Made another... "gameplay enhancer". The basic premise behind this one is inspired by Martial Masters. Every character gains the ability to summon copies of themselves that function as assists.Here are some previews:https://streamable.com/k7668nhttps://streamable.com/yks11dhttps://streamable.com/f60zclJust some simple setups. I look forward to seeing what you can cook up with this.DOWNLOADOnly works in Ikemen GO Nightly build as of this date.
I'm getting an error when i try to use it. .\external\script\start.lua:1403: chars/RyuDX/RyuDX.def:./data/shadowassist.zssdata/shadowassist.zss:92:Invalid argument: %sidstack traceback: [G]: in function 'game' .\external\script\start.lua:1403: in function 'f_game' .\external\script\start.lua:1840: in function 'launchFight' external/script/default.lua:2: in function <external/script/default.lua:0> .\external\script\start.lua:1457: in function 'f' external/script/main.lua:3128: in function 'loop' external/script/main.lua:3249: in function 'loop' external/script/main.lua:4216: in main chunk [G]: ?
Xzyrrio said, September 22, 2024, 09:26:59 pmI'm getting an error when i try to use it. .\external\script\start.lua:1403: chars/RyuDX/RyuDX.def:./data/shadowassist.zssdata/shadowassist.zss:92:Invalid argument: %sidstack traceback: [G]: in function 'game' .\external\script\start.lua:1403: in function 'f_game' .\external\script\start.lua:1840: in function 'launchFight' external/script/default.lua:2: in function <external/script/default.lua:0> .\external\script\start.lua:1457: in function 'f' external/script/main.lua:3128: in function 'loop' external/script/main.lua:3249: in function 'loop' external/script/main.lua:4216: in main chunk [G]: ?Odds are, you probably are either not using the Nightly Build or not using the latest version of the Nightly Build.
Xzyrrio said, September 22, 2024, 09:26:59 pmI'm getting an error when i try to use it. .\external\script\start.lua:1403: chars/RyuDX/RyuDX.def:./data/shadowassist.zssdata/shadowassist.zss:92:Invalid argument: %sidstack traceback: [G]: in function 'game' .\external\script\start.lua:1403: in function 'f_game' .\external\script\start.lua:1840: in function 'launchFight' external/script/default.lua:2: in function <external/script/default.lua:0> .\external\script\start.lua:1457: in function 'f' external/script/main.lua:3128: in function 'loop' external/script/main.lua:3249: in function 'loop' external/script/main.lua:4216: in main chunk [G]: ?Hello. I have the same error on a clean version 0.99.0
LeoPort91 said, September 23, 2024, 05:07:52 pmXzyrrio said, September 22, 2024, 09:26:59 pmI'm getting an error when i try to use it. .\external\script\start.lua:1403: chars/RyuDX/RyuDX.def:./data/shadowassist.zssdata/shadowassist.zss:92:Invalid argument: %sidstack traceback: [G]: in function 'game' .\external\script\start.lua:1403: in function 'f_game' .\external\script\start.lua:1840: in function 'launchFight' external/script/default.lua:2: in function <external/script/default.lua:0> .\external\script\start.lua:1457: in function 'f' external/script/main.lua:3128: in function 'loop' external/script/main.lua:3249: in function 'loop' external/script/main.lua:4216: in main chunk [G]: ?Hello. I have the same error on a clean version 0.99.0Read the signPotS said, September 22, 2024, 03:12:40 pmOnly works in Ikemen GO Nightly build as of this date.
Yeah this uses several features that are only on the Nightly builds currently.Quick update because I changed how something important works. If you download again you'll notice that characters like GM's now have better compatibility.
Here:https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nightlyThe nightly is always the latest version of the engine. Might occasionally have new bugs but has a ton of new features.
I got it working. turns out I didn't have the latest nightly lol. Anyway my hat is off to you POTS; This is a wonderful mod.
I have a question is there a way to blacklist characters from being able to use this function so you can have a new tier of characters?
works like a damn dream. would be sick if you could freely edit the colors of both players shadows, but thats just a nitpick