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MGS VR Training (Read 8306 times)

Started by PotS, March 03, 2008, 11:30:34 pm
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MGS VR Training
#1  March 03, 2008, 11:30:34 pm
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Re: MGS VR Training
#2  March 04, 2008, 12:44:36 am
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wow

great job man.
Re: MGS VR Training
#3  March 04, 2008, 01:00:53 am
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:buttrox:

although, i myself had to switch out the BGM. love the stage though

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Re: MGS VR Training
#4  March 04, 2008, 01:03:29 am
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Thanks.
Yeah I like to just provide the original BGM (when converting stuff) and let people pick something better if they want.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
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Re: MGS VR Training
#5  March 04, 2008, 01:18:46 am
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:buttrox:

Speechless.
Re: MGS VR Training
#6  March 04, 2008, 01:24:26 am
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Updated, added some flavour to the intro.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: MGS VR Training
#7  March 04, 2008, 02:05:47 am
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Loved everything about it.
I commend you P.o.t.s, on this Nostalgic Brilliance. :buttrox:
Re: MGS VR Training
#8  March 04, 2008, 03:11:37 am
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awesome stage P,o,t,S  :sugoi:
Re: MGS VR Training
#9  March 04, 2008, 04:14:58 am
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I got no beef with this training stage.
Re: MGS VR Training
#10  March 04, 2008, 04:34:59 am
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You know something? I actually delayed my MGS Screenpack because I was unable to rip the thing myself. What did I want to rip, you ask? yes, exactly the Background you used.

Re: MGS VR Training
#11  March 04, 2008, 04:50:47 am
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Re: MGS VR Training
#12  March 04, 2008, 04:51:50 am
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You know something? I actually delayed my MGS Screenpack because I was unable to rip the thing myself. What did I want to rip, you ask? yes, exactly the Background you used.
If you mean that zooming one, I actually couldn't rip it either :-X so I made one in Particle Illusion.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
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Re: MGS VR Training
#13  March 04, 2008, 05:02:51 am
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Great Stage  ;D

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Re: MGS VR Training
#14  March 04, 2008, 05:32:08 am
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This stage is better than canned bread :sugoi:
Re: MGS VR Training
#15  March 04, 2008, 07:01:44 am
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Was the original floor transparent?
Re: MGS VR Training
#16  March 04, 2008, 08:06:47 am
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YESSSS
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Re: MGS VR Training
#17  March 04, 2008, 08:10:57 am
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You know something? I actually delayed my MGS Screenpack because I was unable to rip the thing myself. What did I want to rip, you ask? yes, exactly the Background you used.
If you mean that zooming one, I actually couldn't rip it either :-X so I made one in Particle Illusion.

I Knew I saw that somewhere  ;P, I used the same effect for my options screen in my CVSW...  :ninja:

something's tells me someone's downloading stuff illegally here :O

can we expect a Ryu with OMGP.I.HADOUKEN!!1!1! effects next?
Re: MGS VR Training
#18  March 04, 2008, 08:39:51 am
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Oh wow i love this stage but metal gear original stage; this makes me want to go back to my original mgs for ps1 and play it :D

Also get MGS 2D Old Nes One get the VR training background sprite similar to the first one just tile it and it may look way better you may have to use photoshop to use colorbalance or use hue settings for a better blue.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Last Edit: March 04, 2008, 08:45:58 am by BigBoss
Re: MGS VR Training
#19  March 04, 2008, 02:46:45 pm
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Was the original floor transparent?
No.

Quote
can we expect a Ryu with OMGP.I.HADOUKEN!!1!1! effects next?
I've had P.I. for years now :P, though as it usually takes a great deal of frames to produce something decent (and in the case you mentioned, editing originals > P.I.) I tend to stay away from it. Think there's only one P.I. effect in my chars.

Quote
Also get MGS 2D Old Nes One get the VR training background sprite similar to the first one just tile it and it may look way better you may have to use photoshop to use colorbalance or use hue settings for a better blue.
A NES sprite potentially better than one from PSX? o_O

I might still get back to this stage to add some vertical cubes... though I'm not sure the effect justifies the effort (less is more, don't want it cluttered.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: MGS VR Training
#20  March 04, 2008, 02:49:36 pm
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Make a hires version with them leave this one without it may look better in hi res and make the stage a little bigger in HiRes.

FTW The floor looks like you edited stage zero's ;P Ah you actually ripped the background sprite i think its the screenshot :/ looks a bit odd on my pc then again it may be my lcd monitor it tends to have color loss on some things.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Last Edit: March 04, 2008, 02:53:45 pm by BigBoss