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Chang (sprites by Rabano, CS by MT7) released (Read 6455 times)

Started by KarmaCharmeleon, March 31, 2025, 11:26:08 am
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Chang (sprites by Rabano, CS by MT7) released
#1  March 31, 2025, 11:26:08 am
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Last Edit: March 31, 2025, 07:22:12 pm by KarmaCharmeleon
Re: Chang (sprites by Rabano) released
#2  March 31, 2025, 12:46:54 pm
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Here we go again ^^;

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Re: Chang (sprites by Rabano) released
#3  March 31, 2025, 01:25:34 pm
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Hell Yes!!

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Re: Chang (sprites by Rabano) released
#4  March 31, 2025, 01:43:15 pm
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Thanks! Nice job.
Re: Chang (sprites by Rabano) released
#5  March 31, 2025, 06:07:18 pm
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Re: Chang (sprites by Rabano) released
#6  March 31, 2025, 06:22:33 pm
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Re: Chang (sprites by Rabano, CS by MT7) released
#7  March 31, 2025, 07:27:38 pm
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I contacted the authorities and it seems that the forum was temporarily affected by one of those advanced bugs that turns links into pretty good covers. I couldn't fix it in time because I was busy fighting in a pit for money. But I'm back at my grandmother's home so now everything should be working as supposed.

Have a good day everyone, sorry for the preposterous issue.
Re: Chang (sprites by Rabano, CS by MT7) released
#8  March 31, 2025, 07:55:02 pm
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Phew, at first I thought It was gonna be an early April fools joke but it's real.
Re: Chang (sprites by Rabano, CS by MT7) released
#9  March 31, 2025, 08:35:44 pm
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I contacted the authorities and it seems that the forum was temporarily affected by one of those advanced bugs that turns links into pretty good covers. I couldn't fix it in time because I was busy fighting in a pit for money. But I'm back at my grandmother's home so now everything should be working as supposed.

Have a good day everyone, sorry for the preposterous issue.

Oh! Good ! finally it's a real one! Thanks.
I'm PM-ing you about something. ^^
Re: Chang (sprites by Rabano, CS by MT7) released
#10  March 31, 2025, 08:58:25 pm
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Really nice work. Danke schön!

Some feedback:
 - Add in the readme that you can move forward/backward while doing Tekkyu Dai Kaiten
 - Typo in the readme. Not EX Tekkyu Dai Kaiten can be charged up, it's EX Tekkyu Funsai Geki can be charged.
 - Nice to see those different finishers on Tekkyu Dai Boso.
 - Tekkyu Taiko Uchi... How about snot shooting out of his nose? I think I've seen it in one of his SNK win animations. Unsure.
 - EX Tekkyu Taiko Uchi. Maybe add Changs forwad fall animation from KOF 2002 at random?
 - Love the sound of the Iron Ball hitting! Maybe add those to his Power Charge. It's from KOF XIV?
 - No room for Tekkyuu Dai Sekai?
 - Please add that comedic bounce sound from KOF 97/98/02 to his Tekkyu Dai Assatsu. Maybe even the belly splash rebounce from Chang in the MAX version.

 - Has he just one "normal" intro?
Last Edit: April 01, 2025, 01:23:10 pm by Staubhold
Re: Chang (sprites by Rabano, CS by MT7) released
#11  March 31, 2025, 10:47:24 pm
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Another great character from you man, perfect timing, gameplay, AI.. thank for sharing!
Re: Chang (sprites by Rabano, CS by MT7) released
#12  April 01, 2025, 10:39:46 am
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I am surprised of your chang released, I thought it could be either k', mina, birdie, sasquatch or even wild wolf that you are currently making  :P I am a big fan of Chang after I saw several matches played by xyzzy, a pro that main chang, billy and benimaru in kof2002, main birdie in sfv and axl low in guilty gear xrd series :8): so this is a treat to me in future since I still don't have time for mugen/ikemen go sadly as usual :jackie:

Phew, at first I thought It was gonna be an early April fools joke but it's real.
same here too  ;D

My real life is coming soon........!
Re: Chang (sprites by Rabano, CS by MT7) released
#13  April 02, 2025, 11:54:22 am
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- Add in the readme that you can move forward/backward while doing Tekkyu Dai Kaiten
Added.
- Typo in the readme. Not EX Tekkyu Dai Kaiten can be charged up, it's EX Tekkyu Funsai Geki can be charged.
Fixed.
- Nice to see those different finishers on Tekkyu Dai Boso.
Was thinking on adding all the other ones from the KoF games, but felt a bit superfluous.
- Tekkyu Taiko Uchi... How about snot shooting out of his nose? I think I've seen it in one of his SNK win animations. Unsure.
I could add a flying pixel hehe.
- EX Tekkyu Taiko Uchi. Maybe add Changs forwad fall animation from KOF 2002 at random?
I'll reserve the fall strictly to the EX version.
- Love the sound of the Iron Ball hitting! Maybe add those to his Power Charge. It's from KOF XIV?
It is from 14. For the Power Charge I'll keep the CvS one. A tragedy that CvS itself didn't have iron ball hit sounds.
- No room for Tekkyuu Dai Sekai?
Oh damn I tried to fit it. I didn't want to make it a raw super like it is because its too much on the joke character direction, but I wanted to make it a random finisher for Tekkyu Dai Boso that consumed your bar. The problem is that it threw Chang's damage over the roof lmao.
- Please add that comedic bounce sound from KOF 97/98/02 to his Tekkyu Dai Assatsu. Maybe even the belly splash rebounce from Chang in the MAX version.
Sprites don't really allow a *good* belly rebounce, but I think it looks funny enough as it is.
- Has he just one "normal" intro?
Yup.

Alright guys, how's it going?

The story of this Chang is odd. It’s not a character I had been cooking for long or anything—it just happened after some convos with Rabano. Initially, I pitched the idea of making Chang and having him sprite the Lv3 and any other animation he felt like doing. He ended up making all of the missing animations for Chang to have his most complete moveset.

In the same vein, I pitched Chang to MT7, thinking he would decline, but instead, he finished the CS in record time. Kind of crazy how everything aligned to get a fully working Chang in just a matter of weeks. ;D

Designing Chang was pretty fun. He’s one of the weirdest characters I’ve ever made. He is this defensive, unorthodox powerhouse with great zoning, but is vulnerable to being zoned himself. He has a damaging command grab but can’t quite play like a grappler due to his lack of tick throw buttons and how slow the grab itself is. He has a very strong defensive neutral, but with a slow jab and a humongous hurtbox, he’s extremely vulnerable to rushdown offense. To top it all off, Chang seems easy to pick up at first, but due to his obtuse effective range and some hidden tech, he ends up being quite hard to master.

All in all, I hope you guys enjoy this dude. Maybe we can make his pal Choi in time for March 31st, 2026?
Re: Chang (sprites by Rabano, CS by MT7) released
#14  April 02, 2025, 01:33:30 pm
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- No room for Tekkyuu Dai Sekai?
Oh damn I tried to fit it. I didn't want to make it a raw super like it is because its too much on the joke character direction, but I wanted to make it a random finisher for Tekkyu Dai Boso that consumed your bar. The problem is that it threw Chang's damage over the roof lmao.

How about adding it as a "Hidden Super Desperation Move"/"MAX2"? Level 3 and Chang must have 30% or less health. Then add that P2 has to have low health too.

- Please add that comedic bounce sound from KOF 97/98/02 to his Tekkyu Dai Assatsu. Maybe even the belly splash rebounce from Chang in the MAX version.
Sprites don't really allow a *good* belly rebounce, but I think it looks funny enough as it is.

Yeah, but what about the bounce sound from KOF 97/98/02?



Re: Chang (sprites by Rabano, CS by MT7) released
#15  April 03, 2025, 04:33:42 pm
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Nice job.
Re: Chang (sprites by Rabano, CS by MT7) released
#16  April 04, 2025, 12:43:44 am
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Outstanding work as always!