Spoiler: Gouki's Changelog (click to see content)
<v.15/07/2024>
- Fixed a bug that caused Custom Combo Finish Text not to pop while killing with Projectiles.
- Increased recovery on EX Air Tatsumaki Zankukyaku (EX mode) Landing animation.
<v.07/07/2024>
- Small Portrait now uses the correct palette.
- Added 1F to EX Tatsumaki Zankukyaku (EX mode) Landing animation.
- Kongo Shakka 2nd can now be Super Canceled.
- Fixed a bug that caused MAX Messatsu Gohado to whiff at specific distances.
- Fixed debug error on Kongo Kokuretsuzan.
- Gouki can no longer walk through the opponent after Shun Goku Satsu.
- Fixed CS errors on Magatsuki.
- Fixed a bug that caused the incorrect voice sample to trigger during Taunt (Shin mode).
- Fixed a bug that caused Gouki to disappear during Tenma Shuretto (Shin mode).
- Added 3 palettes by Lurker and 4 palettes by MT7.
Spoiler: Gouken's Changelog (click to see content)
<v.07/07/2024>
- Tweaked an anim slightly for more consistency.
- Fixed a visual bug that caused Gohadoken to cast a shadow when destroyed.
<v.30/06/2024>
- Added Special Intros vs Ryu, Evil Ryu and Gouki by KarmaCharmeleon.
<v.02/04/2022>
- Command and detail notations were fixed in the ReadMe.
- Fixed a visual bug where Gouken would use placeholder sprites for some gethit animations.
- Fixed a bug where he wouldn't play the K.O. voice sample upon being knocked out.
- Echo added to both of the K.O. voice samples.
- Fixed a bug where the intro sound clip wouldn't stop upon skipping the intro.
- Added a landing effect and enviroment shake to his Taunt.
- Added width to close Medium Kick and close Heavy Kick.
- Added 2f startup on Far Heavy Kick.
- Fixed a bug where could do Dive Kick from a back jump.
- Raikotokyaku and Amaoroshi have longer recovery.
- Amaoroshi has longer startup, longer tech window, and can't be directioned forwards.
- Gohadoken hitboxes were adjusted to to match the visual effect better.
- Gohadoken charging sound was changed.
- Gohadoken's whirlwind effect now dissapears upon clashing with another projectile.
- Fixed a visual bug regarding Charged Gohadoken's whirlwind effect on WinMugen and M.U.G.E.N. 1.0.
- Fixed a bug where the charge sound effect for Gohadoken wouldn't stop upon getting interrupted.
- Light Gohadoken is fired from a lower position to avoid whiffs on short characters.
- Vertical Gohadoken now vanishes faster uppon reaching the top of the screen.
- Fixed a bug where EX Gohadoken charging visual effect was smaller than usual.
- Fixed a bug where EX Gohadoken wouldn't play a charging sound.
- Tweaked movement on target's Tatsumaki Gorasen.
- Fixed a bug where EX Tatsumaki Senpukyaku would not pop a hitspark or guardspark.
- Tweaked movement on Senkugoshoha.
- Fixed a bug where Hiakki Gosai would do the minimum damage.
- Fixed a bug where Hyakki Gojin sound effect would cut off upon landing.
- Fixed a bug where the EX sound of Hyakkishu would cut during the followups.
- Added a voice clip to Kongoshin upon countering a move.
- Fixed a bug where the EX sound of Kongoshin would cut upon countering a move.
- Fixed a bug where opponents would be able tech out of Kinjite Shoryuken and Shin Shoryuken.
- Fixed a bug where Shinkuu Tatsumaki Senpukyaku wouldn't play a voice sample.
- Shinkuu Tatsumaki Senpukyaku now juggles airborne opponents for more hits.
- MAX Shinkuu Tatsumaki Senpukyaku now juggles airborne opponents better.
- Shin Shoryuken is now more damaging.
- Shin Shoryuken is now unblockable after the freeze.
- Shin Shoryuken now hits the opponent multiple times upon whiffing the first hit.
- Denjin Hadoken now has shorter startup and launches the opponent further into the corner.
- AI was improved.
<v.25/03/2022>
- First release.
Spoiler: Ryu's Changelog (click to see content)
<v.15/07/2024>
- Fixed a bug that caused Custom Combo Finish Text not to pop while killing with Projectiles.
<v.07/07/2024>
- Fixed a bug that caused Evil Ryu's Intro vs Gouki to load incorrectly.
- Fixed a bug that caused Wall Bounce to interact incorrectly against certain characters.
- Fixed a bug that caused Denjin Hadoken Visual Effects to not align with Ryu.
<v.30/06/2024>
- Fixed a bug that caused EX Tatsumaki Senpukyaku not to be affected by pushblock.
- Adjusted EX Tatsumaki Senpukyaku so it hits crouching opponents.
- Adjusted damage on Evil's Air Tatsumaki Senpukyaku.
- Adjusted the EnvShake on the final hit of EX Tatsumaki Senpukyaku.
- Fixed a bug that caused the Shun Goku Satsu Special WinQuote not to trigger.
- Added Special Intro vs Gouki by KarmaCharmeleon.
- Added 6 palettes by JtheSaltyy and 4 palettes by MCX.
<v.13/04/2024>
- Added Special Intro vs Gouken by KarmaCharmeleon.
- Small Portrait now uses the correct palette.
- Changed the Slam Custom State on Ryusokyaku.
- Various Super Moves now use the correct attr values.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
- Fixed a bug that caused Evil Ryu not to trigger his Special Intro vs Violent Ken without reloading the match.
- Evil Ryu's Classic Air Tatsumaki Senpukyaku now recovers into standing position instead of crouching position.
<v.09/04/2024>
- Added Evil Ryu mode.
- Changed command file extension from .cmd to .st.
- Changed the extension of each mode state file (the ones containing state 5900) from .st to .cns.
- Crouch friction changed to 0.85.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that caused MAX Shinku Tatsumaki Senpukyaku to be unblockable under specific circumstances.
- Fixed a bug that jailed opponents into getting thrown.
- Added 14 palettes by JtheSaltyy, Kamui, and ProjectLykaon.
<v.20/02/2024>
- Fixed the position on the Big Portrait.
- Added Apple for You compatibility for B. B. Hood by Jmorphman.
- Added Hammer Throw compatibility for Blizzard by The_None.
- Added 15 palettes by Lurker and ProjectLykaon.
<v.16/02/2024>
- Implemented MT7's Color Separation.
- Inverted Big Portrait.
- Fixed issues with fireball clashes.
- Tweaked visuals on Shinku Tatsumaki Senpukyaku.
- Reworked Denjin Hadoken.
- Fixed typos on the ReadMe.
Spoiler: Akira's Changelog (click to see content)
<v.15/07/2024>
- Fixed a bug that caused Custom Combo Finish Text not to pop while killing with Kiko Kai.
<v.07/07/2024>
- Fixed a bug that caused Wall Bounce to interact incorrectly against certain characters.
<v.13/04/2024>
- Jumping Heavy Punch and Jumping Heavy Kick now spike the opponent for a hard knockdown during Air Combos.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
<v.09/04/2024>
- Changed command file extension from .cmd to .st.
- Crouch friction changed to 0.85.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that jailed opponents into getting thrown.
<v.20/02/2024>
- Fixed an issue with the Intro on certain screen resolutions.
- Fixed a bug that caused Senshubu and Uranimon to not knock down airborne opponents.
- Changed the functionality on Crouching HP.
- Disabled camera tracking for Kurakusho's target.
- Reduced width on Kiko Kai.
- Increased hurtbox size on Kiko Kai.
- Reduced EX Kikokai startup by 2 frames.
- Fixed a bug that prevent Airborne Kiko Kai from being canceled during Custom Combo.
- Reduced recovery for EX Airborne Kiko Kai.
- Reworked the movement and frame data on all variants of Senshubu.
- Increased recovery on the MP and HP variants of Urarimon.
- Go Kiko Kai has a smaller scale to make the MAX variant look bigger (no changes in terms of hitboxes/hurtboxes).
- Go Kiko Kai skull visual effect now fades out during SuperPause.
- Nerfed the horizontal range of Haten Mueishu.
- Buffed Punch Zero Counter.
- Lie down hurtbox is now larger for better compatibility with attacks that can hit OTG.
- Improved AI.
- Added Apple for You compatibility for B. B. Hood by Jmorphman.
- Added Hammer Throw compatibility for Blizzard by The_None.
- Added 6 palettes by XANDERAC and 1 palette by KOFHERO77.
- Fixed errors on the ReadMe.
<v.16/02/2024>
- First release.
Compatibility Patch for varo_hade's Gen.
Q: What is the deal with your Gouki?
A: It has three modes. It has one based off his Classic Moveset, another one based off his Shin Gouki appearances, and finally a last one based off SF6. Shin Gouki is a broken boss tier character so I won't go over him, but the main different between Classic and EX Gouki is that Classic has very strong neutral and tricky mix while EX Gouki has better damage and straight forward frame traps.
Q: Will Gouki be updated beyond this?
A: Besides bugfixing, I have hopes for his two missing normals to be sprited and added. I will also revisit him to add Oni Mode and Mech Gouki, but that won't happen any time soon.
Q: What is next?
A: It's Ash.