- There's an unneeded dash particle when using his- You can literally do an infinite by using his QCF-A+B distortion https://streamable.com/tkdckd- QCF-A+B lacks grab sound effects, and is using shock sound effects repeatedly.- Attempting Astral Heat when enemy is hit by any of his projectile completely cancels it.- You'll be stuck on his winpose when you perform his astral heat in training mode.- He's still have Akatsuki's intro leftover in state 5900.- His EXA is still using Akatsuki's EXA.- His small portrait is reusing his big portrait.I didn't comment on his miss aligned sparkfx as I'm using the default screenpack to test him. and the spark effects on it is pretty bad. also try downloading stupa's training as it'll help you crunch these errors and make your life easier.Guess that's all from me. I've still got my own projects to finish so good luck.Thanks for your feedback to him. I've fixed some of these problems . Sorry that I can't fix so fast like others. The remaining problems (like he EXA and spark effect) will be tackled in the future.Beside, wish you the best in your projects.
A little update for Murakumo 17/08/2023-He can perform jump cancel after his 5B and jB now.-fixed some problems of his spark effects-His AI won't have something wrong to change his state
I released Skul from Skul; The Hero slayer https://www.mediafire.com/file/p32tyjibgiwd1z2/Skul.zip/file Since he have not the animation of getting hit in his game, it may be hard to distinguish whether he get hit. Also, I haven't found his sounds , sorry that these were not added.More ScreenshotsSpoiler, click to toggle visibilty
Here is Neco-Arc Chaos, hope you can like him Get him here: https://drive.google.com/file/d/1Ep7t6O2F86I2EHznLTqptt3dnVtPo8V_/view?usp=drive_linkMore ScreenshotsSpoiler, click to toggle visibilty
I've tested your new character and noticed some few flaws:-His 5B didn't play a sound and it occurs short debug flood.-His 236C's hitbox is huge that he can hit standing large opponents from corner. (Potemkin, for example)-His Ultra Burst hitbox is also huge comparing to the rest of characters from OHMSBY and other authors.-He can't dodge during air dash.
Uzuki Shimamura said, February 25, 2024, 11:49:46 amI've tested your new character and noticed some few flaws:-His 5B didn't play a sound and it occurs short debug flood.-His 236C's hitbox is huge that he can hit standing large opponents from corner. (Potemkin, for example)-His Ultra Burst hitbox is also huge comparing to the rest of characters from OHMSBY and other authors.-He can't dodge during air dash.Thank you for your finding. His Ultra Burst hitbox is normal and he can dodge during air dash now. Still I have not been clear about how the debug flood occurs, sorry for this.
Also spotted one flaw on Murakumo and Skul- Both seem to have some missing sprites (example there is no sprite showing up when I use the Pirahna Plant's finisher on Skul or Murakumo)I also wonder if you are planning to update your characters for OHMSBY's Coco Kiryu since it has a new state.Please keep up the great work.
sergioprft said, February 25, 2024, 05:49:49 pmNeco Chaos's air grab doesn't do damage.Mr. Nobody said, February 25, 2024, 10:00:53 pmAlso spotted one flaw on Murakumo and SkulThose should be fixed now.https://drive.google.com/drive/folders/11a_3t1olAp_ZzP1CfdIz_C1AQByMeiG2?usp=drive_linkMr. Nobody said, February 25, 2024, 10:00:53 pmI also wonder if you are planning to update your characters for OHMSBY's Coco Kiryu since it has a new state.Maybe I will. I haven't play Idol Showdown so I don't know what it should be like.
Hi! I try Annie from Skullgirl: 2nd Encore. It has to be said that her do not achieve my expected result(like her terrible palettes) for my own problem Anyway hope you can enjoy her Get Annie: https://drive.google.com/file/d/14G-luB0grLnM_xfNivkmqfS_d9tw_Wu0/view?usp=drive_linkAnd this is my imperfect google site: https://sites.google.com/view/owo-mugen-siteMore ScreenshotsSpoiler, click to toggle visibilty
Really nice Annie.I'd love to see more Skullgirls characters in the BBTAG style in the future someday (hopefully somebody makes Squigly).Keep up the great work, OWO.